Improved Critical
Allows weapon attacks to score a Critical Hit on a roll of 19 or 20.
At 15th level, this expands to 18-20.
+3 to Performance checks
+20' to movement
Once per day, when you make an attack roll, an ability check, or a saving throw.
+1 to AC
Once per day can cast Entangle
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.