You smash a target creature or object you can see with your mental power. The target must succeed on a Strength saving throw or take 1d10 bludgeoning damage, and either be shoved 5 feet in a direction of your choosing or be knocked prone.
You can spend psi points up to your per use limit to add the following modifiers to Telekinetic Force (you can add multiple modifiers). The points must be spent when choosing the target of the power.