As you cast the spell you draw out the potent scents trapped within all magic. Choose a magical effect you are aware of that’s within range. The effect releases a scent specific to the creature that created it. If you are familiar with the creature, you automatically know that the magical effect was created by them.
If you are not familiar with the creature, you can make an ability check using your spellcasting ability modifier and add your proficiency bonus to it. Refer to the table below to determine what information you are able to glean from the scent. When succeeding on a DC check, you also learn previous information given from lower DCs.
DC 5 - You learn the type of creature that created the magical effect.
DC 10 - If the creature has a class, you learn what it is.
DC 15 - You learn if the creature is affiliated with an organization.
DC 20 - You learn the name of the creature.
With a flick of your wrist, you magically complete a small and simple task, such as flipping a book page, buttering bread, or heating a cup of tea, without any physical interaction. The task can’t include anything that is intended to inflict a harmful effect on a creature and must be something you’d normally be able to accomplish without the use of magic. The spell fails if the target of the task has total
cover from you.
If you cast this spell multiple times, you can have up to three tasks active at a time, and you can dismiss one of them as a bonus action.