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Aura of Vitality+

  • casting time Action
  • range Self (35 ft circle)

  • components V
  • duration Concentration, up to 1 minute

Healing energy radiates from you in an aura with a 35- foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.

Tier 2 Cost: 3

Divine Favor

  • casting time Bonus Action
  • range Touch

  • components V,S
  • duration Concentration, up to 1 minute

Your faith empowers a weapon you touch. Until the spell ends, the targets weapon attacks deal an extra 1d4 radiant or necrotic damage on a hit (targets choice). Tier 1

Tier 2 Cost: 1

Virtue

  • casting time Action
  • range Touch

  • components V, S
  • duration 1 round

You touch one creature, imbuing it with vitality. If the target has at least 1 hit point, it gains a number of temporary hit points equal to 1d4 + your spellcasting ability modifier. The temporary hit points are lost when the spell ends.

Cantrip Cost: 0

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