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provided that wood or other fuel is present in the new location.
• You instantaneously extinguish the flames within the cube.
• You double or halve the area of bright light and dim light cast by the flame

  • casting time an inanimate object
  • range or a location- to appear within the flames and animate as you like. The shapes last for 1 hour.
    If you cast this spell multiple times

  • components you can have up to three non-instantaneous effects created by it active at a time
  • duration and you can dismiss such an effect as an action.;Druid (XGE)

Wizard change its color or both . The change lasts for 1 hour.
• You cause simple shapes-such as the vague form of a creature

S;Instantaneous;Whispering to the spirits of nature

  • casting time harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies
  • range a cloud for rain

  • components falling snowflakes for snow
  • duration and so on. This effect persists for 1 round.
    Bloom. You instantly make a flower blossom

a seed pod open

Wizard you create one of the following effects within range.
OLGA DREBAS
A sprite casts Druidcraft
to make flowers blossom
Weather Sensor. You create a Tiny

S

  • casting time up to 1 minute;(a Holy Symbol worth 5+ GP)You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends
  • range the target adds 1d4 to the attack roll or save.
    Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.;Cleric

  • components Paladin(2024)
  • duration

Wizard M;Concentration

ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target has the Prone condition and then ends its turn.

Halt. On its turn

  • casting time Cleric
  • range Paladin(2024)

Wizard the target doesn’t move and takes no action or Bonus Action.
Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.;Bard

S;1 minute;Until the spell ends

Wizard your attacks with weapons deal an extra 1d4 Radiant damage on a hit.;Paladin(2024)

Wizard

up to 1 minute;As you hit the target

  • casting time and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save
  • range the target has the Restrained condition until the spell ends. On a successful save

  • components the vines shrivel away
  • duration and the spell ends.
    While Restrained

the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success

Wizard grasping vines appear on it

S

  • casting time up to 10 minutes;(a prayer scroll)A shimmering field surrounds a creature of your choice within range
  • range granting it a +2 bonus to AC for the duration.;Cleric

  • components Paladin(2024)
  • duration

Wizard M;Concentration

S;10 minutes;For the duration

  • casting time and you can use any of the Influence action’s skill options with them.
    Most Beasts have little to say about topics that don’t pertain to survival or companionship
  • range but at minimum

  • components a Beast can give you information about nearby locations and monsters
  • duration including whatever it has perceived within the past day.
    JESPER EJSING
    A human Druid uses Speak with Animals to chat with his best bear friend;Bard

Druid

Ranger you can comprehend and verbally communicate with Beasts

0;Control Flames;Transmutation cantrip;1 action;60 feet;S;Instantaneous or 1 hour (see below);You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
• You instantaneously expand the flame 5 feet in one direction
0;Control Flames;Transmutation cantrip;1 action;60 feet;S;Instantaneous or 1 hour (see below);You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
• You instantaneously expand the flame 5 feet in one direction
0;Druidcraft;Transmutation Cantrip;Action;30 feet;V 0;Druidcraft;Transmutation Cantrip;Action;30 feet;V
1;Bless;Level 1 Enchantment;Action;30 feet;V 1;Bless;Level 1 Enchantment;Action;30 feet;V
1;Command;Level 1 Enchantment;Action;60 feet;V;Instantaneous;You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
Approach. The target moves toward you by the shortest and most direct route
1;Command;Level 1 Enchantment;Action;60 feet;V;Instantaneous;You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
Approach. The target moves toward you by the shortest and most direct route
1;Divine Favor;Level 1 Transmutation;Bonus Action;Self;V 1;Divine Favor;Level 1 Transmutation;Bonus Action;Self;V
Divine Smite Divine Smite
1;Ensnaring Strike;Level 1 Conjuration;Bonus Action;Self;V;Concentration 1;Ensnaring Strike;Level 1 Conjuration;Bonus Action;Self;V;Concentration
1;Shield of Faith;Level 1 Abjuration;Bonus Action;60 feet;V 1;Shield of Faith;Level 1 Abjuration;Bonus Action;60 feet;V
1;Speak with Animals;Level 1 Divination;Action or Ritual;Self;V 1;Speak with Animals;Level 1 Divination;Action or Ritual;Self;V

and it must succeed on a Wisdom saving throw or have the Frightened condition until the spell ends. At the end of each of its turns

  • casting time ending the spell on itself on a success.
    Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.;Paladin(2024)
  • range

Ranger the Frightened target repeats the save

S

  • casting time Wizard(2024)
  • range

Ranger M;8 hours;(a strip of white cloth)Choose up to three creatures within range. Each target’s Hit Point maximum and current Hit Points increase by 5 for the duration.
Using a Higher-Level Spell Slot. Each target’s Hit Points increase by 5 for each spell slot level above 2.;Sorcerer

S;Instantaneous;You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell

  • casting time rideable animal of your choice
  • range such as a horse

  • components a camel
  • duration a dire wolf

or an elk. Whenever you cast the spell

Ranger the steed is replaced by the new one.
The steed resembles a Large

you teleport up to 30 feet to an unoccupied space you can see.;Sorcerer

  • casting time Wizard(2024)
  • range

Ranger Warlock

S

  • casting time up to 1 minute;(a moonseed leaf)A silvery beam of pale light shines down in a 5-foot-radius
  • range 40-foot-high Cylinder centered on a point within range. Until the spell ends

  • components Dim Light fills the Cylinder
  • duration and you can take a Magic action on later turns to move the Cylinder up to 60 feet.
    When the Cylinder appears

each creature in it makes a Constitution saving throw. On a failed save

a creature takes 2d10 Radiant damage M;Concentration

up to1 minute;The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends

  • casting time attack rolls against it have Advantage
  • range and it can’t benefit from the Invisible condition.
    Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.;Paladin(2024)

a creature takes 2d10 Radiant damage the target sheds Bright Light in a 5-foot radius

1;Wrathful Smite;Level 1 Necromancy;Bonus Action;Self;V;1 minute;The target takes an extra 1d6 Necrotic damage from the attack 1;Wrathful Smite;Level 1 Necromancy;Bonus Action;Self;V;1 minute;The target takes an extra 1d6 Necrotic damage from the attack
2;Aid;Level 2 Abjuration;Action;30 feet;V 2;Aid;Level 2 Abjuration;Action;30 feet;V
2;Find Steed;Level 2 Conjuration;Action;30 feet;V 2;Find Steed;Level 2 Conjuration;Action;30 feet;V
2;Misty Step;Level 2 Conjuration;Bonus Action;Self;V;Instantaneous;Briefly surrounded by silvery mist 2;Misty Step;Level 2 Conjuration;Bonus Action;Self;V;Instantaneous;Briefly surrounded by silvery mist
2;Moonbeam;Level 2 Evocation;Action;120 feet;V 2;Moonbeam;Level 2 Evocation;Action;120 feet;V
2;Shining Smite;Level 2 Transmutation;Bonus Action;Self;V;Concentration 2;Shining Smite;Level 2 Transmutation;Bonus Action;Self;V;Concentration