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Blade Ward

  • casting timeAction
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

All attack rolls against you for the duration lose 1d4 off the roll.

Why don't we just ban weapons from hitting us?
-Abjurist Elliot Kamparan's breakthrough thesis

PHB 247 Abjuration Cantrip

Mage Hand

  • casting timeAction
  • range30 feet

  • componentsV, S
  • duration1 minute

Conjure a floating hand in range for the duration. It vanishes if you cast the spell again or if it is ever more than 30 feet away.

On casting, and as a magic action on later turns, you can make the hand manipulate an object, open a door or container, pour out a vial, or stow or retrieve an item from an open container. On later turns, you can also move the hand 30 feet as part of the action. It cannot attack, activate magic items, or carry more than 10 pounds.

Finally! Heeka can reach all the pretty shiny things!
-Novice Heeka, demonstrating why goblinoids don't usually get accepted into the arcane universities

PHB 293 Conjuration Cantrip

Sword Burst

  • casting timeAction
  • rangeSelf

  • componentsV
  • durationInstantaneous

Sweep the area around you with spectral blades. All creatures within 5 feet of you roll a dexterity save to avoid 1d6 force damage. This damage scales as a cantrip.

This will be easy. That elf is unarmed.
-Bandit Keever, making a horrible mistake while approaching Archmage Yalikin during his travels

TCoE 115 Conjuration Cantrip

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