step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
components and carrying small objects weighing no more than 5 lbs. All objects manipulated in this way become extremely wet. As a bonus action
duration you may use the limb to make a melee spell attack against any creature within 10 ft. This attack deals 1d4 bludgeoning damage + your spellcasting modifier. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher
the damage increases by 1d4 for every two slot levels above 1st.;Wizard
Wizard up to 10 minutes;Create a water appendage that protrudes from the casting creature. The limb can manipulate objects
which you take when a creature within 30 ft. of the caster moves 5ft.;Self;V
casting time a whip of magical fire extends from your wrist
range lashing a creature that makes a movement within 30 ft. of the caster. The creature must make a Dexterity saving throw. It takes 2d8 fire damage on a failed save and becomes grappled until your next turn. On a successful save
components the creature takes half as much damage and avoids being grappled. At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher
duration the damage increases by 1d8 for every two slot levels above 2nd.;Wizard
WizardS;Instantaneous;With a lightning-fast movement of the caster's arm
S;Instantaneous;Drain the soul of a creature within range
casting time the creature takes half the damage. You then regain hit points equal to the damage dealt as a result of this spell. If a creature is killed by this spell
range learn one of the creature's languages and a random skill they possess until you kill another creature with Soulpurge.;Wizard
Wizard causing them to take 2d10 necrotic damage and they must make a Constitution saving throw. On a successful save
S
casting time up to 1 minute;(brandishing a flame or ash)Choose up to two willing creatures you can see within range. For the duration
range when an affected creature makes a damage roll
components they may deal an additional 1d6 fire damage. At Higher Levels.When you cast this spell using a spell slot of 2nd level or higher
duration dcreatures deal an additional 1d6 fire damage for each slot level above 2nd.;Wizard