the damage increases by 1d4 for each slot level above 3rd.;Witch (BMT)
the target must make a Wisdom saving throw at the start of each of its turns. If it fails
the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration. ;Witch
and it can't be attacked or otherwise interacted with.
When you cast the spell
deafened
the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels: When you cast this spell using a spell slot of 5th or 6th level
it must choose the target at random from among the creatures it can see within range of the attack
it undertakes to perform any services or activities you ask of it in a friendly manner
the spell ends for that creature. ;Witch
the disease and poison have no effect until the spell ends. ;Witch
and it has advantage on Strength
only light produced by a spell of 3rd level or higher can properly illuminate any area inside the sphere. Nonmagical light does not function inside the sphere
or a treasure chest) to conceal the glyph. If you choose a surface
it cannot move
or saving throw. You can choose each option multiple times. For the next 24 hours
fiends
smells
the spell lasts until dispelled
the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save
except it has a speed of 100 feet and can travel 10 miles in an hour
or thunder.;Witch
not both. Regardless of the creature's abilities or magic items
or repetitive
any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher
and it can't regain hit points until it can breathe again.
A conscious creature restrained by the hands can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success
which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat
which determines certain traits in its stat block. The creature determines when it drop to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat
which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat
personality
the damage increases by 1d10 for each slot level above 3rd.;Witch (XGE)
or you can issue a simple
20 feet high
or lava - as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If your target a creature submerged in a liquid