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Artificer

  • casting time
  • range

  • components
  • duration


Name,Level,Casting Time,Range,Components,Duration,Description Name,Level,Casting Time,Range,Components,Duration,Description
Acid Splash,0,1 Action,60 ft,V,S,Instantaneous,You hurl a bubble of acid at one or two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. This spells damage increases at higher levels. Acid Splash,0,1 Action,60 ft,V,S,Instantaneous,You hurl a bubble of acid at one or two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. This spells damage increases at higher levels.
Chill Touch,0,1 Action,Touch,V,S,Instantaneous,You create a ghostly skeletal hand and make a melee spell attack. On a hit the target takes 1d10 necrotic damage and cannot regain hit points until the start of your next turn. Chill Touch,0,1 Action,Touch,V,S,Instantaneous,You create a ghostly skeletal hand and make a melee spell attack. On a hit the target takes 1d10 necrotic damage and cannot regain hit points until the start of your next turn.
Dancing Lights,0,1 Action,120 ft,V,S,M,1 minute,You create up to four torch sized lights that hover in the air. You can move the lights as a bonus action. Each light sheds dim light in a 10 foot radius. Dancing Lights,0,1 Action,120 ft,V,S,M,1 minute,You create up to four torch sized lights that hover in the air. You can move the lights as a bonus action. Each light sheds dim light in a 10 foot radius.
Druidcraft,0,1 Action,30 ft,V,S,Instantaneous,You whisper to the spirits of nature to create minor effects such as predicting the weather lighting or snuffing flames or causing harmless sensory effects. Druidcraft,0,1 Action,30 ft,V,S,Instantaneous,You whisper to the spirits of nature to create minor effects such as predicting the weather lighting or snuffing flames or causing harmless sensory effects.
Frostbite,0,1 Action,60 ft,V,S,Instantaneous,You cause numbing frost to form on a creature you can see. The target must make a Constitution saving throw or take 1d6 cold damage and have disadvantage on the next weapon attack it makes. Frostbite,0,1 Action,60 ft,V,S,Instantaneous,You cause numbing frost to form on a creature you can see. The target must make a Constitution saving throw or take 1d6 cold damage and have disadvantage on the next weapon attack it makes.
Guidance,0,1 Action,Touch,V,S,1 minute,You touch one willing creature. Once before the spell ends the creature can roll a d4 and add the number rolled to one ability check of its choice. Guidance,0,1 Action,Touch,V,S,1 minute,You touch one willing creature. Once before the spell ends the creature can roll a d4 and add the number rolled to one ability check of its choice.
Poison Spray,0,1 Action,30 ft,V,S,Instantaneous,You project a puff of toxic gas at a creature you can see. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. Poison Spray,0,1 Action,30 ft,V,S,Instantaneous,You project a puff of toxic gas at a creature you can see. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
Spare the Dying,0,1 Action,15 ft,V,S,Instantaneous,You touch a living creature that has 0 hit points. The creature becomes stable. Spare the Dying,0,1 Action,15 ft,V,S,Instantaneous,You touch a living creature that has 0 hit points. The creature becomes stable.


Thaumaturgy,0,1 Action,30 ft,V,Up to 1 minute,You manifest minor supernatural effects such as a booming voice flickering flames harmless tremors or opening and closing doors. Thaumaturgy,0,1 Action,30 ft,V,Up to 1 minute,You manifest minor supernatural effects such as a booming voice flickering flames harmless tremors or opening and closing doors.
Burning Hands,1,1 Action,Self (15 ft cone),V,S,Instantaneous,A thin sheet of flames shoots forth from your hands. Each creature in a 15 foot cone must make a Dexterity saving throw taking 4d6 fire damage on a failed save or half as much on a success. Burning Hands,1,1 Action,Self (15 ft cone),V,S,Instantaneous,A thin sheet of flames shoots forth from your hands. Each creature in a 15 foot cone must make a Dexterity saving throw taking 4d6 fire damage on a failed save or half as much on a success.
Charm Person,1,1 Action,30 ft,V,S,1 hour,You attempt to charm a humanoid you can see. The target must make a Wisdom saving throw or be charmed by you until the spell ends. Charm Person,1,1 Action,30 ft,V,S,1 hour,You attempt to charm a humanoid you can see. The target must make a Wisdom saving throw or be charmed by you until the spell ends.
Command,1,1 Action,60 ft,V,1 round,You speak a one word command to a creature you can see. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Command,1,1 Action,60 ft,V,1 round,You speak a one word command to a creature you can see. The target must succeed on a Wisdom saving throw or follow the command on its next turn.
Comprehend Languages,1,1 Action,Self,V,S,M,1 hour,You understand the literal meaning of any spoken language that you hear and any written language that you see. Comprehend Languages,1,1 Action,Self,V,S,M,1 hour,You understand the literal meaning of any spoken language that you hear and any written language that you see.
Hellish Rebuke,1,1 Reaction,60 ft,V,S,Instantaneous,When you are damaged by a creature you can see you point at it and it is momentarily surrounded by flames. The creature must make a Dexterity saving throw taking 3d10 fire damage on a failed save or half as much on a success. Hellish Rebuke,1,1 Reaction,60 ft,V,S,Instantaneous,When you are damaged by a creature you can see you point at it and it is momentarily surrounded by flames. The creature must make a Dexterity saving throw taking 3d10 fire damage on a failed save or half as much on a success.
Hex,1,1 Bonus Action,90 ft,V,S,M,Concentration 1 hour,You curse a creature you can see. Until the spell ends you deal an extra 1d6 necrotic damage to the target whenever you hit it and it has disadvantage on ability checks of an ability you choose. Hex,1,1 Bonus Action,90 ft,V,S,M,Concentration 1 hour,You curse a creature you can see. Until the spell ends you deal an extra 1d6 necrotic damage to the target whenever you hit it and it has disadvantage on ability checks of an ability you choose.
Goodberry,1,1 Action,Self,V,S,M,24 hours,Up to ten magical berries appear. A creature can use its action to eat one berry restoring 1 hit point. Goodberry,1,1 Action,Self,V,S,M,24 hours,Up to ten magical berries appear. A creature can use its action to eat one berry restoring 1 hit point.


Healing Word,1,1 Bonus Action,60 ft,V,Instantaneous,A creature of your choice that you can see regains hit points equal to 2d4 plus your spellcasting ability modifier. Healing Word,1,1 Bonus Action,60 ft,V,Instantaneous,A creature of your choice that you can see regains hit points equal to 2d4 plus your spellcasting ability modifier.
Mage Armor,1,1 Action,Touch,V,S,M,8 hours,You touch a willing creature not wearing armor. Until the spell ends the target base AC becomes 13 plus its Dexterity modifier. Mage Armor,1,1 Action,Touch,V,S,M,8 hours,You touch a willing creature not wearing armor. Until the spell ends the target base AC becomes 13 plus its Dexterity modifier.
Mirror Image,2,1 Action,Self,V,S,1 minute,Three illusory duplicates of yourself appear. Each time a creature targets you roll to determine whether the attack instead targets a duplicate. Mirror Image,2,1 Action,Self,V,S,1 minute,Three illusory duplicates of yourself appear. Each time a creature targets you roll to determine whether the attack instead targets a duplicate.
Scorching Ray,2,1 Action,120 ft,V,S,Instantaneous,You create three rays of fire and hurl them at targets within range. Make a ranged spell attack for each ray. On a hit a ray deals 2d6 fire damage. Scorching Ray,2,1 Action,120 ft,V,S,Instantaneous,You create three rays of fire and hurl them at targets within range. Make a ranged spell attack for each ray. On a hit a ray deals 2d6 fire damage.
Suggestion,2,1 Action,30 ft,V,M,Concentration 8 hours,You suggest a course of activity to a creature you can see that can hear and understand you. The target must make a Wisdom saving throw or follow the suggestion. Suggestion,2,1 Action,30 ft,V,M,Concentration 8 hours,You suggest a course of activity to a creature you can see that can hear and understand you. The target must make a Wisdom saving throw or follow the suggestion.
Speak with Animals,2,1 Action,Self,V,S,10 minutes,You gain the ability to comprehend and verbally communicate with beasts for the duration. Speak with Animals,2,1 Action,Self,V,S,10 minutes,You gain the ability to comprehend and verbally communicate with beasts for the duration.