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CURE WOUNDS

  • casting time 1 Action
  • range Touch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels.
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Warlock (Celestial) 1st-Level Evocation

HEALING LIGHT

  • casting time 1 Bonus Action
  • range 60 feet

  • components -
  • duration Instantaneous

(You have a pool of d6s that you spend to fuel this healing.) As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

The number of dice in the pool equals 1 + your warlock level.

Your pool regains all expended dice when you finish a long rest.

Warlock (Celestial) Feature

GUIDING BOLT

  • casting time 1 Action
  • range 120 feet

  • components V, S
  • duration 1 round

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage.

At Higher Levels.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Warlock (Celestial) 1st-Level Evocation

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