Channeling the chill of the grave,make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
The damage increases by 1d10 when you reach levels 5 (2d10), 11th level (3d10), and 17th level (4d10).
You mutter a word of the divine under your breath,being careful not to speak it any louder, for such celestial power is not for the tainted and unworthy. Make a ranged spell attack against the target. On a hit,the target takes 1d8 radiant damage. If you hit an undead,fiend,or fey,then its speed is reduced by 10 feet and it cannot take reactions until the end of its next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8),11th level (3d8),and 17th level (4d8).
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.
The damage increases by 1d8 when you reach levels 5 (2d8), 11th level (3d8), and 17th level (4d8).
Channeling the chill of the grave,make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
The damage increases by 1d10 when you reach levels 5 (2d10), 11th level (3d10), and 17th level (4d10).
You mutter a word of the divine under your breath,being careful not to speak it any louder, for such celestial power is not for the tainted and unworthy. Make a ranged spell attack against the target. On a hit,the target takes 1d8 radiant damage. If you hit an undead,fiend,or fey,then its speed is reduced by 10 feet and it cannot take reactions until the end of its next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8),11th level (3d8),and 17th level (4d8).
Channeling the chill of the grave,make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
The damage increases by 1d10 when you reach levels 5 (2d10), 11th level (3d10), and 17th level (4d10).
You mutter a word of the divine under your breath,being careful not to speak it any louder, for such celestial power is not for the tainted and unworthy. Make a ranged spell attack against the target. On a hit,the target takes 1d8 radiant damage. If you hit an undead,fiend,or fey,then its speed is reduced by 10 feet and it cannot take reactions until the end of its next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8),11th level (3d8),and 17th level (4d8).
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.
The damage increases by 1d8 when you reach levels 5 (2d8), 11th level (3d8), and 17th level (4d8).