it is no longer restrained and the spell ends.;Cleric (MToUS)
for each slot above 1st.;Cleric (MToUS)
an affected target can make a Wisdom Saving throw. If it succeeds
you choose one of the summoning options above
the height of the geyser
or half as much damage on a successful one.
As a bonus action on your turn you can extend the river by 10 feet in any direction from either end. If the extended river hits a new creature
pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's save DC. On a success
but otherwise takes no action. The DM has the creature's stats.;Cleric (MToUS)
they each take 2d8 fire damage and 2d8 radiant damage.;Cleric (MToUS)
it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.
If the creature is physically broken while petrified
and the target is grappled.
A creature grappled by a spike or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success
the area is classed as underwater for combat and additional effects.;Cleric (MToUS)
the creature must succeed on a Dexterity saving throw or takes 4d6 fire damage on a failed save
is buried in the snow
100-foot long line. They crush all in their path as they move in a direction of your choosing. Any creature caught in this Stampede must make a Dexterity saving throw. A creature takes 10d6 bludgeoning damage on a failed save