or carry more than 10 pounds. ;Bard
you mend it
or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair
a torch
but is blocked by 1 foot of stone
fat
the damage increases by 1d6 for each slot level above 1st. ;Bard
you learn which spell created it.
If you instead touch a creature throughout the casting
and conveys whatever meaning you intended when you wrote the text. To all others
smell
the sleeper takes damage
the spell ends. ;Bard
and it can't attack. If it drops to 0 hit points
each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for the creature to be affected.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
it flies the minimum distance needed to remain in the air.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
which you must have visited
the creature becomes hostile again
the target can make a Wisdom saving throw at the end of each of its turns. On a success
you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper
the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object
you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. ;Bard
or unbarred. If the object has multiple locks
as long as you have seen it up close - within 30 feet - at least once. Alternatively
determine the circumstance that will trigger the spell to deliver your message.
When that circumstance occurs
temperature
or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels: When you cast this spell using a spell slot of or higher
the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example
and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large
you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate