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Catapult

  • casting time Action
  • range 60 feet

  • components S
  • duration Instantaneous

Choose one object weighing 1 to 5 pounds within range that isn’t

Sorcerer Level 1 Transmutation

Sorcerer (2024)

Sorcerer

Dancing Lights

  • casting time Action
  • range 120 feet

  • components V, S, M
  • duration Concentration, up to 1 minute

a bit of phosphorus

You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10-foot radius.
As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be within 20 feet of another light created by this spell, and a light vanishes if it exceeds the spell’s range.

Sorcerer (2024) Illusion Cantrip

Friends

  • casting time Action
  • range 10 feet

  • components S, M
  • duration Concentration, up to 1 minute

some makeup

You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn’t a Humanoid, if you’re fighting it, or if you have cast this spell on it within the past 24 hours.
The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.

Sorcerer (2024) Enchantment Cantrip

Mending

  • casting time 1 minute
  • range Touch

  • components V, S, M
  • duration Instantaneous

two lodestones

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item, but it can’t restore magic to such an object.

Sorcerer (2024) Transmutation Cantrip

Sacred Flame

  • casting time Action
  • range 60 feet

  • components V, S
  • duration Instantaneous

Flame-like radiance descends on a creature that you can see within

Sorcerer (2024) Evocation Cantrip

Sorcerer (2024)

Sorcerer (2024)

Shocking Grasp

  • casting time Action
  • range Touch

  • components V, S
  • duration Instantaneous

Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can’t make Opportunity Attacks until the start of its next turn.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Sorcerer (2024) Evocation Cantrip

Spellfire Flare

  • casting time Action
  • range 60 feet

  • components V, S
  • duration Instantaneous

You unleash a blast of brilliant fire. Make a ranged spell attack

Sorcerer (2024) Level 1 Evocation

1 1
damage increases by 1d8, for each slot level above 1st. damage increases by 1d8, for each slot level above 1st.
0 0
0 0
0 0
0 0
Three-Quarters Cover for this save.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8)
Three-Quarters Cover for this save.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8)
0 0
1 1

a target gains no benefit from Half Cover

Sorcerer (2024)

Sorcerer (2024)

Sorcerer (2024)

against a target within range against a target within range
roll for each blast. roll for each blast.