Whispering to the spirits of nature
up to 1 minute
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
You either create or destroy water.
Create Water: You create up to 10 gallons of clean water within range in an open container. Alternatively
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
up to 10 minutes
up to 10 minutes
up to 1 minute
up to 1 minute
up to 1 hour
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
You touch a creature. The creature's jump distance is tripled until the spell ends.
You touch a creature. The target's speed increases by 10 feet until the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save
By means of this spell
up to 1 hour
up to 1 minute
You touch a willing creature to grant it the ability to see in the dark. For the duration
up to 1 hour
You sense the presence of any trap within range that is within line of sight. A trap
up to 10 minutes
up to 1 minute
up to 1 minute
up to 1 minute
up to 1 minute
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings
up to 10 minutes
up to 1 minute
up to 1 hour
You touch a creature. If it is poisoned
up to 1 hour
up to 10 minutes