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Blacklight

  • casting time1 action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level (D)


Target:
Saving:
SP:

None Evocation

Hardening

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationPermanent

None
Target: None
Saving: Will negates or none (object)
SP: None

None Transmutation

Maddening Scream

  • casting timeOne action
  • rangeTouch

  • componentsV
  • duration1d4+1 rounds

None
Target: One item of a volume no greater than 10 cu. ft./level (see text)
Saving: None
SP: None

Living creature touched Enchantment

Undeath to Death

  • casting time1 action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M, DF
  • durationInstantaneous

None
Target: Living creature touched
Saving: None
SP: None

None Necromancy

Gathering of Maggots

  • casting time7 days
  • rangeNone

  • componentsV, S, DF
  • durationPermanent

Destroys 1d4/level HD of undead (max 20d4).
Target: None
Saving: Will negates
SP: Destroys 1d4/level HD of undead (max 20d4).

Dead creature touched Conjuration

Animus Blast

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: Dead creature touched
Saving: Fortitude negates (harmless)
SP: None

None Evocation

Animus Blizzard

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: Reflex half
SP: None

None Evocation

Contingent Resurrection

  • casting time1 minute
  • rangeTouch

  • componentsV, S, DF
  • durationContingent until expended, then instantaneous

None
Target: None
Saving: Reflex half
SP: None

You or creature touched Conjuration

Create Living Vault (Ritual)

  • casting time100 days, 11 minutes
  • range0 ft.

  • componentsV, S, XP
  • durationInstantaneous

None
Target: You or creature touched
Saving: None (see text)
SP: None

None Conjuration

3 3
6 6
8 8
6 6
0 0
0 0
0 0
0 0
0 0

Crown of Vermin

  • casting time1 minute
  • rangePersonal

  • componentsV, S
  • duration20 rounds (D)

None
Target: None
Saving: None
SP: None

None Conjuration

Damnation

  • casting time1 standard action
  • rangeNone

  • componentsV, S, XP
  • durationInstantaneous (20 hours for compulsion)

None
Target: None
Saving: None (see text)
SP: None

Creature touched Enchantment [Mind-Affecting]

Demise Unseen

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: Creature touched
Saving: Will negates (see text)
SP: None

One creature of up to 80 HD Necromancy, Illusion (Figment)

Dire Winter

  • casting time1 minute
  • range1,000 ft.

  • componentsV, S, XP
  • duration20 hours

None
Target: One creature of up to 80 HD
Saving: Fort negates
SP: None

None Evocation

Dragon Knight (Ritual)

  • casting time1 standard action
  • range75 ft.

  • componentsV, S, Ritual
  • duration20 rounds (D)

None
Target: None
Saving: None
SP: None

None Conjuration

Dragon Strike (Ritual)

  • casting time1 standard action
  • range75 ft.

  • componentsV, S, Ritual, XP
  • duration20 rounds (D)

None
Target: None
Saving: None (see text)
SP: None

None Conjuration

Dreamscape

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • durationInstantaneous (D)

None
Target: None
Saving: None (see text)
SP: None

None Conjuration

Eclipse

  • casting time10 minutes
  • range200 miles

  • componentsV, S, XP
  • durationUp to 8 hours (D)

None
Target: You and other touched willing creatures weighing up to 1,000 lb.
Saving: Yes (harmless) (see text)
SP: None

None Conjuration

Eidolon

  • casting time1 minute
  • range5 ft.

  • componentsV, S, XP
  • duration8 hours

None
Target: None
Saving: None
SP: None

None Conjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Enslave (Ritual)

  • casting time1 standard action
  • range75 ft.

  • componentsV, S, XP
  • durationPermanent

None
Target: None
Saving: None
SP: None

One living creature Enchantment

Epic Counterspell

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: One living creature
Saving: Will negates
SP: None

One creature or object Abjuration

Epic Mage Armor

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • duration24 hours (D)

None
Target: One creature or object
Saving: None
SP: None

Creature touched Conjuration

Epic Repulsion

  • casting time10 minutes
  • rangeTouch

  • componentsV, S
  • durationPermanent

None
Target: Creature touched
Saving: Will negates (harmless)
SP: None

Object or creature touched Abjuration

Epic Spell Reflection

  • casting time41 days, 11 minutes
  • rangeTouch

  • componentsV, S, XP
  • durationPermanent

None
Target: Object or creature touched
Saving: None
SP: None

Object or creature touched Abjuration

Eternal Freedom

  • casting time1 minute
  • rangeTouch

  • componentsV, S, Ritual, XP
  • durationPermanent

None
Target: Object or creature touched
Saving: None
SP: None

Object or creature touched Abjuration

Greater Spell Resistance

  • casting time1 minute
  • rangeTouch

  • componentsV, S, Ritual
  • duration20 hours

None
Target: Touched creature or object of 2,000 lb. or less
Saving: Will negates
SP: None

Creature touched Transmutation

Greater Ruin

  • casting time1 standard action
  • range12,000 ft.

  • componentsV, S, XP
  • durationInstantaneous

None
Target: Creature touched
Saving: Will negates (harmless)
SP: None

Creature touched Transmutation

Hellball

  • casting time1 standard action
  • range300 ft.

  • componentsV, S, XP
  • durationInstantaneous

None
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP: None

None Evocation

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Kinetic Control

  • casting time1 minute
  • rangePersonal

  • components touch
  • durationV, S

12 hours or until discharged

None Abjuration

Let Go of Me

  • casting time1 free action
  • rangeTouch (see text)

  • componentsNone
  • durationInstantaneous

None
Target: You

None Transmutation

Living Lightning

  • casting time1 standard action
  • range300 ft. or 150 ft.

  • componentsNone
  • durationInstantaneous

None
Target: One creature or force grappling you
Saving: Fortitude half
SP: None

None Evocation

Lord of Nightmares

  • casting time1 standard action
  • range75 ft.

  • componentsV, S, XP
  • duration20 rounds

None
Target: None
Saving: Reflex half
SP: None

None Conjuration

Mass Frog

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationPermanent

None
Target: None
Saving: None
SP: None

None Transmutation

Momento Mori

  • casting time1 quickened action
  • range300 ft.

  • componentsNone
  • durationInstantaneous

None
Target: None
Saving: Fortitude negates
SP: None

One living creature Necromancy

Mummy Dust

  • casting time1 standard action
  • rangeTouch

  • componentsV, S ,M, XP
  • durationInstantaneous

None
Target: One living creature
Saving: Fortitude partial (see text)
SP: None

None Necromancy

Nailed to the Sky

  • casting time1 standard action
  • range300 ft.

  • componentsV, S ,XP
  • durationInstantaneous

None
Target: None
Saving: None
SP: None

None Conjuration

Origin of Species: Achaierai

  • casting time100 days, 11 minutes
  • range0 ft.

  • componentsV, S, DF, XP
  • durationPermanent

None
Target: Creature or object weighing up to 1,000 lb.
Saving: Will negates
SP: None

None Conjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Peripety

  • casting time1 minute
  • rangePersonal

  • componentsV, S
  • duration12 hours

None
Target: None
Saving: None
SP: None

You Abjuration

Pestilence

  • casting time10 minutes
  • range0 ft.

  • componentsV, S, Ritual, XP
  • durationInstantaneous

None
Target: You
Saving: None
SP: None

None Conjuration, Necromancy

Rain of Fire

  • casting time1 minute
  • range0 ft.

  • componentsV, S
  • duration20 hours

None
Target: None
Saving: Fortitude negates
SP: None

None Evocation

Raise Island

  • casting time65 days, 11 minutes
  • range0 ft.

  • componentsV, S, XP, Ritual
  • durationPermanent

None
Target: None
Saving: Reflex negates (see text)
SP: None

None Conjuration

Ruin

  • casting time1 full round
  • range12,000 ft.

  • componentsV, S, XP
  • durationInstantaneous

None
Target: None
Saving: None
SP: None

None Transmutation

Safe Time

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • durationContingent until expended, then 1 round of safe time

None
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP: None

You or creature touched Conjuration

Soul Dominion

  • casting time10 minutes
  • rangeSee text

  • componentsV, S
  • duration20 minutes (D)

None
Target: You or creature touched
Saving: None
SP: None

One other living creature Divination, Enchantment

Soul Scry

  • casting time10 minutes
  • rangeSee text

  • componentsV, S
  • duration20 minutes (D)

None
Target: One other living creature
Saving: Will negates (see text)
SP: None

One other living creature Divination

Spell Worm

  • casting time1 standard action
  • range75 ft.

  • componentsV, S
  • duration20 hours or until completed

None
Target: One other living creature
Saving: Will negates
SP: None

One living creature Enchantment

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Summon Behemoth

  • casting time1 standard action
  • range75 ft.

  • componentsV, S
  • duration20 rounds (D)

None
Target: One living creature
Saving: Will negates
SP: None

None Conjuration

Superb Dispelling

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: None
SP: None

One creature or object Abjuration

Time Duplicate

  • casting time1 free action
  • rangeNone

  • componentsV, S
  • duration1 round (see text)

None
Target: One creature or object
Saving: None
SP: None

None Conjuration

Vengeful Gaze of God

  • casting time1 standard action
  • range12,000 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: None (harmless)
SP: None

None Transmutation

Verdigris

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • duration24 hours

None
Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight
Saving: Fortitude half
SP: None

None Conjuration

Verdigris Tsunami

  • casting time10 minutes
  • range1,500 ft.

  • componentsV, S, Ritual, XP
  • durationPermanent

None
Target: None
Saving: Reflex half
SP: None

None Conjuration

Seed: Afflict

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • duration20 minutes

None
Target: None
Saving: Reflex half
SP: None

One living creature Enchantment

Seed: Animate

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • duration20 rounds

None
Target: One living creature
Saving: Will negates
SP: None

Object or 20 cu. ft. of matter Transmutation

Seed: Animate Dead

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

None
Target: Object or 20 cu. ft. of matter
Saving: None
SP: None

One or more corpses touched Necromancy

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Seed: Armor

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • duration24 hours (D)

None
Target: One or more corpses touched
Saving: None
SP: None

Creature touched Conjuration

Seed: Banish

  • casting time1 minute
  • range75 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: Creature touched
Saving: Will negates (harmless)
SP: None

Creature touched Abjuration

Seed: Compel

  • casting time1 minute
  • range75 ft.

  • componentsV, M
  • duration20 hours or until completed

None
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: None

One living creature Enchantment

Seed: Conceal

  • casting time1 minute
  • rangePersonal or touch

  • componentsV, S
  • duration200 minutes or until expended (D)

None
Target: One living creature
Saving: Will negates
SP: None

One living creature Illusion

Seed: Conjure

  • casting time1 minute
  • range0 ft.

  • componentsV, S
  • duration8 hours

None
Target: You or a creature or object of up to 2,000 lb.
Saving: None or Will negates (harmless, object)
SP: None

None Conjuration

Seed: Contact

  • casting time1 minute
  • rangeSee text

  • componentsV, S
  • duration200 minutes

None
Target: None
Saving: None
SP: None

One creature Divination

Seed: Delude

  • casting time1 minute
  • range12,000 ft.

  • componentsV, S
  • durationConcentration plus 20 hours

None
Target: One creature
Saving: None
SP: None

None Illusion

Seed: Destroy

  • casting time1 minute
  • range12,000 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: Will disbelief (if interacted with)
SP: None

None Transmutation

Seed: Dispel

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP: None

One creature, object, or spell Abjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Seed: Energy

  • casting time1 minute
  • range300 ft. or touched creature or object of 2,000 lb. or less

  • componentsV, S
  • durationInstantaneous or 20 hours (see text)

None
Target: One creature, object, or spell
Saving: None
SP: None

None Evocation

Seed: Foresee

  • casting time1 minute
  • rangePersonal

  • componentsV, S
  • durationInstantaneous or concentration (see text)

None
Target: None
Saving: Reflex half
SP: None

You Divination

Seed: Fortify

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • duration20 hours

permanent for age adjustment

You Transmutation

Seed: Heal

  • casting time1 minute
  • rangeTouch

  • componentsV, S, DF
  • durationInstantaneous

None
Target: Creature touched
Saving: Will negates (harmless)
SP: None

Creature touched Conjuration

Seed: Life

  • casting time1 minute
  • rangeTouch

  • componentsV, S, DF
  • durationInstantaneous

None
Target: Creature touched
Saving: Yes (harmless

see text)
SP: None
Conjuration

Seed: Reflect

  • casting time1 minute
  • rangePersonal

  • componentsV, S
  • durationUntil expended or 12 hours

None
Target: Dead creature touched
Saving: None (see text)
SP: None

You Abjuration

Seed: Reveal

  • casting time1 minute
  • rangeSee text

  • componentsV, S
  • duration20 minutes (D)

None
Target: You
Saving: None
SP: None

None Divination

Seed: Slay

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: None
SP: None

One living creature Necromancy

Seed: Summon

  • casting time1 minute
  • range75 ft.

  • componentsV, S
  • duration20 rounds (D)

None
Target: One living creature
Saving: Fortitude partial or half (see text)
SP: None

None Conjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Seed: Transform

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • durationPermanent

None
Target: None
Saving: Will negates (see text)
SP: None

None Transmutation

Seed: Transport

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • durationInstantaneous, or 5 rounds for temporal transport

None
Target: One creature or inanimate, nonmagical object
Saving: Fortitude negates (see text)
SP: None

None Conjuration

Seed: Ward

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • duration24 hours

None
Target: You and touched objects or other touched willing creatures weighing up to 1,000 lb.
Saving: None or Will negates (see text)
SP: None

None Abjuration

Genesis

  • casting time1 week (8 hours/day)
  • range180 ft. (see text)

  • componentsV, S, M, XP
  • durationInstantaneous

None
Target: Touched creature or object of 2,000 lb. or less

None Conjuration

Dweomer of Transference

  • casting time1 minute
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 round/level

None
Target: None
Saving: None
SP: None

One willing psionic creature Evocation

Mental Pinnacle

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M
  • duration1 round/level

Convert spellcasting into psionic power points.
Target: One willing psionic creature
Saving: Will negates (harmless)
SP: Convert spellcasting into psionic power points.

You Transmutation

Probe Thoughts

  • casting time1 minute
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationConcentration

You gain the mental powers of a psion.
Target: You
Saving: None
SP: You gain the mental powers of a psion.

One living creature Divination

Psychic Turmoil

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Read subject's memories, one question/round.
Target: One living creature
Saving: Fortitude negates

One living creature Abjuration

Psychic Turmoil, Greater

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Invisible field leeches psionic power points away.
Target: None
Saving: Will partial

One living creature Abjuration

0 0
0 0
0 0
9 9
4 4
6 6
6 6
5 5
7 7

Telepathic Bond, Lesser

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • duration10 min./level

As psychic turmoil, but you gain power points as temporary hit points.
Target: None
Saving: Will partial

One living creature Divination

Acid Arrow

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M, F
  • duration1 round + 1 round per three levels

As telepathic bond, but you and one other creature.
Target: You and one willing creature within 30 ft.
Saving: None
SP: As telepathic bond, but you and one other creature.

None Conjuration

Acid Fog

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

Ranged touch attack

None Conjuration

Acid Splash

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Fog deals acid damage.
Target: None
Saving: None
SP: Fog deals acid damage.

None Conjuration

Alarm

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration2 hours/level (D)

Orb deals 1d3 acid damage.
Target: None
Saving: None
SP: Orb deals 1d3 acid damage.

None Abjuration

Alter Self

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration10 min./level (D)

Wards an area for 2 hours/level.
Target: None
Saving: None
SP: Wards an area for 2 hours/level.

You Transmutation

Analyze Dweomer

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • duration1 round/level (D)

Assume form of a similar creature.
Target: You
Saving: None
SP: Assume form of a similar creature.

You Divination

Animal Growth

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 min./level

Reveals magical aspects of subject.
Target: One object or creature per caster level
Saving: None or Will negates

You Transmutation

Animate Dead

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

One animal/two levels doubles in size.
Target: Up to one animal (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: One animal/two levels doubles in size.

One or more corpses touched Necromancy

3 3
2 2
6 6
0 0
1 1
2 2
6 6
5 5
4 4

Animate Objects

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 round/level

Creates undead skeletons and zombies.
Target: One or more corpses touched
Saving: None
SP: Creates undead skeletons and zombies.

One Small object per caster level Transmutation

Animate Rope

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 round/level

Objects attack your foes.
Target: One Small object per caster level

One Small object per caster level Transmutation

Antimagic Field

  • casting time1 standard action
  • range10 ft.

  • componentsV, S, M/DF
  • duration10 min./level (D)

Makes a rope move at your command.
Target: One ropelike object, length up to 50 ft. + 5 ft./level

One Small object per caster level Abjuration

Antipathy

  • casting time1 hour
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration2 hours/level (D)

Negates magic within 10 ft.
Target: None
Saving: None
SP: Negates magic within 10 ft.

One Small object per caster level Enchantment

Arcane Eye

  • casting time10 minutes
  • rangeUnlimited

  • componentsV, S, M
  • duration1 min./level (D)

Object or location affected by spell repels certain creatures.
Target: One location (up to a 10-ft. cube/level) or one object
Saving: Will partial
SP: Object or location affected by spell repels certain creatures.

None Divination

Arcane Lock

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Invisible floating eye moves 30 ft./round.
Target: None
Saving: None
SP: Invisible floating eye moves 30 ft./round.

None Abjuration

Arcane Mark

  • casting time1 standard action
  • range0 ft.

  • componentsV, S
  • durationPermanent

Magically locks a portal or chest.
Target: The door, chest, or portal touched, up to 30 sq. ft./level in size
Saving: None
SP: Magically locks a portal or chest.

None Universal

Arcane Sight

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Inscribes a personal rune (visible or invisible).
Target: None
Saving: None
SP: Inscribes a personal rune (visible or invisible).

You Divination

Arcane Sight, Greater

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Magical auras become visible to you.
Target: You
Saving: None
SP: Magical auras become visible to you.

You Divination

6 6
1 1
6 6
8 8
4 4
2 2
0 0
3 3
7 7

Astral Projection

  • casting time30 minutes
  • rangeTouch

  • componentsV, S, M
  • durationSee text

As arcane sight, but also reveals magic effects on creatures and objects.
Target: You
Saving: None
SP: As arcane sight, but also reveals magic effects on creatures and objects.

You Necromancy

Baleful Polymorph

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationPermanent

Projects you and companions onto Astral Plane.
Target: You plus one additional willing creature touched per two caster levels
Saving: None
SP: Projects you and companions onto Astral Plane.

One creature Transmutation

Banishment

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • durationInstantaneous

Transforms subject into harmless animal.
Target: One creature
Saving: Fortitude negates, Will partial

One creature Abjuration

Bear's Endurance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Banishes 2 HD/level of extraplanar creatures.
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: Banishes 2 HD/level of extraplanar creatures.

Creature touched Transmutation

Bear's Endurance, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, DF
  • duration1 min./level

Subject gains +4 to Con for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Con for 1 min./level.

Creature touched Transmutation

Bestow Curse

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationPermanent

As bear's endurance, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As bear's endurance, affects one subject/level.

Creature touched Necromancy

Binding

  • casting timeOne minute
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsThe components for a binding spell vary according to the version of the spell, but they always include a continuous chanting utterance read from the scroll or spellbook page containing the spell, somatic gestures, and materials appropriate to the form of binding used. These components can include such items as miniature chains of special metals, soporific herbs of the rarest sort (for slumber bindings), a bell jar of the finest crystal, and the like.
  • durationSee text (D)

-6 to an ability score

-4 on attack rolls, saves, and checks Enchantment

Black Tentacles

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level (D)

Utilizes an array of techniques to imprison a creature.
Target: One living creature
Saving: Will negates

-4 on attack rolls, saves, and checks Conjuration

Blight

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • durationInstantaneous

Tentacles grapple all within 20 ft. spread.
Target: None
Saving: None
SP: Tentacles grapple all within 20 ft. spread.

One plant Necromancy

9 9
5 5
7 7
2 2
6 6
4 4
8 8
4 4
5 5

Blindness/Deafness

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV
  • durationPermanent (D)

Withers one plant or deals 1d6/level damage to plant creature.
Target: One plant
Saving: Fortitude half

One plant Necromancy

Blink

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 round/level (D)

Makes subject blinded or deafened.
Target: One living creature
Saving: Fortitude negates
SP: Makes subject blinded or deafened.

You Transmutation

Blur

  • casting time1 standard action
  • rangeTouch

  • componentsV
  • duration1 min./level (D)

You randomly vanish and reappear for 1 round/level.
Target: You
Saving: None
SP: You randomly vanish and reappear for 1 round/level.

Creature touched Illusion

Break Enchantment

  • casting time1 minute
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Attacks miss subject 20% of the time.
Target: Creature touched
Saving: Will negates (harmless)
SP: Attacks miss subject 20% of the time.

Creature touched Abjuration

Bull's Strength

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Frees subjects from enchantments, alterations, curses, and petrification.
Target: Up to one creature per level, all within 30 ft. of each other
Saving: See text
SP: Frees subjects from enchantments, alterations, curses, and petrification.

Creature touched Transmutation

Bull's Strength, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Str for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Str for 1 min./level.

Creature touched Transmutation

Burning Hands

  • casting time1 standard action
  • range15 ft.

  • componentsV, S
  • durationInstantaneous

As bull's strength, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As bull's strength, affects one subject/level.

None Evocation

Cat's Grace

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

1d4/level fire damage (max 5d4).
Target: None
Saving: Reflex half
SP: 1d4/level fire damage (max 5d4).

Creature touched Transmutation

Cat's Grace, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level

Subject gains +4 to Dex for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Dex for 1 min./level.

Creature touched Transmutation

2 2
3 3
2 2
5 5
2 2
6 6
1 1
2 2
6 6

Cause Fear

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1d4 rounds or 1 round

see text

Creature touched Necromancy

Chain Lightning

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationInstantaneous

One creature of 5 HD or less flees for 1d4 rounds.
Target: One living creature with 5 or fewer HD
Saving: Will partial
SP: One creature of 5 HD or less flees for 1d4 rounds.

Creature touched Evocation

Charm Monster

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationOne day/level

1d6/level damage

Creature touched Enchantment

Charm Monster, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationOne day/level

Makes monster believe it is your ally.
Target: One living creature
Saving: Will negates
SP: Makes monster believe it is your ally.

Creature touched Enchantment

Charm Person

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 hour/level

As charm monster, but all within 30 ft.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: As charm monster, but all within 30 ft.

One humanoid creature Enchantment

Chill Touch

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Makes one person your friend.
Target: One humanoid creature
Saving: Will negates
SP: Makes one person your friend.

One humanoid creature Necromancy

Circle of Death

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

One touch/level deals 1d6 damage and possibly 1 Str damage.
Target: Creature or creatures touched (up to one/level)
Saving: Fortitude partial or Will negates

One humanoid creature Necromancy

Clairaudience/Clairvoyance

  • casting time10 minutes
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F/DF
  • duration1 min./level (D)

Kills 1d4/level HD of creatures.
Target: None
Saving: Fortitude negates
SP: Kills 1d4/level HD of creatures.

None Divination

Clenched Fist

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Hear or see at a distance for 1 min./level.
Target: None
Saving: None
SP: Hear or see at a distance for 1 min./level.

None Evocation

1 1
6 6
4 4
8 8
1 1
1 1
6 6
3 3
8 8

Clone

  • casting time10 minutes
  • range0 ft.

  • componentsV, S, M, F
  • durationInstantaneous

Large hand provides cover, pushes, or attacks your foes.
Target: None
Saving: None
SP: Large hand provides cover, pushes, or attacks your foes.

None Necromancy

Cloudkill

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 min./level

Duplicate awakens when original dies.
Target: None
Saving: None
SP: Duplicate awakens when original dies.

None Conjuration

Color Spray

  • casting time1 standard action
  • range15 ft.

  • componentsV, S, M
  • durationInstantaneous

see text

Kills 3 HD or less Illusion

Command Undead

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationOne day/level

Knocks unconscious, blinds, and/or stuns weak creatures.
Target: None
Saving: Will negates
SP: Knocks unconscious, blinds, and/or stuns weak creatures.

One undead creature Necromancy

Comprehend Languages

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration10 min./level

Undead creature obeys your commands.
Target: One undead creature
Saving: Will negates

One undead creature Divination

Cone of Cold

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, M/DF
  • durationInstantaneous

You understand all spoken and written languages.
Target: You
Saving: None
SP: You understand all spoken and written languages.

None Evocation

Confusion

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

1d6/level cold damage.
Target: None
Saving: Reflex half
SP: 1d6/level cold damage.

All creatures in a 15-ft. radius burst Enchantment

Contact Other Plane

  • casting time10 minutes
  • rangePersonal

  • componentsV
  • durationConcentration

Subjects behave oddly for 1 round/level.
Target: All creatures in a 15-ft. radius burst
Saving: Will negates
SP: Subjects behave oddly for 1 round/level.

You Divination

Contagion

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Lets you ask question of extraplanar entity.
Target: You
Saving: None
SP: Lets you ask question of extraplanar entity.

Living creature touched Necromancy

8 8
5 5
1 1
2 2
1 1
5 5
4 4
5 5
4 4

Contingency

  • casting timeAt least 10 minutes
  • range see text

  • componentsPersonal
  • durationV, S, M, F

One day/level (D) or until discharged

Living creature touched Evocation

Continual Flame

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Sets trigger condition for another spell.
Target: You
Saving: None
SP: Sets trigger condition for another spell.

Object touched Evocation

Control Undead

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level

Makes a permanent, heatless torch.
Target: Object touched
Saving: None
SP: Makes a permanent, heatless torch.

Object touched Necromancy

Control Water

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • duration10 min./level (D)

Undead don't attack you while under your command.
Target: Up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: Undead don't attack you while under your command.

None Transmutation

Control Weather

  • casting time10 minutes
  • range see text

  • components2 miles
  • durationV, S

4d12 hours

see text Transmutation

Create Greater Undead

  • casting time1 hour
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationInstantaneous

Changes weather in local area.
Target: None
Saving: None
SP: Changes weather in local area.

One corpse Necromancy

Create Undead

  • casting time1 hour
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationInstantaneous

Create shadows, wraiths, spectres, or devourers.
Target: One corpse
Saving: None
SP: Create shadows, wraiths, spectres, or devourers.

One corpse Necromancy

Crushing Despair

  • casting time1 standard action
  • range30 ft.

  • componentsV, S, M
  • duration1 min./level

Creates ghouls, ghasts, mummies, or mohrgs.
Target: One corpse
Saving: None
SP: Creates ghouls, ghasts, mummies, or mohrgs.

None Enchantment

Crushing Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M, F/DF
  • duration1 round/level (D)

Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Target: None
Saving: Will negates
SP: Subjects take -2 on attack rolls, damage rolls, saves, and checks.

None Evocation

6 6
2 2
7 7
4 4
7 7
8 8
6 6
4 4
9 9

Dancing Lights

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 minute (D)

Large hand provides cover, pushes, or crushes your foes.
Target: None
Saving: None
SP: Large hand provides cover, pushes, or crushes your foes.

None Evocation

Darkness

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

Creates torches or other lights.
Target: None
Saving: None
SP: Creates torches or other lights.

Object touched Evocation

Darkvision

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level

20-ft. radius of supernatural shadow.
Target: Object touched
Saving: None
SP: 20-ft. radius of supernatural shadow.

Creature touched Transmutation

Daylight

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration10 min./level (D)

See 60 ft. in total darkness.
Target: Creature touched
Saving: Will negates (harmless)
SP: See 60 ft. in total darkness.

Object touched Evocation

Daze

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round

60-ft. radius of bright light.
Target: Object touched
Saving: None
SP: 60-ft. radius of bright light.

One humanoid creature of 4 HD or less Enchantment

Daze Monster

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round

Humanoid creature of 4 HD or less loses next action.
Target: One humanoid creature of 4 HD or less
Saving: Will negates
SP: Humanoid creature of 4 HD or less loses next action.

One living creature of 6 HD or less Enchantment

Deep Slumber

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level

Living creature of 6 HD or less loses next action.
Target: One living creature of 6 HD or less
Saving: Will negates
SP: Living creature of 6 HD or less loses next action.

None Enchantment

Delayed Blast Fireball

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration5 rounds or less

see text

None Evocation

Demand

  • casting time10 minutes
  • rangeSee text

  • componentsV, S, M/DF
  • duration1 round

see text

1d6/level fire damage Enchantment

0 0
2 2
2 2
3 3
0 0
2 2
3 3
7 7
8 8

Detect Magic

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationConcentration, up to 1 min./level (D)

As sending, plus you can send suggestion.
Target: One creature
Saving: Will partial
SP: As sending, plus you can send suggestion.

None Divination

Detect Poison

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Detects spells and magic items within 60 ft.
Target: None
Saving: None
SP: Detects spells and magic items within 60 ft.

None Divination

Detect Scrying

  • casting time1 standard action
  • range40 ft.

  • componentsV, S, M
  • duration24 hours

Detects poison in one creature or small object.
Target: One creature, one object, or a 5-ft. cube
Saving: None
SP: Detects poison in one creature or small object.

None Divination

Detect Secret Doors

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationConcentration, up to 1 min./level (D)

Alerts you of magical eavesdropping.
Target: None
Saving: None
SP: Alerts you of magical eavesdropping.

None Divination

Detect Thoughts

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, F/DF
  • durationConcentration, up to 1 min./level (D)

Reveals hidden doors within 60 ft.
Target: None
Saving: None
SP: Reveals hidden doors within 60 ft.

None Divination

Detect Undead

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, M/DF
  • durationConcentration, up to 1 minute/level (D)

Allows 'listening' to surface thoughts.
Target: None
Saving: Will negates

None Divination

Dimension Door

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV
  • durationInstantaneous

Reveals undead within 60 ft.
Target: None
Saving: None
SP: Reveals undead within 60 ft.

None Conjuration

Dimensional Anchor

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 min./level

Teleports you short distance.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: Teleports you short distance.

None Abjuration

Dimensional Lock

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationOne day/level

Bars extradimensional movement.
Target: None
Saving: None
SP: Bars extradimensional movement.

None Abjuration

0 0
0 0
4 4
1 1
2 2
1 1
4 4
4 4
8 8

Discern Location

  • casting time10 minutes
  • rangeUnlimited

  • componentsV, S, DF
  • durationInstantaneous

Teleportation and interplanar travel blocked for one day/level.
Target: None
Saving: None
SP: Teleportation and interplanar travel blocked for one day/level.

One creature or object Divination

Disguise Self

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration10 min./level (D)

Reveals exact location of creature or object.
Target: One creature or object
Saving: None
SP: Reveals exact location of creature or object.

You Illusion

Disintegrate

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

Changes your appearance.
Target: You
Saving: None
SP: Changes your appearance.

None Transmutation

Dismissal

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, DF
  • durationInstantaneous

Makes one creature or object vanish.
Target: None
Saving: Fortitude partial (object)
SP: Makes one creature or object vanish.

One extraplanar creature Abjuration

Dispel Magic

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Forces a creature to return to native plane.
Target: One extraplanar creature
Saving: Will negates

One extraplanar creature Abjuration

Dispel Magic, Greater

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Cancels magical spells and effects.
Target: One spellcaster, creature, or object

One extraplanar creature Abjuration

Displacement

  • casting time1 standard action
  • rangeTouch

  • componentsV, M
  • duration1 round/level (D)

As dispel magic, but +20 on check.
Target: One spellcaster, creature, or object

One extraplanar creature Illusion

Disrupt Undead

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Attacks miss subject 50%.
Target: Creature touched
Saving: Will negates (harmless)
SP: Attacks miss subject 50%.

None Necromancy

Dominate Monster

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationOne day/level

Deals 1d6 damage to one undead.
Target: None
Saving: None
SP: Deals 1d6 damage to one undead.

One creature Enchantment

8 8
1 1
6 6
5 5
3 3
6 6
3 3
0 0
9 9

Dominate Person

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationOne day/level

As dominate person, but any creature.
Target: One creature
Saving: Will negates
SP: As dominate person, but any creature.

One humanoid Enchantment

Dream

  • casting time1 minute
  • rangeUnlimited

  • componentsV, S
  • durationSee text

Controls humanoid telepathically.
Target: One humanoid
Saving: Will negates
SP: Controls humanoid telepathically.

One living creature touched Illusion

Eagle's Splendor

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Sends message to anyone sleeping.
Target: One living creature touched
Saving: None
SP: Sends message to anyone sleeping.

Creature touched Transmutation

Eagle's Splendor, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Cha for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Cha for 1 min./level.

Creature touched Transmutation

Elemental Swarm

  • casting time10 minutes
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration10 min./level (D)

As eagle's splendor, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As eagle's splendor, affects one subject/level.

None Conjuration

Endure Elements

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration24 hours

Summons multiple elementals.
Target: None
Saving: None
SP: Summons multiple elementals.

Creature touched Abjuration

Energy Drain

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Exist comfortably in hot or cold environments.
Target: Creature touched
Saving: Will negates (harmless)
SP: Exist comfortably in hot or cold environments.

None Necromancy

Enervation

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Subject gains 2d4 negative levels.
Target: None
Saving: Fortitude partial

None Necromancy

Enlarge Person

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Subject gains 1d4 negative levels.
Target: None
Saving: None
SP: Subject gains 1d4 negative levels.

One humanoid creature Transmutation

5 5
5 5
2 2
6 6
9 9
1 1
9 9
4 4
1 1

Enlarge Person, Mass

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Humanoid creature doubles in size.
Target: One humanoid creature
Saving: Fortitude negates
SP: Humanoid creature doubles in size.

One humanoid creature Transmutation

Erase

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Enlarges several creatures.
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: Enlarges several creatures.

One scroll or two pages Transmutation

Ethereal Jaunt

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 round/level (D)

Mundane or magical writing vanishes.
Target: One scroll or two pages
Saving: See text
SP: Mundane or magical writing vanishes.

You Transmutation

Etherealness

  • casting time1 standard action
  • rangeTouch

  • components see text
  • durationV, S

1 min./level (D)

You Transmutation

Expeditious Retreat

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Travel to Ethereal Plane with companions.
Target: You and one other touched creature per three levels
Saving: None
SP: Travel to Ethereal Plane with companions.

You Transmutation

Explosive Runes

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationPermanent until discharged (D)

Your speed increases by 30 ft.
Target: You
Saving: None
SP: Your speed increases by 30 ft.

You Abjuration

Eyebite

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 round per three levels

see text

You Necromancy

Fabricate

  • casting timeSee text
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationInstantaneous

Target becomes panicked, sickened, and comatose.
Target: One living creature
Saving: Fortitude negates
SP: Target becomes panicked, sickened, and comatose.

Up to 10 cu. ft./level Transmutation

False Life

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M
  • duration1 hour/level or until discharged

see text

Up to 10 cu. ft./level Necromancy

4 4
1 1
7 7
9 9
1 1
3 3
6 6
5 5
2 2

False Vision

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level (D)

Gain 1d10 temporary hp +1/level (max +10).
Target: You
Saving: None
SP: Gain 1d10 temporary hp +1/level (max +10).

None Illusion

Fear

  • casting time1 standard action
  • range30 ft.

  • componentsV, S, M
  • duration1 round/level or 1 round

see text

None Necromancy

Feather Fall

  • casting time1 free action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationUntil landing or 1 round/level

Subjects within cone flee for 1 round/level.
Target: None
Saving: Will partial
SP: Subjects within cone flee for 1 round/level.

None Transmutation

Feeblemind

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Objects or creatures fall slowly.
Target: One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
Saving: Will negates (harmless) or Will negates (object)
SP: Objects or creatures fall slowly.

One creature Enchantment

Finger of Death

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Subject's Int and Cha drop to 1.
Target: One creature
Saving: Will negates

One creature Necromancy

Fire Shield

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration1 round/level (D)

Kills one subject.
Target: One living creature
Saving: Fortitude partial
SP: Kills one subject.

You Evocation

Fire Trap

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M
  • durationPermanent until discharged (D)

Creatures attacking you take fire damage

You Abjuration

Fireball

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Opened object deals 1d4 damage +1/level.
Target: Object touched
Saving: Reflex half

You Evocation

Flame Arrow

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration10 min./level

1d6 damage per level, 20-ft. radius.
Target: None
Saving: Reflex half
SP: 1d6 damage per level, 20-ft. radius.

You Transmutation

5 5
4 4
1 1
5 5
7 7
4 4
4 4
3 3
3 3

Flaming Sphere

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

Arrows deal +1d6 fire damage.
Target: Fifty projectiles, all of which must be in contact with each other at the time of casting
Saving: None
SP: Arrows deal +1d6 fire damage.

None Evocation

Flare

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationInstantaneous

Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Target: None
Saving: Reflex negates
SP: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

None Evocation

Flesh to Stone

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Dazzles one creature (-1 on attack rolls).
Target: None
Saving: Fortitude negates
SP: Dazzles one creature (-1 on attack rolls).

One creature Transmutation

Fly

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F/DF
  • duration1 min./level

Turns subject creature into statue.
Target: One creature
Saving: Fortitude negates
SP: Turns subject creature into statue.

Creature touched Transmutation

Floating Disk

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 hour/level

Subject flies at speed of 60 ft.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject flies at speed of 60 ft.

None Evocation

Fog Cloud

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft. level)

  • componentsV, S
  • duration10 min./level

Creates 3-ft. -diameter horizontal disk that holds 100 lb./level.
Target: None
Saving: None
SP: Creates 3-ft. -diameter horizontal disk that holds 100 lb./level.

None Conjuration

Forcecage

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration2 hours/level (D)

Fog obscures vision.
Target: None
Saving: None
SP: Fog obscures vision.

None Evocation

Forceful Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F
  • duration1 round/level (D)

Cube or cage of force imprisons all inside.
Target: None
Saving: None
SP: Cube or cage of force imprisons all inside.

None Evocation

Foresight

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S, M/DF
  • duration10 min./level

Hand pushes creatures away.
Target: None
Saving: None
SP: Hand pushes creatures away.

See text Divination

2 2
0 0
6 6
3 3
1 1
2 2
7 7
6 6
9 9

Fox's Cunning

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Sixth sense' warns of impending danger.
Target: See text
Saving: None or Will negates (harmless)
SP: Sixth sense' warns of impending danger.

Creature touched Transmutation

Fox's Cunning, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 Int for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 Int for 1 min./level.

Creature touched Transmutation

Freedom

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels) or see text

  • componentsV, S
  • durationInstantaneous

As fox's cunning, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As fox's cunning, affects one subject/level.

One creature Abjuration

Freezing Sphere

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationInstantaneous or 1 round/level

see text

One creature Evocation

Gaseous Form

  • casting time1 standard action
  • rangeTouch

  • componentsS, M/DF
  • duration2 min./level (D)

Freezes water or deals cold damage.
Target: See text
Saving: Reflex half

One creature Transmutation

Gate

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, XP
  • duration see text

Instantaneous or concentration (up to 1 round/level)

see text Conjuration

Geas/Quest

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationOne day/level or until discharged (D)

Connects two planes for travel or summoning.
Target: None
Saving: None
SP: Connects two planes for travel or summoning.

One living creature Enchantment

Geas, Lesser

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationOne day/level or until discharged (D)

As lesser geas, plus it affects any creature.
Target: One living creature
Saving: None
SP: As lesser geas, plus it affects any creature.

One living creature with 7 HD or less Enchantment

Gentle Repose

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • durationOne day/level

Commands subject of 7 HD or less.
Target: One living creature with 7 HD or less
Saving: Will negates
SP: Commands subject of 7 HD or less.

Corpse touched Necromancy

2 2
6 6
9 9
6 6
3 3
9 9
6 6
4 4
3 3

Ghost Sound

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level (D)

Preserves one corpse.
Target: Corpse touched
Saving: Will negates (object)
SP: Preserves one corpse.

None Illusion

Ghoul Touch

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1d6+2 rounds

Figment sounds.
Target: None
Saving: Will disbelief (if interacted with)
SP: Figment sounds.

Living humanoid touched Necromancy

Glitterdust

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level

Paralyzes one subject, which exudes stEnch that makes those nearby sickened.
Target: Living humanoid touched
Saving: Fortitude negates
SP: Paralyzes one subject, which exudes stEnch that makes those nearby sickened.

None Conjuration

Globe of Invulnerability

  • casting time1 standard action
  • range10 ft.

  • componentsV, S, M
  • duration1 round/level (D)

Blinds creatures, outlines invisible creatures.
Target: None
Saving: Will negates (blinding only)
SP: Blinds creatures, outlines invisible creatures.

None Abjuration

Globe of Invulnerability, Lesser

  • casting time1 standard action
  • range10 ft.

  • componentsV, S, M
  • duration1 round/level (D)

As lesser globe of invulnerability, plus 4th-level spell effects.
Target: None
Saving: None
SP: As lesser globe of invulnerability, plus 4th-level spell effects.

None Abjuration

Grasping Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Stops 1st- through 3rd-level spell effects.
Target: None
Saving: None
SP: Stops 1st- through 3rd-level spell effects.

None Evocation

Grease

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level (D)

Hand provides cover, pushes, or grapples.
Target: None
Saving: None
SP: Hand provides cover, pushes, or grapples.

One object or a 10-ft. square Conjuration

Guards and Wards

  • casting time30 minutes
  • rangeAnywhere within the area to be warded

  • componentsV, S, M, F
  • duration2 hours/level (D)

Makes 10-ft. square or one object slippery.
Target: One object or a 10-ft. square
Saving: See text
SP: Makes 10-ft. square or one object slippery.

None Abjuration

Gust of Wind

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • duration1 round

Array of magic effects protect area.
Target: None
Saving: See text
SP: Array of magic effects protect area.

None Evocation

0 0
2 2
2 2
6 6
4 4
7 7
1 1
6 6
2 2

Hallucinatory Terrain

  • casting time10 minutes
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration2 hours/level (D)

Blows away or knocks down smaller creatures.
Target: None
Saving: Fortitude negates
SP: Blows away or knocks down smaller creatures.

None Illusion

Halt Undead

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level

Makes one type of terrain appear like another (field into forest, or the like).
Target: None
Saving: Will disbelief (if interacted with)
SP: Makes one type of terrain appear like another (field into forest, or the like).

None Necromancy

Haste

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Immobilizes undead for 1 round/level.
Target: Up to three undead creatures, no two of which can be more than 30 ft. apart
Saving: Will negates (see text)
SP: Immobilizes undead for 1 round/level.

None Transmutation

Heroism

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration10 min./level

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates (harmless)
SP: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Creature touched Enchantment

Heroism, Greater

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 min./level

Gives +2 bonus on attack rolls, saves, skill checks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Gives +2 bonus on attack rolls, saves, skill checks.

Creature touched Enchantment

Hideous Laughter

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Gives +4 bonus on attack rolls, saves, skill checks

immunity to fear Enchantment

Hold Monster

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level (D)

see text

immunity to fear Enchantment

Hold Monster, Mass

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

see text

immunity to fear Enchantment

Hold Person

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

see text

immunity to fear Enchantment

4 4
3 3
3 3
3 3
6 6
2 2
5 5
9 9
3 3

Hold Person, Mass

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

see text

immunity to fear Enchantment

Hold Portal

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV
  • duration1 min./level (D)

As hold person, but all within 30 ft.
Target: One or more humanoid creatures, no two of which can be more than 30 ft. apart
Saving: Will negates

immunity to fear Abjuration

Horrid Wilting

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

Holds door shut.
Target: One portal, up to 20 sq. ft./level
Saving: None
SP: Holds door shut.

immunity to fear Necromancy

Hypnotic Pattern

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV (Brd only), S, M
  • duration see text

Concentration + 2 rounds

immunity to fear Illusion

Hypnotism

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration2d4 rounds (D)

Fascinates (2d4 + level) HD of creatures.
Target: None
Saving: Will negates
SP: Fascinates (2d4 + level) HD of creatures.

None Enchantment

Ice Storm

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • duration1 full round

Fascinates 2d4 HD of creatures.
Target: None
Saving: Will negates
SP: Fascinates 2d4 HD of creatures.

None Evocation

Identify

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M/DF
  • durationInstantaneous

Hail deals 5d6 damage in cylinder 40 ft. across.
Target: None
Saving: None
SP: Hail deals 5d6 damage in cylinder 40 ft. across.

One touched object Divination

Illusory Script

  • casting time1 minute or longer
  • range see text

  • componentsTouch
  • durationV, S, M

One day/level (D)

One touched object Illusion

Illusory Wall

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationPermanent

Only intended reader can decipher.
Target: One touched object weighing no more than 10 lb.
Saving: Will negates

One touched object Illusion

7 7
1 1
8 8
2 2
1 1
4 4
1 1
3 3
4 4

Imprisonment

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Wall, floor, or ceiling looks real, but anything can pass through.
Target: None
Saving: Will disbelief (if interacted with)
SP: Wall, floor, or ceiling looks real, but anything can pass through.

Creature touched Abjuration

Incendiary Cloud

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 round/level

Entombs subject beneath the earth.
Target: Creature touched
Saving: Will negates

Creature touched Conjuration

Insanity

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Cloud deals 4d6 fire damage/round.
Target: None
Saving: Reflex half

Creature touched Enchantment

Instant Summons

  • casting time1 standard action
  • rangeSee text

  • componentsV, S, M
  • durationPermanent until discharged

Subject suffers continuous confusion.
Target: One living creature
Saving: Will negates
SP: Subject suffers continuous confusion.

Creature touched Conjuration

Interposing Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F
  • duration1 round/level (D)

Prepared object appears in your hand.
Target: One object weighing 10 lb. or less whose longest dimension is 6 ft. or less
Saving: None
SP: Prepared object appears in your hand.

None Evocation

Invisibility

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S, M/DF
  • duration1 min./level (D)

Hand provides cover against one opponent.
Target: None
Saving: None
SP: Hand provides cover against one opponent.

None Illusion

Invisibility, Greater

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S
  • duration1 round/level (D)

Subject is invisible for 1 min./level or until it attacks.
Target: You or a creature or object weighing no more than 100 lb./level
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: Subject is invisible for 1 min./level or until it attacks.

You or creature touched Illusion

Invisibility, Mass

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration1 min./level (D)

As invisibility, but subject can attack and stay invisible.
Target: You or creature touched
Saving: Will negates (harmless)
SP: As invisibility, but subject can attack and stay invisible.

You or creature touched Illusion

Invisibility Sphere

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S, M
  • duration1 min./level (D)

As invisibility, but affects all in range.
Target: Any number of creatures, no two of which can be more than 180 ft. apart
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: As invisibility, but affects all in range.

You or creature touched Illusion

9 9
8 8
7 7
7 7
5 5
2 2
4 4
7 7
3 3

Iron Body

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration1 min./level (D)

Makes everyone within 10 ft. invisible.
Target: You or a creature or object weighing no more than 100 lb./level
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: Makes everyone within 10 ft. invisible.

You Transmutation

Irresistible Dance

  • casting time1 standard action
  • rangeTouch

  • componentsV
  • duration1d4+1 rounds

Your body becomes living iron.
Target: You
Saving: None
SP: Your body becomes living iron.

Living creature touched Enchantment

Jump

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level (D)

Forces subject to dance.
Target: Living creature touched
Saving: None
SP: Forces subject to dance.

Creature touched Transmutation

Keen Edge

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration10 min./level

Subject gets bonus on Jump checks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gets bonus on Jump checks.

Creature touched Transmutation

Knock

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV
  • durationInstantaneous

see text

Creature touched Transmutation

Legend Lore

  • casting timeSee text
  • rangePersonal

  • componentsV, S, M, F
  • durationSee text

Opens locked or magically sealed door.
Target: One door, box, or chest with an area of up to 10 sq. ft./level
Saving: None
SP: Opens locked or magically sealed door.

You Divination

Levitate

  • casting time1 standard action
  • rangePersonal or close (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • duration1 min./level (D)

Lets you learn tales about a person, place, or thing.
Target: You
Saving: None
SP: Lets you learn tales about a person, place, or thing.

You Transmutation

Light

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

Subject moves up and down at your direction.
Target: You or one willing creature or one object (total weight up to 100 lb./level)
Saving: None
SP: Subject moves up and down at your direction.

Object touched Evocation

Lightning Bolt

  • casting time1 standard action
  • range120 ft.

  • componentsV, S, M
  • durationInstantaneous

Object shines like a torch.
Target: Object touched
Saving: None
SP: Object shines like a torch.

None Evocation

8 8
8 8
1 1
3 3
2 2
6 6
2 2
0 0
3 3

Limited Wish

  • casting time1 standard action
  • rangeSee text

  • componentsV, S, XP
  • durationSee text

Electricity deals 1d6/level damage.
Target: None
Saving: Reflex half
SP: Electricity deals 1d6/level damage.

See text Universal

Locate Creature

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration10 min./level

Alters reality-within spell limits.
Target: See text
Saving: None

See text Divination

Locate Object

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F/DF
  • duration1 min./level

Indicates direction to familiar creature.
Target: None
Saving: None
SP: Indicates direction to familiar creature.

None Divination

Mage Armor

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • duration1 hour/level (D)

Senses direction toward object (specific or type).
Target: None
Saving: None
SP: Senses direction toward object (specific or type).

Creature touched Conjuration

Mage Hand

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationConcentration

Gives subject +4 armor bonus.
Target: Creature touched
Saving: Will negates (harmless)
SP: Gives subject +4 armor bonus.

Creature touched Transmutation

Mage's Disjunction

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationInstantaneous

5-pound telekinesis.
Target: One nonmagical, unattended object weighing up to 5 lb.
Saving: None
SP: 5-pound telekinesis.

None Abjuration

Mage's Faithful Hound

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 hour/caster level or until discharged, then 1 round/caster level

see text

None Conjuration

Mage's Lucubration

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • durationInstantaneous

Phantom dog can guard, attack.
Target: None
Saving: None
SP: Phantom dog can guard, attack.

You Transmutation

Mage's Magnificent Mansion

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • duration2 hours/level (D)

Wizard only. Recalls spell of 5th level or lower.
Target: You
Saving: None
SP: Wizard only. Recalls spell of 5th level or lower.

None Conjuration

7 7
4 4
2 2
1 1
0 0
9 9
5 5
6 6
7 7

Mage's Private Sanctum

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration24 hours (D)

Door leads to extradimensional mansion.
Target: None
Saving: None
SP: Door leads to extradimensional mansion.

None Abjuration

Mage's Sword

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • duration1 round/level (D)

Prevents anyone from viewing or scrying an area for 24 hours.
Target: None
Saving: None
SP: Prevents anyone from viewing or scrying an area for 24 hours.

None Evocation

Magic Aura

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • durationOne day/level (D)

Floating magic blade strikes opponents.
Target: None
Saving: None
SP: Floating magic blade strikes opponents.

None Illusion

Magic Circle Against Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

Alters object's magic aura.
Target: One touched object weighing up to 5 lb./level
Saving: None

None Abjuration

Magic Circle Against Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.

None Abjuration

Magic Circle Against Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.

None Abjuration

Magic Circle Against Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.

None Abjuration

Magic Jar

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F
  • duration1 hour/level or until you return to your body

As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.

One creature Necromancy

Magic Missile

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Enables possession of another creature.
Target: One creature
Saving: Will negates

One creature Evocation

5 5
7 7
1 1
3 3
3 3
3 3
3 3
5 5
1 1

Magic Mouth

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationPermanent until discharged

1d4+1 damage

One creature Illusion

Magic Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Speaks once when triggered.
Target: One creature or object
Saving: Will negates (object)
SP: Speaks once when triggered.

Weapon touched Transmutation

Magic Weapon, Greater

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 hour/level

Weapon gains +1 bonus.
Target: Weapon touched
Saving: Will negates (harmless, object)
SP: Weapon gains +1 bonus.

Weapon touched Transmutation

Major Creation

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationSee text

+1/four levels (max +5).
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Saving: Will negates (harmless, object)
SP: +1/four levels (max +5).

None Conjuration

Major Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationConcentration + 3 rounds

As minor creation, plus stone and metal.
Target: None
Saving: None
SP: As minor creation, plus stone and metal.

None Illusion

Maze

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationSee text

As silent image, plus sound, smell and thermal effects.
Target: None
Saving: Will disbelief (if interacted with)
SP: As silent image, plus sound, smell and thermal effects.

One creature Conjuration

Mending

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Traps subject in extradimensional maze.
Target: One creature
Saving: None
SP: Traps subject in extradimensional maze.

One object of up to 1 lb. Transmutation

Message

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F
  • duration10 min./level

Makes minor repairs on an object.
Target: One object of up to 1 lb.
Saving: Will negates (harmless, object)
SP: Makes minor repairs on an object.

One creature/level Transmutation

Meteor Swarm

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S
  • durationInstantaneous

Whispered conversation at distance.
Target: One creature/level
Saving: None
SP: Whispered conversation at distance.

None Evocation

2 2
1 1
3 3
5 5
3 3
8 8
0 0
0 0
9 9

Mind Blank

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration24 hours

Four exploding spheres each deal 6d6 fire damage.
Target: None
Saving: None or Reflex half

None Abjuration

Mind Fog

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration30 minutes and 2d6 rounds

see text

None Enchantment

Minor Creation

  • casting time1 minute
  • range0 ft.

  • componentsV, S, M
  • duration1 hour/level (D)

Subjects in fog get -10 to Wis and Will checks.
Target: None
Saving: Will negates
SP: Subjects in fog get -10 to Wis and Will checks.

None Conjuration

Minor Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationConcentration +2 rounds

Creates one cloth or wood object.
Target: None
Saving: None
SP: Creates one cloth or wood object.

None Illusion

Mirage Arcana

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S
  • durationConcentration +1 hour/level (D)

As silent image, plus some sound.
Target: None
Saving: Will disbelief (if interacted with)
SP: As silent image, plus some sound.

None Illusion

Mirror Image

  • casting time1 standard action
  • rangePersonal

  • components see text
  • durationV, S

1 min./level (D)

None Illusion

Misdirection

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 hour/level

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Target: You
Saving: None
SP: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

None Illusion

Mislead

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsS
  • duration1 round/level (D) and concentration + 3 rounds

see text

None Illusion

Mnemonic Enhancer

  • casting time10 minutes
  • rangePersonal

  • componentsV, S, M, F
  • durationInstantaneous

Turns you invisible and creates illusory double.
Target: You/one illusory double
Saving: None or Will disbelief (if interacted with)

None Transmutation

8 8
5 5
4 4
2 2
5 5
2 2
2 2
6 6
4 4

Moment of Prescience

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 hour/level or until discharged

Wizard only. Prepares extra spells or retains one just cast.
Target: You
Saving: None
SP: Wizard only. Prepares extra spells or retains one just cast.

You Divination

Mount

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration2 hours/level (D)

You gain insight bonus on single attack roll, check, or save.
Target: You
Saving: None
SP: You gain insight bonus on single attack roll, check, or save.

None Conjuration

Move Earth

  • casting timeSee text
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Summons riding horse for 2 hours/level.
Target: None
Saving: None
SP: Summons riding horse for 2 hours/level.

None Transmutation

Nightmare

  • casting time10 minutes
  • rangeUnlimited

  • componentsV, S
  • durationInstantaneous

Digs trenches and build hills.
Target: None
Saving: None
SP: Digs trenches and build hills.

One living creature Illusion

Nondetection

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level

Sends vision dealing 1d10 damage, fatigue.
Target: One living creature
Saving: Will negates

One living creature Abjuration

Obscure Object

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration8 hours (D)

Hides subject from divination, scrying.
Target: Creature or object touched
Saving: Will negates (harmless, object)
SP: Hides subject from divination, scrying.

One living creature Abjuration

Obscuring Mist

  • casting time1 standard action
  • range20 ft.

  • componentsV, S
  • duration1 min./level

Masks object against scrying.
Target: One object touched of up to 100 lb./level
Saving: Will negates (object)
SP: Masks object against scrying.

None Conjuration

Open/Close

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • durationInstantaneous

Fog surrounds you.
Target: None
Saving: None
SP: Fog surrounds you.

None Transmutation

Overland Flight

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 hour/level

Opens or closes small or light things.
Target: Object weighing up to 30 lb. or portal that can be opened or closed
Saving: Will negates (object)
SP: Opens or closes small or light things.

You Transmutation

8 8
1 1
6 6
5 5
3 3
2 2
1 1
0 0
5 5

Owl's Wisdom

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

You fly at a speed of 40 ft. and can hustle over long distances.
Target: You
Saving: Will negates (harmless)
SP: You fly at a speed of 40 ft. and can hustle over long distances.

Creature touched Transmutation

Owl's Wisdom, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Wis for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Wis for 1 min./level.

Creature touched Transmutation

Passwall

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level (D)

As owl's wisdom, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As owl's wisdom, affects one subject/level.

None Transmutation

Permanency

  • casting time2 rounds
  • rangeSee text

  • componentsV, S, XP
  • durationPermanent

see text

None Universal

Permanent Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationPermanent (D)

Makes certain spells permanent.
Target: See text
Saving: None
SP: Makes certain spells permanent.

None Illusion

Persistent Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • duration1 min./level (D)

Includes sight, sound, and smell.
Target: None
Saving: Will disbelief (if interacted with)
SP: Includes sight, sound, and smell.

None Illusion

Phantasmal Killer

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

As major image, but no concentration required.
Target: None
Saving: Will disbelief (if interacted with)
SP: As major image, but no concentration required.

One living creature Illusion

Phantom Steed

  • casting time10 minutes
  • range0 ft.

  • componentsV, S
  • duration1 hour/level (D)

Fearsome illusion kills subject or deals 3d6 damage.
Target: One living creature
Saving: Will disbelief (if interacted with), then Fortitude partial

One living creature Conjuration

Phantom Trap

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent (D)

Magic horse appears for 1 hour/level.
Target: None
Saving: None
SP: Magic horse appears for 1 hour/level.

Object touched Illusion

2 2
6 6
5 5
5 5
6 6
5 5
4 4
3 3
2 2

Phase Door

  • casting time1 standard action
  • range0 ft.

  • componentsV
  • durationOne usage per two levels

Makes item seem trapped.
Target: Object touched
Saving: None
SP: Makes item seem trapped.

None Conjuration

Planar Binding

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • components see text
  • durationV, S

Instantaneous

None Conjuration

Planar Binding, Greater

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • components see text
  • durationV, S

Instantaneous

None Conjuration

Planar Binding, Lesser

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • components see text
  • durationV, S

Instantaneous

None Conjuration

Plane Shift

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • durationInstantaneous

Traps extraplanar creature of 6 HD or less until it performs a task.
Target: One elemental or outsider with 6 HD or less
Saving: Will negates
SP: Traps extraplanar creature of 6 HD or less until it performs a task.

None Conjuration

Polar Ray

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • durationInstantaneous

As many as eight subjects travel to another plane.
Target: Creature touched, or up to eight willing creatures joining hands
Saving: Will negates
SP: As many as eight subjects travel to another plane.

None Evocation

Polymorph

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level (D)

Ranged touch attack deals 1d6/level cold damage.
Target: None
Saving: None
SP: Ranged touch attack deals 1d6/level cold damage.

Willing living creature touched Transmutation

Polymorph Any Object

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • durationSee text

Gives one willing subject a new form.
Target: Willing living creature touched
Saving: None
SP: Gives one willing subject a new form.

Willing living creature touched Transmutation

Power Word Blind

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationSee text

Changes any subject into anything else.
Target: One creature, or one nonmagical object of up to 100 cu. ft./level
Saving: Fortitude negates (object)

Willing living creature touched Enchantment

7 7
6 6
8 8
5 5
7 7
8 8
4 4
8 8
7 7

Power Word Kill

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationInstantaneous

Blinds creature with 200 hp or less.
Target: One creature with 200 hp or less
Saving: None
SP: Blinds creature with 200 hp or less.

Willing living creature touched Enchantment

Power Word Stun

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationSee text

Kills one creature with 100 hp or less.
Target: One living creature with 100 hp or less
Saving: None
SP: Kills one creature with 100 hp or less.

One creature with 150 hp or less Enchantment

Prestidigitation

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • duration1 hour

Stuns creature with 150 hp or less.
Target: One creature with 150 hp or less
Saving: None
SP: Stuns creature with 150 hp or less.

See text Universal

Prismatic Sphere

  • casting time1 standard action
  • range10 ft.

  • componentsV
  • duration10 min./level (D)

Performs minor tricks.
Target: See text
Saving: See text
SP: Performs minor tricks.

None Abjuration

Prismatic Spray

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationInstantaneous

As prismatic wall, but surrounds on all sides.
Target: None
Saving: See text
SP: As prismatic wall, but surrounds on all sides.

None Evocation

Prismatic Wall

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration10 min./level (D)

Rays hit subjects with variety of effects.
Target: None
Saving: See text
SP: Rays hit subjects with variety of effects.

None Abjuration

Programmed Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationPermanent until triggered, then 1 round/level

Wall's colors have array of effects.
Target: None
Saving: See text
SP: Wall's colors have array of effects.

None Illusion

Project Image

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level (D)

As major image, plus triggered by event.
Target: None
Saving: Will disbelief (if interacted with)
SP: As major image, plus triggered by event.

None Illusion

Protection from Arrows

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • duration1 hour/level or until discharged

Illusory double can talk and cast spells.
Target: None
Saving: Will disbelief (if interacted with)
SP: Illusory double can talk and cast spells.

Creature touched Abjuration

9 9
8 8
0 0
9 9
7 7
8 8
6 6
7 7
2 2

Protection from Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

Subject immune to most ranged attacks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject immune to most ranged attacks.

Creature touched Abjuration

Protection from Energy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level or until discharged

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Creature touched Abjuration

Protection from Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

Absorb 12 points/level of damage from one kind of energy.
Target: Creature touched
Saving: Fortitude negates (harmless)
SP: Absorb 12 points/level of damage from one kind of energy.

Creature touched Abjuration

Protection from Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Creature touched Abjuration

Protection from Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Creature touched Abjuration

Protection from Spells

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M, F
  • duration10 min./level

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Creature touched Abjuration

Prying Eyes

  • casting time1 minute
  • rangeOne mile

  • componentsV, S, M
  • duration1 hour/level

see text (D)

Creature touched Divination

Prying Eyes, Greater

  • casting time1 minute
  • rangeOne mile

  • componentsV, S, M
  • duration1 hour/level

see text (D)

Creature touched Divination

Pyrotechnics

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud

see text

Creature touched Transmutation

1 1
3 3
1 1
1 1
1 1
8 8
5 5
8 8
2 2

Rage

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationConcentration + 1 round/level (D)

Turns fire into blinding light or choking smoke.
Target: One fire source, up to a 20-ft. cube
Saving: Will negates or Fortitude negates

Creature touched Enchantment

Rainbow Pattern

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV (Brd only), S, M, F
  • duration see text

Concentration +1 round/level (D)

Creature touched Illusion

Ray of Enfeeblement

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 min./level

Lights fascinate 24 HD of creatures.
Target: None
Saving: Will negates
SP: Lights fascinate 24 HD of creatures.

None Necromancy

Ray of Exhaustion

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level

Ray deals 1d6 +1 per two levels Str damage.
Target: None
Saving: None
SP: Ray deals 1d6 +1 per two levels Str damage.

None Necromancy

Ray of Frost

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Ray makes subject exhausted.
Target: None
Saving: Fortitude partial

None Evocation

Read Magic

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, F
  • duration10 min./level

Ray deals 1d3 cold damage.
Target: None
Saving: None
SP: Ray deals 1d3 cold damage.

You Divination

Reduce Person

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Read scrolls and spellbooks.
Target: You
Saving: None
SP: Read scrolls and spellbooks.

One humanoid creature Transmutation

Reduce Person, Mass

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Humanoid creature halves in size.
Target: One humanoid creature
Saving: Fortitude negates
SP: Humanoid creature halves in size.

One humanoid creature Transmutation

Refuge

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent until discharged

Reduces several creatures.
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: Reduces several creatures.

Object touched Conjuration

3 3
4 4
1 1
3 3
0 0
0 0
1 1
4 4
9 9

Remove Curse

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Alters item to transport its possessor to you.
Target: Object touched
Saving: None
SP: Alters item to transport its possessor to you.

Creature or item touched Abjuration

Repulsion

  • casting time1 standard action
  • rangeUp to 10 ft./level

  • componentsV, S, F/DF
  • duration1 round/level (D)

Frees object or person from curse.
Target: Creature or item touched
Saving: Will negates (harmless)
SP: Frees object or person from curse.

None Abjuration

Resilient Sphere

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Creatures can't approach you.
Target: None
Saving: Will negates
SP: Creatures can't approach you.

None Evocation

Resistance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 minute

Force globe protects but traps one subject.
Target: None
Saving: Reflex negates
SP: Force globe protects but traps one subject.

Creature touched Abjuration

Resist Energy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level

Subject gains +1 on saving throws.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +1 on saving throws.

Creature touched Abjuration

Reverse Gravity

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level (D)

Ignores first 10 (or more) points of damage/attack from specified energy type.
Target: Creature touched
Saving: Fortitude negates (harmless)
SP: Ignores first 10 (or more) points of damage/attack from specified energy type.

None Transmutation

Rope Trick

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level (D)

Objects and creatures fall upward.
Target: None
Saving: None

None Transmutation

Scare

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level or 1 round

see text for cause fear

None Necromancy

Scintillating Pattern

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationConcentration + 2 rounds

Panics creatures of less than 6 HD.
Target: One living creature per three levels, no two of which can be more than 30 ft. apart
Saving: Will partial
SP: Panics creatures of less than 6 HD.

None Illusion

4 4
6 6
4 4
0 0
2 2
7 7
2 2
2 2
8 8

Scorching Ray

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Twisting colors confuse, stun, or render unconscious.
Target: None
Saving: None
SP: Twisting colors confuse, stun, or render unconscious.

None Evocation

Screen

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration24 hours

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Target: None
Saving: None
SP: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

None Illusion

Scrying

  • casting time1 hour
  • rangeSee text

  • componentsV, S, M/DF, F
  • duration1 min./level

Illusion hides area from vision, scrying.
Target: None
Saving: None or Will disbelief (if interacted with)

None Divination

Scrying, Greater

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • duration1 hour/level

Spies on subject from a distance.
Target: None
Saving: Will negates
SP: Spies on subject from a distance.

None Divination

Secret Chest

  • casting time10 minutes
  • rangeSee text

  • componentsV, S, F
  • durationSixty days or until discharged

As scrying, but faster and longer.
Target: None
Saving: Will negates
SP: As scrying, but faster and longer.

None Conjuration

Secret Page

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Hides expensive chest on Ethereal Plane

None Transmutation

Secure Shelter

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M, F
  • duration see text

2 hours/level (D)

None Conjuration

See Invisibility

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M
  • duration10 min./level (D)

Creates sturdy cottage.
Target: None
Saving: None
SP: Creates sturdy cottage.

You Divination

Seeming

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration12 hours (D)

Reveals invisible creatures or objects.
Target: You
Saving: None
SP: Reveals invisible creatures or objects.

You Illusion

2 2
8 8
4 4
7 7
5 5
3 3
4 4
2 2
5 5

Sending

  • casting time10 minutes
  • rangeSee text

  • componentsV, S, M/DF
  • duration1 round

see text

You Evocation

Sepia Snake Sigil

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M
  • durationPermanent or until discharged

until released or 1d4 days + one day/level

see text Conjuration

Sequester

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationOne day/level (D)

Creates text symbol that immobilizes reader.
Target: One touched book or written work
Saving: Reflex negates
SP: Creates text symbol that immobilizes reader.

see text Abjuration

Shades

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

Subject is invisible to sight and scrying

see text Illusion

Shadow Conjuration

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

As shadow conjuration, but up to 8th level and 80% real.
Target: None
Saving: Will disbelief (if interacted with)

varies Illusion

Shadow Conjuration, Greater

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

Mimics conjuration below 4th level, but only 20% real.
Target: None
Saving: Will disbelief (if interacted with)

varies Illusion

Shadow Evocation

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

As shadow conjuration, but up to 6th level and 60% real.
Target: None
Saving: Will disbelief (if interacted with)

varies Illusion

Shadow Evocation, Greater

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

Mimics evocation below 5th level, but only 20% real.
Target: None
Saving: Will disbelief (if interacted with)
SP: Mimics evocation below 5th level, but only 20% real.

None Illusion

Shadow Walk

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 hour/level (D)

As shadow evocation, but up to 7th level and 60% real.
Target: None
Saving: Will disbelief (if interacted with)
SP: As shadow evocation, but up to 7th level and 60% real.

Up to one touched creature/level Illusion

5 5
3 3
7 7
9 9
4 4
7 7
5 5
8 8
6 6

Shapechange

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, F
  • duration10 min./level (D)

Step into shadow to travel rapidly.
Target: Up to one touched creature/level
Saving: Will negates
SP: Step into shadow to travel rapidly.

You Transmutation

Shatter

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • durationInstantaneous

Transforms you into any creature, and change forms once per round.
Target: You
Saving: None
SP: Transforms you into any creature, and change forms once per round.

5-ft. -radius spread Evocation

Shield

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Sonic vibration damages objects or crystalline creatures.
Target: 5-ft. -radius spread

5-ft. -radius spread Abjuration

Shocking Grasp

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Invisible disc gives +4 to AC, blocks magic missiles.
Target: You
Saving: None
SP: Invisible disc gives +4 to AC, blocks magic missiles.

Creature or object touched Evocation

Shout

  • casting time1 standard action
  • range30 ft.

  • componentsV
  • durationInstantaneous

Touch delivers 1d6/level electricity damage (max 5d6).
Target: Creature or object touched
Saving: None
SP: Touch delivers 1d6/level electricity damage (max 5d6).

None Evocation

Shout, Greater

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, F
  • durationInstantaneous

Deafens all within cone and deals 5d6 sonic damage.
Target: None
Saving: Fortitude partial or Reflex negates (object)

None Evocation

Shrink Item

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationOne day/level

see text

None Transmutation

Silent Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationConcentration

Object shrinks to one-sixteenth size.
Target: One touched object of up to 2 cu. ft./level
Saving: Will negates (object)
SP: Object shrinks to one-sixteenth size.

None Illusion

Simulacrum

  • casting time12 hours
  • range0 ft.

  • componentsV, S, M, XP
  • durationInstantaneous

Creates minor illusion of your design.
Target: None
Saving: Will disbelief (if interacted with)
SP: Creates minor illusion of your design.

None Illusion

9 9
2 2
1 1
1 1
4 4
8 8
3 3
1 1
7 7

Sleep

  • casting time1 round
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 min./level

Creates partially real double of a creature.
Target: None
Saving: None
SP: Creates partially real double of a creature.

None Enchantment

Sleet Storm

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

Puts 4 HD of creatures into magical slumber.
Target: None
Saving: Will negates
SP: Puts 4 HD of creatures into magical slumber.

None Conjuration

Slow

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Hampers vision and movement.
Target: None
Saving: None
SP: Hampers vision and movement.

None Transmutation

Solid Fog

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft. level)

  • componentsV, S, M
  • duration1 min./level

One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.

None Conjuration

Soul Bind

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • durationPermanent

Blocks vision and slows movement.
Target: None
Saving: None
SP: Blocks vision and slows movement.

Corpse Necromancy

Spectral Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 min./level (D)

Traps newly dead soul to prevent resurrection.
Target: Corpse
Saving: Will negates
SP: Traps newly dead soul to prevent resurrection.

None Necromancy

Spell Turning

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • durationUntil expended or 10 min./level

Creates disembodied glowing hand to deliver touch attacks.
Target: None
Saving: None
SP: Creates disembodied glowing hand to deliver touch attacks.

You Abjuration

Spider Climb

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration10 min./level

Reflect 1d4+6 spell levels back at caster.
Target: You
Saving: None
SP: Reflect 1d4+6 spell levels back at caster.

Creature touched Transmutation

Statue

  • casting time1 round
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level (D)

Grants ability to walk on walls and ceilings.
Target: Creature touched
Saving: Will negates (harmless)
SP: Grants ability to walk on walls and ceilings.

Creature touched Transmutation

1 1
3 3
3 3
4 4
9 9
2 2
7 7
2 2
7 7

Stinking Cloud

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level

Subject can become a statue at will.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject can become a statue at will.

None Conjuration

Stone Shape

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • durationInstantaneous

Nauseating vapors, 1 round/level.
Target: None
Saving: Fortitude negates

None Transmutation

Stoneskin

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration10 min./level or until discharged

Sculpts stone into any shape.
Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
Saving: None
SP: Sculpts stone into any shape.

Creature touched Abjuration

Stone to Flesh

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Ignore 10 points of damage per attack.
Target: Creature touched
Saving: Will negates (harmless)
SP: Ignore 10 points of damage per attack.

Creature touched Transmutation

Suggestion

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, M
  • duration1 hour/level or until completed

Restores petrified creature.
Target: One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long
Saving: Fortitude negates (object)

Creature touched Enchantment

Suggestion, Mass

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, M
  • duration1 hour/level or until completed

Compels subject to follow stated course of action.
Target: One living creature
Saving: Will negates
SP: Compels subject to follow stated course of action.

Creature touched Enchantment

Summon Monster I

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

As suggestion, plus one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: As suggestion, plus one subject/level.

None Conjuration

Summon Monster II

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster III

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

3 3
4 4
4 4
6 6
3 3
6 6
1 1
2 2
3 3

Summon Monster IV

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster V

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster VI

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster VII

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster VIII

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster IX

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Swarm

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • durationConcentration + 2 rounds

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Sunburst

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

Summons swarm of bats, rats, or spiders.
Target: None
Saving: None
SP: Summons swarm of bats, rats, or spiders.

None Evocation

Symbol of Death

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Necromancy

4 4
5 5
6 6
7 7
8 8
9 9
2 2
8 8
8 8

Symbol of Fear

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Necromancy

Symbol of Insanity

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Enchantment

Symbol of Pain

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Necromancy

Symbol of Persuasion

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Enchantment

Symbol of Sleep

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Enchantment

Symbol of Stunning

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Enchantment

Symbol of Weakness

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Necromancy

Sympathy

  • casting time1 hour
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration2 hours/level (D)

Triggered rune weakens nearby creatures.
Target: None
Saving: Fortitude negates
SP: Triggered rune weakens nearby creatures.

None Enchantment

Telekinesis

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S
  • durationConcentration (up to 1 round/level) or instantaneous

see text

None Transmutation

6 6
8 8
5 5
6 6
5 5
7 7
7 7
8 8
5 5

Telekinetic Sphere

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Moves object, attacks creature, or hurls object or creature.
Target: See text
Saving: Will negates (object) or None

None Evocation

Telepathic Bond

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration10 min./level (D)

As resilient sphere, but you move sphere telekinetically.
Target: None
Saving: Reflex negates (object)
SP: As resilient sphere, but you move sphere telekinetically.

None Divination

Teleport

  • casting time1 standard action
  • rangePersonal and touch

  • componentsV
  • durationInstantaneous

Link lets allies communicate.
Target: You plus one willing creature per three levels, no two of which can be more than 30 ft. apart
Saving: None
SP: Link lets allies communicate.

None Conjuration

Teleport Object

  • casting time1 standard action
  • rangeTouch

  • componentsV
  • durationInstantaneous

Instantly transports you as far as 100 miles/level.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: Instantly transports you as far as 100 miles/level.

None Conjuration

Teleport, Greater

  • casting time1 standard action
  • rangePersonal and touch

  • componentsV
  • durationInstantaneous

As teleport, but affects a touched object.
Target: One touched object of up to 50 lb./level and 3 cu. ft./level
Saving: Will negates (object)
SP: As teleport, but affects a touched object.

None Conjuration

Teleportation Circle

  • casting time10 minutes
  • range0 ft.

  • componentsV, M
  • duration10 min./level (D)

As teleport, but no range limit and no off-target arrival.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: As teleport, but no range limit and no off-target arrival.

None Conjuration

Temporal Stasis

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Circle teleports any creature inside to designated spot.
Target: None
Saving: None
SP: Circle teleports any creature inside to designated spot.

Creature touched Transmutation

Time Stop

  • casting time1 standard action
  • rangePersonal

  • componentsV
  • duration1d4+1 rounds (apparent time)

see text

Creature touched Transmutation

Tiny Hut

  • casting time1 standard action
  • range20 ft.

  • componentsV, S, M
  • duration2 hours/level (D)

You act freely for 1d4+1 rounds.
Target: You
Saving: None
SP: You act freely for 1d4+1 rounds.

None Evocation

8 8
5 5
5 5
7 7
7 7
9 9
8 8
9 9
3 3

Tongues

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level

Creates shelter for ten creatures.
Target: None
Saving: None
SP: Creates shelter for ten creatures.

Creature touched Divination

Touch of Fatigue

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 round/level

Speak any language.
Target: Creature touched
Saving: Will negates (harmless)
SP: Speak any language.

Creature touched Necromancy

Touch of Idiocy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration10 min./level

Touch attack fatigues target.
Target: Creature touched
Saving: Fortitude negates
SP: Touch attack fatigues target.

Living creature touched Enchantment

Transformation

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M
  • duration1 round/level

Subject takes 1d6 points of Int, Wis, and Cha damage.
Target: Living creature touched
Saving: No
SP: Subject takes 1d6 points of Int, Wis, and Cha damage.

You Transmutation

Transmute Mud to Rock

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationPermanent

You gain combat bonuses.
Target: You
Saving: None
SP: You gain combat bonuses.

None Transmutation

Transmute Rock to Mud

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationPermanent

see text

None Transmutation

Trap the Soul

  • casting time1 standard action or see text
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M, (F)
  • duration see text

Permanent

see text Conjuration

True Seeing

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

Imprisons subject within gem.
Target: One creature
Saving: See text
SP: Imprisons subject within gem.

Creature touched Divination

True Strike

  • casting time1 standard action
  • rangePersonal

  • componentsV, F
  • durationSee text

Lets you see all things as they really are.
Target: Creature touched
Saving: Will negates (harmless)
SP: Lets you see all things as they really are.

You Divination

3 3
0 0
2 2
6 6
5 5
5 5
8 8
6 6
1 1

Undeath to Death

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

+20 on your next attack roll.
Target: You
Saving: None
SP: +20 on your next attack roll.

None Necromancy

Unseen Servant

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 hour/level

Destroys 1d4/level HD of undead (max 20d4).
Target: None
Saving: Will negates
SP: Destroys 1d4/level HD of undead (max 20d4).

None Conjuration

Vampiric Touch

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous/1 hour

see text

None Necromancy

Veil

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S
  • durationConcentration + 1 hour/level (D)

Touch deals 1d6/two levels damage

None Illusion

Ventriloquism

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, F
  • duration1 min./level (D)

Changes appearance of group of creatures.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates

None Illusion

Vision

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M, XP
  • durationSee text

Throws voice for 1 min./level.
Target: None
Saving: Will disbelief (if interacted with)
SP: Throws voice for 1 min./level.

You Divination

Wail of the Banshee

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationInstantaneous

As legend lore, but quicker and strenuous.
Target: You
Saving: None
SP: As legend lore, but quicker and strenuous.

None Necromancy

Wall of Fire

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationConcentration + 1 round/level

Kills one creature/level.
Target: None
Saving: Fortitude negates
SP: Kills one creature/level.

None Evocation

Wall of Force

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round /level (D)

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Target: None
Saving: None
SP: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

None Evocation

6 6
1 1
3 3
6 6
1 1
7 7
9 9
4 4
5 5

Wall of Ice

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 min./level

Wall is immune to damage.
Target: None
Saving: None
SP: Wall is immune to damage.

None Evocation

Wall of Iron

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Target: None
Saving: Reflex negates

None Conjuration

Wall of Stone

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

30 hp/four levels

None Conjuration

Water Breathing

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration2 hours/level

see text

None Transmutation

Waves of Exhaustion

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationInstantaneous

Subjects can breathe underwater.
Target: Living creatures touched
Saving: Will negates (harmless)
SP: Subjects can breathe underwater.

None Necromancy

Waves of Fatigue

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • durationInstantaneous

Several targets become exhausted.
Target: None
Saving: No
SP: Several targets become exhausted.

None Necromancy

Web

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration10 min./level (D)

Several targets become fatigued.
Target: None
Saving: No
SP: Several targets become fatigued.

None Conjuration

Weird

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Fills 20-ft. -radius spread with sticky spiderwebs.
Target: None
Saving: Reflex negates

None Illusion

Whispering Wind

  • casting time1 standard action
  • range1 mile/level

  • componentsV, S
  • durationNo more than 1 hour/level or until discharged (destination is reached)

As phantasmal killer, but affects all within 30 ft.
Target: Any number of creatures, no two of which can be more than 30 ft. apart
Saving: Will disbelief (if interacted with), then Fortitude partial

None Transmutation

4 4
6 6
5 5
3 3
7 7
5 5
2 2
9 9
2 2

Wind Wall

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

Sends a short message 1 mile/level.
Target: None
Saving: None
SP: Sends a short message 1 mile/level.

None Evocation

Wish

  • casting time1 standard action
  • rangeSee text

  • componentsV, XP
  • durationSee text

Deflects arrows, smaller creatures, and gases.
Target: None
Saving: None

None Universal

name

  • casting timecasting_time
  • rangerange

  • componentscomponents
  • durationduration

As limited wish, but with fewer limits.
Target: See text
Saving: See text
SP: As limited wish, but with fewer limits.

target school

  • casting time
  • range

  • components
  • duration

short_description
Target: target
Saving: saving_throw
SP: short_description

Blacklight

  • casting time1 action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level (D)


Target:
Saving:
SP:

None Evocation

Hardening

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationPermanent

None
Target: None
Saving: Will negates or none (object)
SP: None

None Transmutation

Maddening Scream

  • casting timeOne action
  • rangeTouch

  • componentsV
  • duration1d4+1 rounds

None
Target: One item of a volume no greater than 10 cu. ft./level (see text)
Saving: None
SP: None

Living creature touched Enchantment

Undeath to Death

  • casting time1 action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M, DF
  • durationInstantaneous

None
Target: Living creature touched
Saving: None
SP: None

None Necromancy

Gathering of Maggots

  • casting time7 days
  • rangeNone

  • componentsV, S, DF
  • durationPermanent

Destroys 1d4/level HD of undead (max 20d4).
Target: None
Saving: Will negates
SP: Destroys 1d4/level HD of undead (max 20d4).

Dead creature touched Conjuration

3 3
9 9
level level
3 3
6 6
8 8
6 6
0 0

Animus Blast

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: Dead creature touched
Saving: Fortitude negates (harmless)
SP: None

None Evocation

Animus Blizzard

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: Reflex half
SP: None

None Evocation

Contingent Resurrection

  • casting time1 minute
  • rangeTouch

  • componentsV, S, DF
  • durationContingent until expended, then instantaneous

None
Target: None
Saving: Reflex half
SP: None

You or creature touched Conjuration

Create Living Vault (Ritual)

  • casting time100 days, 11 minutes
  • range0 ft.

  • componentsV, S, XP
  • durationInstantaneous

None
Target: You or creature touched
Saving: None (see text)
SP: None

None Conjuration

Crown of Vermin

  • casting time1 minute
  • rangePersonal

  • componentsV, S
  • duration20 rounds (D)

None
Target: None
Saving: None
SP: None

None Conjuration

Damnation

  • casting time1 standard action
  • rangeNone

  • componentsV, S, XP
  • durationInstantaneous (20 hours for compulsion)

None
Target: None
Saving: None (see text)
SP: None

Creature touched Enchantment [Mind-Affecting]

Demise Unseen

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: Creature touched
Saving: Will negates (see text)
SP: None

One creature of up to 80 HD Necromancy, Illusion (Figment)

Dire Winter

  • casting time1 minute
  • range1,000 ft.

  • componentsV, S, XP
  • duration20 hours

None
Target: One creature of up to 80 HD
Saving: Fort negates
SP: None

None Evocation

Dragon Knight (Ritual)

  • casting time1 standard action
  • range75 ft.

  • componentsV, S, Ritual
  • duration20 rounds (D)

None
Target: None
Saving: None
SP: None

None Conjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Dragon Strike (Ritual)

  • casting time1 standard action
  • range75 ft.

  • componentsV, S, Ritual, XP
  • duration20 rounds (D)

None
Target: None
Saving: None (see text)
SP: None

None Conjuration

Dreamscape

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • durationInstantaneous (D)

None
Target: None
Saving: None (see text)
SP: None

None Conjuration

Eclipse

  • casting time10 minutes
  • range200 miles

  • componentsV, S, XP
  • durationUp to 8 hours (D)

None
Target: You and other touched willing creatures weighing up to 1,000 lb.
Saving: Yes (harmless) (see text)
SP: None

None Conjuration

Eidolon

  • casting time1 minute
  • range5 ft.

  • componentsV, S, XP
  • duration8 hours

None
Target: None
Saving: None
SP: None

None Conjuration

Enslave (Ritual)

  • casting time1 standard action
  • range75 ft.

  • componentsV, S, XP
  • durationPermanent

None
Target: None
Saving: None
SP: None

One living creature Enchantment

Epic Counterspell

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: One living creature
Saving: Will negates
SP: None

One creature or object Abjuration

Epic Mage Armor

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • duration24 hours (D)

None
Target: One creature or object
Saving: None
SP: None

Creature touched Conjuration

Epic Repulsion

  • casting time10 minutes
  • rangeTouch

  • componentsV, S
  • durationPermanent

None
Target: Creature touched
Saving: Will negates (harmless)
SP: None

Object or creature touched Abjuration

Epic Spell Reflection

  • casting time41 days, 11 minutes
  • rangeTouch

  • componentsV, S, XP
  • durationPermanent

None
Target: Object or creature touched
Saving: None
SP: None

Object or creature touched Abjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Eternal Freedom

  • casting time1 minute
  • rangeTouch

  • componentsV, S, Ritual, XP
  • durationPermanent

None
Target: Object or creature touched
Saving: None
SP: None

Object or creature touched Abjuration

Greater Spell Resistance

  • casting time1 minute
  • rangeTouch

  • componentsV, S, Ritual
  • duration20 hours

None
Target: Touched creature or object of 2,000 lb. or less
Saving: Will negates
SP: None

Creature touched Transmutation

Greater Ruin

  • casting time1 standard action
  • range12,000 ft.

  • componentsV, S, XP
  • durationInstantaneous

None
Target: Creature touched
Saving: Will negates (harmless)
SP: None

Creature touched Transmutation

Hellball

  • casting time1 standard action
  • range300 ft.

  • componentsV, S, XP
  • durationInstantaneous

None
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP: None

None Evocation

Kinetic Control

  • casting time1 minute
  • rangePersonal

  • components touch
  • durationV, S

12 hours or until discharged

None Abjuration

Let Go of Me

  • casting time1 free action
  • rangeTouch (see text)

  • componentsNone
  • durationInstantaneous

None
Target: You

None Transmutation

Living Lightning

  • casting time1 standard action
  • range300 ft. or 150 ft.

  • componentsNone
  • durationInstantaneous

None
Target: One creature or force grappling you
Saving: Fortitude half
SP: None

None Evocation

Lord of Nightmares

  • casting time1 standard action
  • range75 ft.

  • componentsV, S, XP
  • duration20 rounds

None
Target: None
Saving: Reflex half
SP: None

None Conjuration

Mass Frog

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationPermanent

None
Target: None
Saving: None
SP: None

None Transmutation

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Momento Mori

  • casting time1 quickened action
  • range300 ft.

  • componentsNone
  • durationInstantaneous

None
Target: None
Saving: Fortitude negates
SP: None

One living creature Necromancy

Mummy Dust

  • casting time1 standard action
  • rangeTouch

  • componentsV, S ,M, XP
  • durationInstantaneous

None
Target: One living creature
Saving: Fortitude partial (see text)
SP: None

None Necromancy

Nailed to the Sky

  • casting time1 standard action
  • range300 ft.

  • componentsV, S ,XP
  • durationInstantaneous

None
Target: None
Saving: None
SP: None

None Conjuration

Origin of Species: Achaierai

  • casting time100 days, 11 minutes
  • range0 ft.

  • componentsV, S, DF, XP
  • durationPermanent

None
Target: Creature or object weighing up to 1,000 lb.
Saving: Will negates
SP: None

None Conjuration

Peripety

  • casting time1 minute
  • rangePersonal

  • componentsV, S
  • duration12 hours

None
Target: None
Saving: None
SP: None

You Abjuration

Pestilence

  • casting time10 minutes
  • range0 ft.

  • componentsV, S, Ritual, XP
  • durationInstantaneous

None
Target: You
Saving: None
SP: None

None Conjuration, Necromancy

Rain of Fire

  • casting time1 minute
  • range0 ft.

  • componentsV, S
  • duration20 hours

None
Target: None
Saving: Fortitude negates
SP: None

None Evocation

Raise Island

  • casting time65 days, 11 minutes
  • range0 ft.

  • componentsV, S, XP, Ritual
  • durationPermanent

None
Target: None
Saving: Reflex negates (see text)
SP: None

None Conjuration

Ruin

  • casting time1 full round
  • range12,000 ft.

  • componentsV, S, XP
  • durationInstantaneous

None
Target: None
Saving: None
SP: None

None Transmutation

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Safe Time

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • durationContingent until expended, then 1 round of safe time

None
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP: None

You or creature touched Conjuration

Soul Dominion

  • casting time10 minutes
  • rangeSee text

  • componentsV, S
  • duration20 minutes (D)

None
Target: You or creature touched
Saving: None
SP: None

One other living creature Divination, Enchantment

Soul Scry

  • casting time10 minutes
  • rangeSee text

  • componentsV, S
  • duration20 minutes (D)

None
Target: One other living creature
Saving: Will negates (see text)
SP: None

One other living creature Divination

Spell Worm

  • casting time1 standard action
  • range75 ft.

  • componentsV, S
  • duration20 hours or until completed

None
Target: One other living creature
Saving: Will negates
SP: None

One living creature Enchantment

Summon Behemoth

  • casting time1 standard action
  • range75 ft.

  • componentsV, S
  • duration20 rounds (D)

None
Target: One living creature
Saving: Will negates
SP: None

None Conjuration

Superb Dispelling

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: None
SP: None

One creature or object Abjuration

Time Duplicate

  • casting time1 free action
  • rangeNone

  • componentsV, S
  • duration1 round (see text)

None
Target: One creature or object
Saving: None
SP: None

None Conjuration

Vengeful Gaze of God

  • casting time1 standard action
  • range12,000 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: None (harmless)
SP: None

None Transmutation

Verdigris

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • duration24 hours

None
Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight
Saving: Fortitude half
SP: None

None Conjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Verdigris Tsunami

  • casting time10 minutes
  • range1,500 ft.

  • componentsV, S, Ritual, XP
  • durationPermanent

None
Target: None
Saving: Reflex half
SP: None

None Conjuration

Seed: Afflict

  • casting time1 standard action
  • range300 ft.

  • componentsV, S
  • duration20 minutes

None
Target: None
Saving: Reflex half
SP: None

One living creature Enchantment

Seed: Animate

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • duration20 rounds

None
Target: One living creature
Saving: Will negates
SP: None

Object or 20 cu. ft. of matter Transmutation

Seed: Animate Dead

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

None
Target: Object or 20 cu. ft. of matter
Saving: None
SP: None

One or more corpses touched Necromancy

Seed: Armor

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • duration24 hours (D)

None
Target: One or more corpses touched
Saving: None
SP: None

Creature touched Conjuration

Seed: Banish

  • casting time1 minute
  • range75 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: Creature touched
Saving: Will negates (harmless)
SP: None

Creature touched Abjuration

Seed: Compel

  • casting time1 minute
  • range75 ft.

  • componentsV, M
  • duration20 hours or until completed

None
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: None

One living creature Enchantment

Seed: Conceal

  • casting time1 minute
  • rangePersonal or touch

  • componentsV, S
  • duration200 minutes or until expended (D)

None
Target: One living creature
Saving: Will negates
SP: None

One living creature Illusion

Seed: Conjure

  • casting time1 minute
  • range0 ft.

  • componentsV, S
  • duration8 hours

None
Target: You or a creature or object of up to 2,000 lb.
Saving: None or Will negates (harmless, object)
SP: None

None Conjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Seed: Contact

  • casting time1 minute
  • rangeSee text

  • componentsV, S
  • duration200 minutes

None
Target: None
Saving: None
SP: None

One creature Divination

Seed: Delude

  • casting time1 minute
  • range12,000 ft.

  • componentsV, S
  • durationConcentration plus 20 hours

None
Target: One creature
Saving: None
SP: None

None Illusion

Seed: Destroy

  • casting time1 minute
  • range12,000 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: Will disbelief (if interacted with)
SP: None

None Transmutation

Seed: Dispel

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP: None

One creature, object, or spell Abjuration

Seed: Energy

  • casting time1 minute
  • range300 ft. or touched creature or object of 2,000 lb. or less

  • componentsV, S
  • durationInstantaneous or 20 hours (see text)

None
Target: One creature, object, or spell
Saving: None
SP: None

None Evocation

Seed: Foresee

  • casting time1 minute
  • rangePersonal

  • componentsV, S
  • durationInstantaneous or concentration (see text)

None
Target: None
Saving: Reflex half
SP: None

You Divination

Seed: Fortify

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • duration20 hours

permanent for age adjustment

You Transmutation

Seed: Heal

  • casting time1 minute
  • rangeTouch

  • componentsV, S, DF
  • durationInstantaneous

None
Target: Creature touched
Saving: Will negates (harmless)
SP: None

Creature touched Conjuration

Seed: Life

  • casting time1 minute
  • rangeTouch

  • componentsV, S, DF
  • durationInstantaneous

None
Target: Creature touched
Saving: Yes (harmless

see text)
SP: None
Conjuration

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Seed: Reflect

  • casting time1 minute
  • rangePersonal

  • componentsV, S
  • durationUntil expended or 12 hours

None
Target: Dead creature touched
Saving: None (see text)
SP: None

You Abjuration

Seed: Reveal

  • casting time1 minute
  • rangeSee text

  • componentsV, S
  • duration20 minutes (D)

None
Target: You
Saving: None
SP: None

None Divination

Seed: Slay

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • durationInstantaneous

None
Target: None
Saving: None
SP: None

One living creature Necromancy

Seed: Summon

  • casting time1 minute
  • range75 ft.

  • componentsV, S
  • duration20 rounds (D)

None
Target: One living creature
Saving: Fortitude partial or half (see text)
SP: None

None Conjuration

Seed: Transform

  • casting time1 minute
  • range300 ft.

  • componentsV, S
  • durationPermanent

None
Target: None
Saving: Will negates (see text)
SP: None

None Transmutation

Seed: Transport

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • durationInstantaneous, or 5 rounds for temporal transport

None
Target: One creature or inanimate, nonmagical object
Saving: Fortitude negates (see text)
SP: None

None Conjuration

Seed: Ward

  • casting time1 minute
  • rangeTouch

  • componentsV, S
  • duration24 hours

None
Target: You and touched objects or other touched willing creatures weighing up to 1,000 lb.
Saving: None or Will negates (see text)
SP: None

None Abjuration

Genesis

  • casting time1 week (8 hours/day)
  • range180 ft. (see text)

  • componentsV, S, M, XP
  • durationInstantaneous

None
Target: Touched creature or object of 2,000 lb. or less

None Conjuration

Dweomer of Transference

  • casting time1 minute
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 round/level

None
Target: None
Saving: None
SP: None

One willing psionic creature Evocation

0 0
0 0
0 0
0 0
0 0
0 0
0 0
9 9
4 4

Mental Pinnacle

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M
  • duration1 round/level

Convert spellcasting into psionic power points.
Target: One willing psionic creature
Saving: Will negates (harmless)
SP: Convert spellcasting into psionic power points.

You Transmutation

Probe Thoughts

  • casting time1 minute
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationConcentration

You gain the mental powers of a psion.
Target: You
Saving: None
SP: You gain the mental powers of a psion.

One living creature Divination

Psychic Turmoil

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Read subject's memories, one question/round.
Target: One living creature
Saving: Fortitude negates

One living creature Abjuration

Psychic Turmoil, Greater

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Invisible field leeches psionic power points away.
Target: None
Saving: Will partial

One living creature Abjuration

Telepathic Bond, Lesser

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • duration10 min./level

As psychic turmoil, but you gain power points as temporary hit points.
Target: None
Saving: Will partial

One living creature Divination

Acid Arrow

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M, F
  • duration1 round + 1 round per three levels

As telepathic bond, but you and one other creature.
Target: You and one willing creature within 30 ft.
Saving: None
SP: As telepathic bond, but you and one other creature.

None Conjuration

Acid Fog

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

Ranged touch attack

None Conjuration

Acid Splash

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Fog deals acid damage.
Target: None
Saving: None
SP: Fog deals acid damage.

None Conjuration

Alarm

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration2 hours/level (D)

Orb deals 1d3 acid damage.
Target: None
Saving: None
SP: Orb deals 1d3 acid damage.

None Abjuration

6 6
6 6
5 5
7 7
3 3
2 2
6 6
0 0
1 1

Alter Self

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration10 min./level (D)

Wards an area for 2 hours/level.
Target: None
Saving: None
SP: Wards an area for 2 hours/level.

You Transmutation

Analyze Dweomer

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • duration1 round/level (D)

Assume form of a similar creature.
Target: You
Saving: None
SP: Assume form of a similar creature.

You Divination

Animal Growth

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 min./level

Reveals magical aspects of subject.
Target: One object or creature per caster level
Saving: None or Will negates

You Transmutation

Animate Dead

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

One animal/two levels doubles in size.
Target: Up to one animal (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: One animal/two levels doubles in size.

One or more corpses touched Necromancy

Animate Objects

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 round/level

Creates undead skeletons and zombies.
Target: One or more corpses touched
Saving: None
SP: Creates undead skeletons and zombies.

One Small object per caster level Transmutation

Animate Rope

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 round/level

Objects attack your foes.
Target: One Small object per caster level

One Small object per caster level Transmutation

Antimagic Field

  • casting time1 standard action
  • range10 ft.

  • componentsV, S, M/DF
  • duration10 min./level (D)

Makes a rope move at your command.
Target: One ropelike object, length up to 50 ft. + 5 ft./level

One Small object per caster level Abjuration

Antipathy

  • casting time1 hour
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration2 hours/level (D)

Negates magic within 10 ft.
Target: None
Saving: None
SP: Negates magic within 10 ft.

One Small object per caster level Enchantment

Arcane Eye

  • casting time10 minutes
  • rangeUnlimited

  • componentsV, S, M
  • duration1 min./level (D)

Object or location affected by spell repels certain creatures.
Target: One location (up to a 10-ft. cube/level) or one object
Saving: Will partial
SP: Object or location affected by spell repels certain creatures.

None Divination

2 2
6 6
5 5
4 4
6 6
1 1
6 6
8 8
4 4

Arcane Lock

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Invisible floating eye moves 30 ft./round.
Target: None
Saving: None
SP: Invisible floating eye moves 30 ft./round.

None Abjuration

Arcane Mark

  • casting time1 standard action
  • range0 ft.

  • componentsV, S
  • durationPermanent

Magically locks a portal or chest.
Target: The door, chest, or portal touched, up to 30 sq. ft./level in size
Saving: None
SP: Magically locks a portal or chest.

None Universal

Arcane Sight

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Inscribes a personal rune (visible or invisible).
Target: None
Saving: None
SP: Inscribes a personal rune (visible or invisible).

You Divination

Arcane Sight, Greater

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Magical auras become visible to you.
Target: You
Saving: None
SP: Magical auras become visible to you.

You Divination

Astral Projection

  • casting time30 minutes
  • rangeTouch

  • componentsV, S, M
  • durationSee text

As arcane sight, but also reveals magic effects on creatures and objects.
Target: You
Saving: None
SP: As arcane sight, but also reveals magic effects on creatures and objects.

You Necromancy

Baleful Polymorph

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationPermanent

Projects you and companions onto Astral Plane.
Target: You plus one additional willing creature touched per two caster levels
Saving: None
SP: Projects you and companions onto Astral Plane.

One creature Transmutation

Banishment

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • durationInstantaneous

Transforms subject into harmless animal.
Target: One creature
Saving: Fortitude negates, Will partial

One creature Abjuration

Bear's Endurance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Banishes 2 HD/level of extraplanar creatures.
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: Banishes 2 HD/level of extraplanar creatures.

Creature touched Transmutation

Bear's Endurance, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, DF
  • duration1 min./level

Subject gains +4 to Con for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Con for 1 min./level.

Creature touched Transmutation

2 2
0 0
3 3
7 7
9 9
5 5
7 7
2 2
6 6

Bestow Curse

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationPermanent

As bear's endurance, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As bear's endurance, affects one subject/level.

Creature touched Necromancy

Binding

  • casting timeOne minute
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsThe components for a binding spell vary according to the version of the spell, but they always include a continuous chanting utterance read from the scroll or spellbook page containing the spell, somatic gestures, and materials appropriate to the form of binding used. These components can include such items as miniature chains of special metals, soporific herbs of the rarest sort (for slumber bindings), a bell jar of the finest crystal, and the like.
  • durationSee text (D)

-6 to an ability score

-4 on attack rolls, saves, and checks Enchantment

Black Tentacles

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level (D)

Utilizes an array of techniques to imprison a creature.
Target: One living creature
Saving: Will negates

-4 on attack rolls, saves, and checks Conjuration

Blight

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • durationInstantaneous

Tentacles grapple all within 20 ft. spread.
Target: None
Saving: None
SP: Tentacles grapple all within 20 ft. spread.

One plant Necromancy

Blindness/Deafness

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV
  • durationPermanent (D)

Withers one plant or deals 1d6/level damage to plant creature.
Target: One plant
Saving: Fortitude half

One plant Necromancy

Blink

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 round/level (D)

Makes subject blinded or deafened.
Target: One living creature
Saving: Fortitude negates
SP: Makes subject blinded or deafened.

You Transmutation

Blur

  • casting time1 standard action
  • rangeTouch

  • componentsV
  • duration1 min./level (D)

You randomly vanish and reappear for 1 round/level.
Target: You
Saving: None
SP: You randomly vanish and reappear for 1 round/level.

Creature touched Illusion

Break Enchantment

  • casting time1 minute
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Attacks miss subject 20% of the time.
Target: Creature touched
Saving: Will negates (harmless)
SP: Attacks miss subject 20% of the time.

Creature touched Abjuration

Bull's Strength

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Frees subjects from enchantments, alterations, curses, and petrification.
Target: Up to one creature per level, all within 30 ft. of each other
Saving: See text
SP: Frees subjects from enchantments, alterations, curses, and petrification.

Creature touched Transmutation

4 4
8 8
4 4
5 5
2 2
3 3
2 2
5 5
2 2

Bull's Strength, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Str for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Str for 1 min./level.

Creature touched Transmutation

Burning Hands

  • casting time1 standard action
  • range15 ft.

  • componentsV, S
  • durationInstantaneous

As bull's strength, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As bull's strength, affects one subject/level.

None Evocation

Cat's Grace

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

1d4/level fire damage (max 5d4).
Target: None
Saving: Reflex half
SP: 1d4/level fire damage (max 5d4).

Creature touched Transmutation

Cat's Grace, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level

Subject gains +4 to Dex for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Dex for 1 min./level.

Creature touched Transmutation

Cause Fear

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1d4 rounds or 1 round

see text

Creature touched Necromancy

Chain Lightning

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationInstantaneous

One creature of 5 HD or less flees for 1d4 rounds.
Target: One living creature with 5 or fewer HD
Saving: Will partial
SP: One creature of 5 HD or less flees for 1d4 rounds.

Creature touched Evocation

Charm Monster

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationOne day/level

1d6/level damage

Creature touched Enchantment

Charm Monster, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationOne day/level

Makes monster believe it is your ally.
Target: One living creature
Saving: Will negates
SP: Makes monster believe it is your ally.

Creature touched Enchantment

Charm Person

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 hour/level

As charm monster, but all within 30 ft.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: As charm monster, but all within 30 ft.

One humanoid creature Enchantment

6 6
1 1
2 2
6 6
1 1
6 6
4 4
8 8
1 1

Chill Touch

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Makes one person your friend.
Target: One humanoid creature
Saving: Will negates
SP: Makes one person your friend.

One humanoid creature Necromancy

Circle of Death

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

One touch/level deals 1d6 damage and possibly 1 Str damage.
Target: Creature or creatures touched (up to one/level)
Saving: Fortitude partial or Will negates

One humanoid creature Necromancy

Clairaudience/Clairvoyance

  • casting time10 minutes
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F/DF
  • duration1 min./level (D)

Kills 1d4/level HD of creatures.
Target: None
Saving: Fortitude negates
SP: Kills 1d4/level HD of creatures.

None Divination

Clenched Fist

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Hear or see at a distance for 1 min./level.
Target: None
Saving: None
SP: Hear or see at a distance for 1 min./level.

None Evocation

Clone

  • casting time10 minutes
  • range0 ft.

  • componentsV, S, M, F
  • durationInstantaneous

Large hand provides cover, pushes, or attacks your foes.
Target: None
Saving: None
SP: Large hand provides cover, pushes, or attacks your foes.

None Necromancy

Cloudkill

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 min./level

Duplicate awakens when original dies.
Target: None
Saving: None
SP: Duplicate awakens when original dies.

None Conjuration

Color Spray

  • casting time1 standard action
  • range15 ft.

  • componentsV, S, M
  • durationInstantaneous

see text

Kills 3 HD or less Illusion

Command Undead

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationOne day/level

Knocks unconscious, blinds, and/or stuns weak creatures.
Target: None
Saving: Will negates
SP: Knocks unconscious, blinds, and/or stuns weak creatures.

One undead creature Necromancy

Comprehend Languages

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration10 min./level

Undead creature obeys your commands.
Target: One undead creature
Saving: Will negates

One undead creature Divination

1 1
6 6
3 3
8 8
8 8
5 5
1 1
2 2
1 1

Cone of Cold

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, M/DF
  • durationInstantaneous

You understand all spoken and written languages.
Target: You
Saving: None
SP: You understand all spoken and written languages.

None Evocation

Confusion

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

1d6/level cold damage.
Target: None
Saving: Reflex half
SP: 1d6/level cold damage.

All creatures in a 15-ft. radius burst Enchantment

Contact Other Plane

  • casting time10 minutes
  • rangePersonal

  • componentsV
  • durationConcentration

Subjects behave oddly for 1 round/level.
Target: All creatures in a 15-ft. radius burst
Saving: Will negates
SP: Subjects behave oddly for 1 round/level.

You Divination

Contagion

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Lets you ask question of extraplanar entity.
Target: You
Saving: None
SP: Lets you ask question of extraplanar entity.

Living creature touched Necromancy

Contingency

  • casting timeAt least 10 minutes
  • range see text

  • componentsPersonal
  • durationV, S, M, F

One day/level (D) or until discharged

Living creature touched Evocation

Continual Flame

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Sets trigger condition for another spell.
Target: You
Saving: None
SP: Sets trigger condition for another spell.

Object touched Evocation

Control Undead

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level

Makes a permanent, heatless torch.
Target: Object touched
Saving: None
SP: Makes a permanent, heatless torch.

Object touched Necromancy

Control Water

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • duration10 min./level (D)

Undead don't attack you while under your command.
Target: Up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: Undead don't attack you while under your command.

None Transmutation

Control Weather

  • casting time10 minutes
  • range see text

  • components2 miles
  • durationV, S

4d12 hours

see text Transmutation

5 5
4 4
5 5
4 4
6 6
2 2
7 7
4 4
7 7

Create Greater Undead

  • casting time1 hour
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationInstantaneous

Changes weather in local area.
Target: None
Saving: None
SP: Changes weather in local area.

One corpse Necromancy

Create Undead

  • casting time1 hour
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationInstantaneous

Create shadows, wraiths, spectres, or devourers.
Target: One corpse
Saving: None
SP: Create shadows, wraiths, spectres, or devourers.

One corpse Necromancy

Crushing Despair

  • casting time1 standard action
  • range30 ft.

  • componentsV, S, M
  • duration1 min./level

Creates ghouls, ghasts, mummies, or mohrgs.
Target: One corpse
Saving: None
SP: Creates ghouls, ghasts, mummies, or mohrgs.

None Enchantment

Crushing Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M, F/DF
  • duration1 round/level (D)

Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Target: None
Saving: Will negates
SP: Subjects take -2 on attack rolls, damage rolls, saves, and checks.

None Evocation

Dancing Lights

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 minute (D)

Large hand provides cover, pushes, or crushes your foes.
Target: None
Saving: None
SP: Large hand provides cover, pushes, or crushes your foes.

None Evocation

Darkness

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

Creates torches or other lights.
Target: None
Saving: None
SP: Creates torches or other lights.

Object touched Evocation

Darkvision

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level

20-ft. radius of supernatural shadow.
Target: Object touched
Saving: None
SP: 20-ft. radius of supernatural shadow.

Creature touched Transmutation

Daylight

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration10 min./level (D)

See 60 ft. in total darkness.
Target: Creature touched
Saving: Will negates (harmless)
SP: See 60 ft. in total darkness.

Object touched Evocation

Daze

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round

60-ft. radius of bright light.
Target: Object touched
Saving: None
SP: 60-ft. radius of bright light.

One humanoid creature of 4 HD or less Enchantment

8 8
6 6
4 4
9 9
0 0
2 2
2 2
3 3
0 0

Daze Monster

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round

Humanoid creature of 4 HD or less loses next action.
Target: One humanoid creature of 4 HD or less
Saving: Will negates
SP: Humanoid creature of 4 HD or less loses next action.

One living creature of 6 HD or less Enchantment

Deep Slumber

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level

Living creature of 6 HD or less loses next action.
Target: One living creature of 6 HD or less
Saving: Will negates
SP: Living creature of 6 HD or less loses next action.

None Enchantment

Delayed Blast Fireball

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration5 rounds or less

see text

None Evocation

Demand

  • casting time10 minutes
  • rangeSee text

  • componentsV, S, M/DF
  • duration1 round

see text

1d6/level fire damage Enchantment

Detect Magic

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationConcentration, up to 1 min./level (D)

As sending, plus you can send suggestion.
Target: One creature
Saving: Will partial
SP: As sending, plus you can send suggestion.

None Divination

Detect Poison

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Detects spells and magic items within 60 ft.
Target: None
Saving: None
SP: Detects spells and magic items within 60 ft.

None Divination

Detect Scrying

  • casting time1 standard action
  • range40 ft.

  • componentsV, S, M
  • duration24 hours

Detects poison in one creature or small object.
Target: One creature, one object, or a 5-ft. cube
Saving: None
SP: Detects poison in one creature or small object.

None Divination

Detect Secret Doors

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationConcentration, up to 1 min./level (D)

Alerts you of magical eavesdropping.
Target: None
Saving: None
SP: Alerts you of magical eavesdropping.

None Divination

Detect Thoughts

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, F/DF
  • durationConcentration, up to 1 min./level (D)

Reveals hidden doors within 60 ft.
Target: None
Saving: None
SP: Reveals hidden doors within 60 ft.

None Divination

2 2
3 3
7 7
8 8
0 0
0 0
4 4
1 1
2 2

Detect Undead

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, M/DF
  • durationConcentration, up to 1 minute/level (D)

Allows 'listening' to surface thoughts.
Target: None
Saving: Will negates

None Divination

Dimension Door

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV
  • durationInstantaneous

Reveals undead within 60 ft.
Target: None
Saving: None
SP: Reveals undead within 60 ft.

None Conjuration

Dimensional Anchor

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 min./level

Teleports you short distance.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: Teleports you short distance.

None Abjuration

Dimensional Lock

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationOne day/level

Bars extradimensional movement.
Target: None
Saving: None
SP: Bars extradimensional movement.

None Abjuration

Discern Location

  • casting time10 minutes
  • rangeUnlimited

  • componentsV, S, DF
  • durationInstantaneous

Teleportation and interplanar travel blocked for one day/level.
Target: None
Saving: None
SP: Teleportation and interplanar travel blocked for one day/level.

One creature or object Divination

Disguise Self

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration10 min./level (D)

Reveals exact location of creature or object.
Target: One creature or object
Saving: None
SP: Reveals exact location of creature or object.

You Illusion

Disintegrate

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

Changes your appearance.
Target: You
Saving: None
SP: Changes your appearance.

None Transmutation

Dismissal

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, DF
  • durationInstantaneous

Makes one creature or object vanish.
Target: None
Saving: Fortitude partial (object)
SP: Makes one creature or object vanish.

One extraplanar creature Abjuration

Dispel Magic

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Forces a creature to return to native plane.
Target: One extraplanar creature
Saving: Will negates

One extraplanar creature Abjuration

1 1
4 4
4 4
8 8
8 8
1 1
6 6
5 5
3 3

Dispel Magic, Greater

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Cancels magical spells and effects.
Target: One spellcaster, creature, or object

One extraplanar creature Abjuration

Displacement

  • casting time1 standard action
  • rangeTouch

  • componentsV, M
  • duration1 round/level (D)

As dispel magic, but +20 on check.
Target: One spellcaster, creature, or object

One extraplanar creature Illusion

Disrupt Undead

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Attacks miss subject 50%.
Target: Creature touched
Saving: Will negates (harmless)
SP: Attacks miss subject 50%.

None Necromancy

Dominate Monster

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationOne day/level

Deals 1d6 damage to one undead.
Target: None
Saving: None
SP: Deals 1d6 damage to one undead.

One creature Enchantment

Dominate Person

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationOne day/level

As dominate person, but any creature.
Target: One creature
Saving: Will negates
SP: As dominate person, but any creature.

One humanoid Enchantment

Dream

  • casting time1 minute
  • rangeUnlimited

  • componentsV, S
  • durationSee text

Controls humanoid telepathically.
Target: One humanoid
Saving: Will negates
SP: Controls humanoid telepathically.

One living creature touched Illusion

Eagle's Splendor

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Sends message to anyone sleeping.
Target: One living creature touched
Saving: None
SP: Sends message to anyone sleeping.

Creature touched Transmutation

Eagle's Splendor, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Cha for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Cha for 1 min./level.

Creature touched Transmutation

Elemental Swarm

  • casting time10 minutes
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration10 min./level (D)

As eagle's splendor, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As eagle's splendor, affects one subject/level.

None Conjuration

6 6
3 3
0 0
9 9
5 5
5 5
2 2
6 6
9 9

Endure Elements

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration24 hours

Summons multiple elementals.
Target: None
Saving: None
SP: Summons multiple elementals.

Creature touched Abjuration

Energy Drain

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Exist comfortably in hot or cold environments.
Target: Creature touched
Saving: Will negates (harmless)
SP: Exist comfortably in hot or cold environments.

None Necromancy

Enervation

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Subject gains 2d4 negative levels.
Target: None
Saving: Fortitude partial

None Necromancy

Enlarge Person

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Subject gains 1d4 negative levels.
Target: None
Saving: None
SP: Subject gains 1d4 negative levels.

One humanoid creature Transmutation

Enlarge Person, Mass

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Humanoid creature doubles in size.
Target: One humanoid creature
Saving: Fortitude negates
SP: Humanoid creature doubles in size.

One humanoid creature Transmutation

Erase

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Enlarges several creatures.
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: Enlarges several creatures.

One scroll or two pages Transmutation

Ethereal Jaunt

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 round/level (D)

Mundane or magical writing vanishes.
Target: One scroll or two pages
Saving: See text
SP: Mundane or magical writing vanishes.

You Transmutation

Etherealness

  • casting time1 standard action
  • rangeTouch

  • components see text
  • durationV, S

1 min./level (D)

You Transmutation

Expeditious Retreat

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Travel to Ethereal Plane with companions.
Target: You and one other touched creature per three levels
Saving: None
SP: Travel to Ethereal Plane with companions.

You Transmutation

1 1
9 9
4 4
1 1
4 4
1 1
7 7
9 9
1 1

Explosive Runes

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationPermanent until discharged (D)

Your speed increases by 30 ft.
Target: You
Saving: None
SP: Your speed increases by 30 ft.

You Abjuration

Eyebite

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 round per three levels

see text

You Necromancy

Fabricate

  • casting timeSee text
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationInstantaneous

Target becomes panicked, sickened, and comatose.
Target: One living creature
Saving: Fortitude negates
SP: Target becomes panicked, sickened, and comatose.

Up to 10 cu. ft./level Transmutation

False Life

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M
  • duration1 hour/level or until discharged

see text

Up to 10 cu. ft./level Necromancy

False Vision

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level (D)

Gain 1d10 temporary hp +1/level (max +10).
Target: You
Saving: None
SP: Gain 1d10 temporary hp +1/level (max +10).

None Illusion

Fear

  • casting time1 standard action
  • range30 ft.

  • componentsV, S, M
  • duration1 round/level or 1 round

see text

None Necromancy

Feather Fall

  • casting time1 free action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationUntil landing or 1 round/level

Subjects within cone flee for 1 round/level.
Target: None
Saving: Will partial
SP: Subjects within cone flee for 1 round/level.

None Transmutation

Feeblemind

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Objects or creatures fall slowly.
Target: One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
Saving: Will negates (harmless) or Will negates (object)
SP: Objects or creatures fall slowly.

One creature Enchantment

Finger of Death

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Subject's Int and Cha drop to 1.
Target: One creature
Saving: Will negates

One creature Necromancy

3 3
6 6
5 5
2 2
5 5
4 4
1 1
5 5
7 7

Fire Shield

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration1 round/level (D)

Kills one subject.
Target: One living creature
Saving: Fortitude partial
SP: Kills one subject.

You Evocation

Fire Trap

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M
  • durationPermanent until discharged (D)

Creatures attacking you take fire damage

You Abjuration

Fireball

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Opened object deals 1d4 damage +1/level.
Target: Object touched
Saving: Reflex half

You Evocation

Flame Arrow

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration10 min./level

1d6 damage per level, 20-ft. radius.
Target: None
Saving: Reflex half
SP: 1d6 damage per level, 20-ft. radius.

You Transmutation

Flaming Sphere

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

Arrows deal +1d6 fire damage.
Target: Fifty projectiles, all of which must be in contact with each other at the time of casting
Saving: None
SP: Arrows deal +1d6 fire damage.

None Evocation

Flare

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationInstantaneous

Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Target: None
Saving: Reflex negates
SP: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

None Evocation

Flesh to Stone

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Dazzles one creature (-1 on attack rolls).
Target: None
Saving: Fortitude negates
SP: Dazzles one creature (-1 on attack rolls).

One creature Transmutation

Fly

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F/DF
  • duration1 min./level

Turns subject creature into statue.
Target: One creature
Saving: Fortitude negates
SP: Turns subject creature into statue.

Creature touched Transmutation

Floating Disk

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 hour/level

Subject flies at speed of 60 ft.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject flies at speed of 60 ft.

None Evocation

4 4
4 4
3 3
3 3
2 2
0 0
6 6
3 3
1 1

Fog Cloud

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft. level)

  • componentsV, S
  • duration10 min./level

Creates 3-ft. -diameter horizontal disk that holds 100 lb./level.
Target: None
Saving: None
SP: Creates 3-ft. -diameter horizontal disk that holds 100 lb./level.

None Conjuration

Forcecage

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration2 hours/level (D)

Fog obscures vision.
Target: None
Saving: None
SP: Fog obscures vision.

None Evocation

Forceful Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F
  • duration1 round/level (D)

Cube or cage of force imprisons all inside.
Target: None
Saving: None
SP: Cube or cage of force imprisons all inside.

None Evocation

Foresight

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S, M/DF
  • duration10 min./level

Hand pushes creatures away.
Target: None
Saving: None
SP: Hand pushes creatures away.

See text Divination

Fox's Cunning

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Sixth sense' warns of impending danger.
Target: See text
Saving: None or Will negates (harmless)
SP: Sixth sense' warns of impending danger.

Creature touched Transmutation

Fox's Cunning, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 Int for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 Int for 1 min./level.

Creature touched Transmutation

Freedom

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels) or see text

  • componentsV, S
  • durationInstantaneous

As fox's cunning, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As fox's cunning, affects one subject/level.

One creature Abjuration

Freezing Sphere

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationInstantaneous or 1 round/level

see text

One creature Evocation

Gaseous Form

  • casting time1 standard action
  • rangeTouch

  • componentsS, M/DF
  • duration2 min./level (D)

Freezes water or deals cold damage.
Target: See text
Saving: Reflex half

One creature Transmutation

2 2
7 7
6 6
9 9
2 2
6 6
9 9
6 6
3 3

Gate

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, XP
  • duration see text

Instantaneous or concentration (up to 1 round/level)

see text Conjuration

Geas/Quest

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationOne day/level or until discharged (D)

Connects two planes for travel or summoning.
Target: None
Saving: None
SP: Connects two planes for travel or summoning.

One living creature Enchantment

Geas, Lesser

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationOne day/level or until discharged (D)

As lesser geas, plus it affects any creature.
Target: One living creature
Saving: None
SP: As lesser geas, plus it affects any creature.

One living creature with 7 HD or less Enchantment

Gentle Repose

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • durationOne day/level

Commands subject of 7 HD or less.
Target: One living creature with 7 HD or less
Saving: Will negates
SP: Commands subject of 7 HD or less.

Corpse touched Necromancy

Ghost Sound

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level (D)

Preserves one corpse.
Target: Corpse touched
Saving: Will negates (object)
SP: Preserves one corpse.

None Illusion

Ghoul Touch

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1d6+2 rounds

Figment sounds.
Target: None
Saving: Will disbelief (if interacted with)
SP: Figment sounds.

Living humanoid touched Necromancy

Glitterdust

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level

Paralyzes one subject, which exudes stEnch that makes those nearby sickened.
Target: Living humanoid touched
Saving: Fortitude negates
SP: Paralyzes one subject, which exudes stEnch that makes those nearby sickened.

None Conjuration

Globe of Invulnerability

  • casting time1 standard action
  • range10 ft.

  • componentsV, S, M
  • duration1 round/level (D)

Blinds creatures, outlines invisible creatures.
Target: None
Saving: Will negates (blinding only)
SP: Blinds creatures, outlines invisible creatures.

None Abjuration

Globe of Invulnerability, Lesser

  • casting time1 standard action
  • range10 ft.

  • componentsV, S, M
  • duration1 round/level (D)

As lesser globe of invulnerability, plus 4th-level spell effects.
Target: None
Saving: None
SP: As lesser globe of invulnerability, plus 4th-level spell effects.

None Abjuration

9 9
6 6
4 4
3 3
0 0
2 2
2 2
6 6
4 4

Grasping Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Stops 1st- through 3rd-level spell effects.
Target: None
Saving: None
SP: Stops 1st- through 3rd-level spell effects.

None Evocation

Grease

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level (D)

Hand provides cover, pushes, or grapples.
Target: None
Saving: None
SP: Hand provides cover, pushes, or grapples.

One object or a 10-ft. square Conjuration

Guards and Wards

  • casting time30 minutes
  • rangeAnywhere within the area to be warded

  • componentsV, S, M, F
  • duration2 hours/level (D)

Makes 10-ft. square or one object slippery.
Target: One object or a 10-ft. square
Saving: See text
SP: Makes 10-ft. square or one object slippery.

None Abjuration

Gust of Wind

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • duration1 round

Array of magic effects protect area.
Target: None
Saving: See text
SP: Array of magic effects protect area.

None Evocation

Hallucinatory Terrain

  • casting time10 minutes
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration2 hours/level (D)

Blows away or knocks down smaller creatures.
Target: None
Saving: Fortitude negates
SP: Blows away or knocks down smaller creatures.

None Illusion

Halt Undead

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level

Makes one type of terrain appear like another (field into forest, or the like).
Target: None
Saving: Will disbelief (if interacted with)
SP: Makes one type of terrain appear like another (field into forest, or the like).

None Necromancy

Haste

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Immobilizes undead for 1 round/level.
Target: Up to three undead creatures, no two of which can be more than 30 ft. apart
Saving: Will negates (see text)
SP: Immobilizes undead for 1 round/level.

None Transmutation

Heroism

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration10 min./level

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates (harmless)
SP: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Creature touched Enchantment

Heroism, Greater

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 min./level

Gives +2 bonus on attack rolls, saves, skill checks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Gives +2 bonus on attack rolls, saves, skill checks.

Creature touched Enchantment

7 7
1 1
6 6
2 2
4 4
3 3
3 3
3 3
6 6

Hideous Laughter

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Gives +4 bonus on attack rolls, saves, skill checks

immunity to fear Enchantment

Hold Monster

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level (D)

see text

immunity to fear Enchantment

Hold Monster, Mass

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

see text

immunity to fear Enchantment

Hold Person

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

see text

immunity to fear Enchantment

Hold Person, Mass

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F/DF
  • duration1 round/level (D)

see text

immunity to fear Enchantment

Hold Portal

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV
  • duration1 min./level (D)

As hold person, but all within 30 ft.
Target: One or more humanoid creatures, no two of which can be more than 30 ft. apart
Saving: Will negates

immunity to fear Abjuration

Horrid Wilting

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

Holds door shut.
Target: One portal, up to 20 sq. ft./level
Saving: None
SP: Holds door shut.

immunity to fear Necromancy

Hypnotic Pattern

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV (Brd only), S, M
  • duration see text

Concentration + 2 rounds

immunity to fear Illusion

Hypnotism

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration2d4 rounds (D)

Fascinates (2d4 + level) HD of creatures.
Target: None
Saving: Will negates
SP: Fascinates (2d4 + level) HD of creatures.

None Enchantment

2 2
5 5
9 9
3 3
7 7
1 1
8 8
2 2
1 1

Ice Storm

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • duration1 full round

Fascinates 2d4 HD of creatures.
Target: None
Saving: Will negates
SP: Fascinates 2d4 HD of creatures.

None Evocation

Identify

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M/DF
  • durationInstantaneous

Hail deals 5d6 damage in cylinder 40 ft. across.
Target: None
Saving: None
SP: Hail deals 5d6 damage in cylinder 40 ft. across.

One touched object Divination

Illusory Script

  • casting time1 minute or longer
  • range see text

  • componentsTouch
  • durationV, S, M

One day/level (D)

One touched object Illusion

Illusory Wall

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationPermanent

Only intended reader can decipher.
Target: One touched object weighing no more than 10 lb.
Saving: Will negates

One touched object Illusion

Imprisonment

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Wall, floor, or ceiling looks real, but anything can pass through.
Target: None
Saving: Will disbelief (if interacted with)
SP: Wall, floor, or ceiling looks real, but anything can pass through.

Creature touched Abjuration

Incendiary Cloud

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 round/level

Entombs subject beneath the earth.
Target: Creature touched
Saving: Will negates

Creature touched Conjuration

Insanity

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Cloud deals 4d6 fire damage/round.
Target: None
Saving: Reflex half

Creature touched Enchantment

Instant Summons

  • casting time1 standard action
  • rangeSee text

  • componentsV, S, M
  • durationPermanent until discharged

Subject suffers continuous confusion.
Target: One living creature
Saving: Will negates
SP: Subject suffers continuous confusion.

Creature touched Conjuration

Interposing Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F
  • duration1 round/level (D)

Prepared object appears in your hand.
Target: One object weighing 10 lb. or less whose longest dimension is 6 ft. or less
Saving: None
SP: Prepared object appears in your hand.

None Evocation

4 4
1 1
3 3
4 4
9 9
8 8
7 7
7 7
5 5

Invisibility

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S, M/DF
  • duration1 min./level (D)

Hand provides cover against one opponent.
Target: None
Saving: None
SP: Hand provides cover against one opponent.

None Illusion

Invisibility, Greater

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S
  • duration1 round/level (D)

Subject is invisible for 1 min./level or until it attacks.
Target: You or a creature or object weighing no more than 100 lb./level
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: Subject is invisible for 1 min./level or until it attacks.

You or creature touched Illusion

Invisibility, Mass

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration1 min./level (D)

As invisibility, but subject can attack and stay invisible.
Target: You or creature touched
Saving: Will negates (harmless)
SP: As invisibility, but subject can attack and stay invisible.

You or creature touched Illusion

Invisibility Sphere

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S, M
  • duration1 min./level (D)

As invisibility, but affects all in range.
Target: Any number of creatures, no two of which can be more than 180 ft. apart
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: As invisibility, but affects all in range.

You or creature touched Illusion

Iron Body

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration1 min./level (D)

Makes everyone within 10 ft. invisible.
Target: You or a creature or object weighing no more than 100 lb./level
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: Makes everyone within 10 ft. invisible.

You Transmutation

Irresistible Dance

  • casting time1 standard action
  • rangeTouch

  • componentsV
  • duration1d4+1 rounds

Your body becomes living iron.
Target: You
Saving: None
SP: Your body becomes living iron.

Living creature touched Enchantment

Jump

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level (D)

Forces subject to dance.
Target: Living creature touched
Saving: None
SP: Forces subject to dance.

Creature touched Transmutation

Keen Edge

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration10 min./level

Subject gets bonus on Jump checks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gets bonus on Jump checks.

Creature touched Transmutation

Knock

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV
  • durationInstantaneous

see text

Creature touched Transmutation

2 2
4 4
7 7
3 3
8 8
8 8
1 1
3 3
2 2

Legend Lore

  • casting timeSee text
  • rangePersonal

  • componentsV, S, M, F
  • durationSee text

Opens locked or magically sealed door.
Target: One door, box, or chest with an area of up to 10 sq. ft./level
Saving: None
SP: Opens locked or magically sealed door.

You Divination

Levitate

  • casting time1 standard action
  • rangePersonal or close (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • duration1 min./level (D)

Lets you learn tales about a person, place, or thing.
Target: You
Saving: None
SP: Lets you learn tales about a person, place, or thing.

You Transmutation

Light

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

Subject moves up and down at your direction.
Target: You or one willing creature or one object (total weight up to 100 lb./level)
Saving: None
SP: Subject moves up and down at your direction.

Object touched Evocation

Lightning Bolt

  • casting time1 standard action
  • range120 ft.

  • componentsV, S, M
  • durationInstantaneous

Object shines like a torch.
Target: Object touched
Saving: None
SP: Object shines like a torch.

None Evocation

Limited Wish

  • casting time1 standard action
  • rangeSee text

  • componentsV, S, XP
  • durationSee text

Electricity deals 1d6/level damage.
Target: None
Saving: Reflex half
SP: Electricity deals 1d6/level damage.

See text Universal

Locate Creature

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration10 min./level

Alters reality-within spell limits.
Target: See text
Saving: None

See text Divination

Locate Object

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F/DF
  • duration1 min./level

Indicates direction to familiar creature.
Target: None
Saving: None
SP: Indicates direction to familiar creature.

None Divination

Mage Armor

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • duration1 hour/level (D)

Senses direction toward object (specific or type).
Target: None
Saving: None
SP: Senses direction toward object (specific or type).

Creature touched Conjuration

Mage Hand

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationConcentration

Gives subject +4 armor bonus.
Target: Creature touched
Saving: Will negates (harmless)
SP: Gives subject +4 armor bonus.

Creature touched Transmutation

6 6
2 2
0 0
3 3
7 7
4 4
2 2
1 1
0 0

Mage's Disjunction

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationInstantaneous

5-pound telekinesis.
Target: One nonmagical, unattended object weighing up to 5 lb.
Saving: None
SP: 5-pound telekinesis.

None Abjuration

Mage's Faithful Hound

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 hour/caster level or until discharged, then 1 round/caster level

see text

None Conjuration

Mage's Lucubration

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • durationInstantaneous

Phantom dog can guard, attack.
Target: None
Saving: None
SP: Phantom dog can guard, attack.

You Transmutation

Mage's Magnificent Mansion

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • duration2 hours/level (D)

Wizard only. Recalls spell of 5th level or lower.
Target: You
Saving: None
SP: Wizard only. Recalls spell of 5th level or lower.

None Conjuration

Mage's Private Sanctum

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration24 hours (D)

Door leads to extradimensional mansion.
Target: None
Saving: None
SP: Door leads to extradimensional mansion.

None Abjuration

Mage's Sword

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • duration1 round/level (D)

Prevents anyone from viewing or scrying an area for 24 hours.
Target: None
Saving: None
SP: Prevents anyone from viewing or scrying an area for 24 hours.

None Evocation

Magic Aura

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • durationOne day/level (D)

Floating magic blade strikes opponents.
Target: None
Saving: None
SP: Floating magic blade strikes opponents.

None Illusion

Magic Circle Against Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

Alters object's magic aura.
Target: One touched object weighing up to 5 lb./level
Saving: None

None Abjuration

Magic Circle Against Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.

None Abjuration

9 9
5 5
6 6
7 7
5 5
7 7
1 1
3 3
3 3

Magic Circle Against Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.

None Abjuration

Magic Circle Against Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.

None Abjuration

Magic Jar

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F
  • duration1 hour/level or until you return to your body

As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.

One creature Necromancy

Magic Missile

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Enables possession of another creature.
Target: One creature
Saving: Will negates

One creature Evocation

Magic Mouth

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationPermanent until discharged

1d4+1 damage

One creature Illusion

Magic Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Speaks once when triggered.
Target: One creature or object
Saving: Will negates (object)
SP: Speaks once when triggered.

Weapon touched Transmutation

Magic Weapon, Greater

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 hour/level

Weapon gains +1 bonus.
Target: Weapon touched
Saving: Will negates (harmless, object)
SP: Weapon gains +1 bonus.

Weapon touched Transmutation

Major Creation

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationSee text

+1/four levels (max +5).
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Saving: Will negates (harmless, object)
SP: +1/four levels (max +5).

None Conjuration

Major Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationConcentration + 3 rounds

As minor creation, plus stone and metal.
Target: None
Saving: None
SP: As minor creation, plus stone and metal.

None Illusion

3 3
3 3
5 5
1 1
2 2
1 1
3 3
5 5
3 3

Maze

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationSee text

As silent image, plus sound, smell and thermal effects.
Target: None
Saving: Will disbelief (if interacted with)
SP: As silent image, plus sound, smell and thermal effects.

One creature Conjuration

Mending

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Traps subject in extradimensional maze.
Target: One creature
Saving: None
SP: Traps subject in extradimensional maze.

One object of up to 1 lb. Transmutation

Message

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, F
  • duration10 min./level

Makes minor repairs on an object.
Target: One object of up to 1 lb.
Saving: Will negates (harmless, object)
SP: Makes minor repairs on an object.

One creature/level Transmutation

Meteor Swarm

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S
  • durationInstantaneous

Whispered conversation at distance.
Target: One creature/level
Saving: None
SP: Whispered conversation at distance.

None Evocation

Mind Blank

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration24 hours

Four exploding spheres each deal 6d6 fire damage.
Target: None
Saving: None or Reflex half

None Abjuration

Mind Fog

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration30 minutes and 2d6 rounds

see text

None Enchantment

Minor Creation

  • casting time1 minute
  • range0 ft.

  • componentsV, S, M
  • duration1 hour/level (D)

Subjects in fog get -10 to Wis and Will checks.
Target: None
Saving: Will negates
SP: Subjects in fog get -10 to Wis and Will checks.

None Conjuration

Minor Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationConcentration +2 rounds

Creates one cloth or wood object.
Target: None
Saving: None
SP: Creates one cloth or wood object.

None Illusion

Mirage Arcana

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S
  • durationConcentration +1 hour/level (D)

As silent image, plus some sound.
Target: None
Saving: Will disbelief (if interacted with)
SP: As silent image, plus some sound.

None Illusion

8 8
0 0
0 0
9 9
8 8
5 5
4 4
2 2
5 5

Mirror Image

  • casting time1 standard action
  • rangePersonal

  • components see text
  • durationV, S

1 min./level (D)

None Illusion

Misdirection

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 hour/level

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Target: You
Saving: None
SP: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

None Illusion

Mislead

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsS
  • duration1 round/level (D) and concentration + 3 rounds

see text

None Illusion

Mnemonic Enhancer

  • casting time10 minutes
  • rangePersonal

  • componentsV, S, M, F
  • durationInstantaneous

Turns you invisible and creates illusory double.
Target: You/one illusory double
Saving: None or Will disbelief (if interacted with)

None Transmutation

Moment of Prescience

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 hour/level or until discharged

Wizard only. Prepares extra spells or retains one just cast.
Target: You
Saving: None
SP: Wizard only. Prepares extra spells or retains one just cast.

You Divination

Mount

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration2 hours/level (D)

You gain insight bonus on single attack roll, check, or save.
Target: You
Saving: None
SP: You gain insight bonus on single attack roll, check, or save.

None Conjuration

Move Earth

  • casting timeSee text
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Summons riding horse for 2 hours/level.
Target: None
Saving: None
SP: Summons riding horse for 2 hours/level.

None Transmutation

Nightmare

  • casting time10 minutes
  • rangeUnlimited

  • componentsV, S
  • durationInstantaneous

Digs trenches and build hills.
Target: None
Saving: None
SP: Digs trenches and build hills.

One living creature Illusion

Nondetection

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level

Sends vision dealing 1d10 damage, fatigue.
Target: One living creature
Saving: Will negates

One living creature Abjuration

2 2
2 2
6 6
4 4
8 8
1 1
6 6
5 5
3 3

Obscure Object

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration8 hours (D)

Hides subject from divination, scrying.
Target: Creature or object touched
Saving: Will negates (harmless, object)
SP: Hides subject from divination, scrying.

One living creature Abjuration

Obscuring Mist

  • casting time1 standard action
  • range20 ft.

  • componentsV, S
  • duration1 min./level

Masks object against scrying.
Target: One object touched of up to 100 lb./level
Saving: Will negates (object)
SP: Masks object against scrying.

None Conjuration

Open/Close

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • durationInstantaneous

Fog surrounds you.
Target: None
Saving: None
SP: Fog surrounds you.

None Transmutation

Overland Flight

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 hour/level

Opens or closes small or light things.
Target: Object weighing up to 30 lb. or portal that can be opened or closed
Saving: Will negates (object)
SP: Opens or closes small or light things.

You Transmutation

Owl's Wisdom

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

You fly at a speed of 40 ft. and can hustle over long distances.
Target: You
Saving: Will negates (harmless)
SP: You fly at a speed of 40 ft. and can hustle over long distances.

Creature touched Transmutation

Owl's Wisdom, Mass

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Wis for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Wis for 1 min./level.

Creature touched Transmutation

Passwall

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level (D)

As owl's wisdom, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As owl's wisdom, affects one subject/level.

None Transmutation

Permanency

  • casting time2 rounds
  • rangeSee text

  • componentsV, S, XP
  • durationPermanent

see text

None Universal

Permanent Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationPermanent (D)

Makes certain spells permanent.
Target: See text
Saving: None
SP: Makes certain spells permanent.

None Illusion

2 2
1 1
0 0
5 5
2 2
6 6
5 5
5 5
6 6

Persistent Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • duration1 min./level (D)

Includes sight, sound, and smell.
Target: None
Saving: Will disbelief (if interacted with)
SP: Includes sight, sound, and smell.

None Illusion

Phantasmal Killer

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

As major image, but no concentration required.
Target: None
Saving: Will disbelief (if interacted with)
SP: As major image, but no concentration required.

One living creature Illusion

Phantom Steed

  • casting time10 minutes
  • range0 ft.

  • componentsV, S
  • duration1 hour/level (D)

Fearsome illusion kills subject or deals 3d6 damage.
Target: One living creature
Saving: Will disbelief (if interacted with), then Fortitude partial

One living creature Conjuration

Phantom Trap

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent (D)

Magic horse appears for 1 hour/level.
Target: None
Saving: None
SP: Magic horse appears for 1 hour/level.

Object touched Illusion

Phase Door

  • casting time1 standard action
  • range0 ft.

  • componentsV
  • durationOne usage per two levels

Makes item seem trapped.
Target: Object touched
Saving: None
SP: Makes item seem trapped.

None Conjuration

Planar Binding

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • components see text
  • durationV, S

Instantaneous

None Conjuration

Planar Binding, Greater

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • components see text
  • durationV, S

Instantaneous

None Conjuration

Planar Binding, Lesser

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • components see text
  • durationV, S

Instantaneous

None Conjuration

Plane Shift

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • durationInstantaneous

Traps extraplanar creature of 6 HD or less until it performs a task.
Target: One elemental or outsider with 6 HD or less
Saving: Will negates
SP: Traps extraplanar creature of 6 HD or less until it performs a task.

None Conjuration

5 5
4 4
3 3
2 2
7 7
6 6
8 8
5 5
7 7

Polar Ray

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • durationInstantaneous

As many as eight subjects travel to another plane.
Target: Creature touched, or up to eight willing creatures joining hands
Saving: Will negates
SP: As many as eight subjects travel to another plane.

None Evocation

Polymorph

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level (D)

Ranged touch attack deals 1d6/level cold damage.
Target: None
Saving: None
SP: Ranged touch attack deals 1d6/level cold damage.

Willing living creature touched Transmutation

Polymorph Any Object

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • durationSee text

Gives one willing subject a new form.
Target: Willing living creature touched
Saving: None
SP: Gives one willing subject a new form.

Willing living creature touched Transmutation

Power Word Blind

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationSee text

Changes any subject into anything else.
Target: One creature, or one nonmagical object of up to 100 cu. ft./level
Saving: Fortitude negates (object)

Willing living creature touched Enchantment

Power Word Kill

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationInstantaneous

Blinds creature with 200 hp or less.
Target: One creature with 200 hp or less
Saving: None
SP: Blinds creature with 200 hp or less.

Willing living creature touched Enchantment

Power Word Stun

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationSee text

Kills one creature with 100 hp or less.
Target: One living creature with 100 hp or less
Saving: None
SP: Kills one creature with 100 hp or less.

One creature with 150 hp or less Enchantment

Prestidigitation

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • duration1 hour

Stuns creature with 150 hp or less.
Target: One creature with 150 hp or less
Saving: None
SP: Stuns creature with 150 hp or less.

See text Universal

Prismatic Sphere

  • casting time1 standard action
  • range10 ft.

  • componentsV
  • duration10 min./level (D)

Performs minor tricks.
Target: See text
Saving: See text
SP: Performs minor tricks.

None Abjuration

Prismatic Spray

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationInstantaneous

As prismatic wall, but surrounds on all sides.
Target: None
Saving: See text
SP: As prismatic wall, but surrounds on all sides.

None Evocation

8 8
4 4
8 8
7 7
9 9
8 8
0 0
9 9
7 7

Prismatic Wall

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration10 min./level (D)

Rays hit subjects with variety of effects.
Target: None
Saving: See text
SP: Rays hit subjects with variety of effects.

None Abjuration

Programmed Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationPermanent until triggered, then 1 round/level

Wall's colors have array of effects.
Target: None
Saving: See text
SP: Wall's colors have array of effects.

None Illusion

Project Image

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level (D)

As major image, plus triggered by event.
Target: None
Saving: Will disbelief (if interacted with)
SP: As major image, plus triggered by event.

None Illusion

Protection from Arrows

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • duration1 hour/level or until discharged

Illusory double can talk and cast spells.
Target: None
Saving: Will disbelief (if interacted with)
SP: Illusory double can talk and cast spells.

Creature touched Abjuration

Protection from Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

Subject immune to most ranged attacks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject immune to most ranged attacks.

Creature touched Abjuration

Protection from Energy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level or until discharged

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Creature touched Abjuration

Protection from Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

Absorb 12 points/level of damage from one kind of energy.
Target: Creature touched
Saving: Fortitude negates (harmless)
SP: Absorb 12 points/level of damage from one kind of energy.

Creature touched Abjuration

Protection from Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Creature touched Abjuration

Protection from Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Creature touched Abjuration

8 8
6 6
7 7
2 2
1 1
3 3
1 1
1 1
1 1

Protection from Spells

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M, F
  • duration10 min./level

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Creature touched Abjuration

Prying Eyes

  • casting time1 minute
  • rangeOne mile

  • componentsV, S, M
  • duration1 hour/level

see text (D)

Creature touched Divination

Prying Eyes, Greater

  • casting time1 minute
  • rangeOne mile

  • componentsV, S, M
  • duration1 hour/level

see text (D)

Creature touched Divination

Pyrotechnics

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M
  • duration1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud

see text

Creature touched Transmutation

Rage

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationConcentration + 1 round/level (D)

Turns fire into blinding light or choking smoke.
Target: One fire source, up to a 20-ft. cube
Saving: Will negates or Fortitude negates

Creature touched Enchantment

Rainbow Pattern

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV (Brd only), S, M, F
  • duration see text

Concentration +1 round/level (D)

Creature touched Illusion

Ray of Enfeeblement

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration1 min./level

Lights fascinate 24 HD of creatures.
Target: None
Saving: Will negates
SP: Lights fascinate 24 HD of creatures.

None Necromancy

Ray of Exhaustion

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level

Ray deals 1d6 +1 per two levels Str damage.
Target: None
Saving: None
SP: Ray deals 1d6 +1 per two levels Str damage.

None Necromancy

Ray of Frost

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Ray makes subject exhausted.
Target: None
Saving: Fortitude partial

None Evocation

8 8
5 5
8 8
2 2
3 3
4 4
1 1
3 3
0 0

Read Magic

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, F
  • duration10 min./level

Ray deals 1d3 cold damage.
Target: None
Saving: None
SP: Ray deals 1d3 cold damage.

You Divination

Reduce Person

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Read scrolls and spellbooks.
Target: You
Saving: None
SP: Read scrolls and spellbooks.

One humanoid creature Transmutation

Reduce Person, Mass

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Humanoid creature halves in size.
Target: One humanoid creature
Saving: Fortitude negates
SP: Humanoid creature halves in size.

One humanoid creature Transmutation

Refuge

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent until discharged

Reduces several creatures.
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: Reduces several creatures.

Object touched Conjuration

Remove Curse

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Alters item to transport its possessor to you.
Target: Object touched
Saving: None
SP: Alters item to transport its possessor to you.

Creature or item touched Abjuration

Repulsion

  • casting time1 standard action
  • rangeUp to 10 ft./level

  • componentsV, S, F/DF
  • duration1 round/level (D)

Frees object or person from curse.
Target: Creature or item touched
Saving: Will negates (harmless)
SP: Frees object or person from curse.

None Abjuration

Resilient Sphere

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Creatures can't approach you.
Target: None
Saving: Will negates
SP: Creatures can't approach you.

None Evocation

Resistance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 minute

Force globe protects but traps one subject.
Target: None
Saving: Reflex negates
SP: Force globe protects but traps one subject.

Creature touched Abjuration

Resist Energy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level

Subject gains +1 on saving throws.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +1 on saving throws.

Creature touched Abjuration

0 0
1 1
4 4
9 9
4 4
6 6
4 4
0 0
2 2

Reverse Gravity

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level (D)

Ignores first 10 (or more) points of damage/attack from specified energy type.
Target: Creature touched
Saving: Fortitude negates (harmless)
SP: Ignores first 10 (or more) points of damage/attack from specified energy type.

None Transmutation

Rope Trick

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level (D)

Objects and creatures fall upward.
Target: None
Saving: None

None Transmutation

Scare

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level or 1 round

see text for cause fear

None Necromancy

Scintillating Pattern

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • durationConcentration + 2 rounds

Panics creatures of less than 6 HD.
Target: One living creature per three levels, no two of which can be more than 30 ft. apart
Saving: Will partial
SP: Panics creatures of less than 6 HD.

None Illusion

Scorching Ray

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • durationInstantaneous

Twisting colors confuse, stun, or render unconscious.
Target: None
Saving: None
SP: Twisting colors confuse, stun, or render unconscious.

None Evocation

Screen

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration24 hours

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Target: None
Saving: None
SP: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

None Illusion

Scrying

  • casting time1 hour
  • rangeSee text

  • componentsV, S, M/DF, F
  • duration1 min./level

Illusion hides area from vision, scrying.
Target: None
Saving: None or Will disbelief (if interacted with)

None Divination

Scrying, Greater

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • duration1 hour/level

Spies on subject from a distance.
Target: None
Saving: Will negates
SP: Spies on subject from a distance.

None Divination

Secret Chest

  • casting time10 minutes
  • rangeSee text

  • componentsV, S, F
  • durationSixty days or until discharged

As scrying, but faster and longer.
Target: None
Saving: Will negates
SP: As scrying, but faster and longer.

None Conjuration

7 7
2 2
2 2
8 8
2 2
8 8
4 4
7 7
5 5

Secret Page

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Hides expensive chest on Ethereal Plane

None Transmutation

Secure Shelter

  • casting time10 minutes
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M, F
  • duration see text

2 hours/level (D)

None Conjuration

See Invisibility

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M
  • duration10 min./level (D)

Creates sturdy cottage.
Target: None
Saving: None
SP: Creates sturdy cottage.

You Divination

Seeming

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S
  • duration12 hours (D)

Reveals invisible creatures or objects.
Target: You
Saving: None
SP: Reveals invisible creatures or objects.

You Illusion

Sending

  • casting time10 minutes
  • rangeSee text

  • componentsV, S, M/DF
  • duration1 round

see text

You Evocation

Sepia Snake Sigil

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M
  • durationPermanent or until discharged

until released or 1d4 days + one day/level

see text Conjuration

Sequester

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationOne day/level (D)

Creates text symbol that immobilizes reader.
Target: One touched book or written work
Saving: Reflex negates
SP: Creates text symbol that immobilizes reader.

see text Abjuration

Shades

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

Subject is invisible to sight and scrying

see text Illusion

Shadow Conjuration

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

As shadow conjuration, but up to 8th level and 80% real.
Target: None
Saving: Will disbelief (if interacted with)

varies Illusion

3 3
4 4
2 2
5 5
5 5
3 3
7 7
9 9
4 4

Shadow Conjuration, Greater

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

Mimics conjuration below 4th level, but only 20% real.
Target: None
Saving: Will disbelief (if interacted with)

varies Illusion

Shadow Evocation

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

As shadow conjuration, but up to 6th level and 60% real.
Target: None
Saving: Will disbelief (if interacted with)

varies Illusion

Shadow Evocation, Greater

  • casting time1 standard action
  • rangeSee text

  • componentsV, S
  • durationSee text

Mimics evocation below 5th level, but only 20% real.
Target: None
Saving: Will disbelief (if interacted with)
SP: Mimics evocation below 5th level, but only 20% real.

None Illusion

Shadow Walk

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 hour/level (D)

As shadow evocation, but up to 7th level and 60% real.
Target: None
Saving: Will disbelief (if interacted with)
SP: As shadow evocation, but up to 7th level and 60% real.

Up to one touched creature/level Illusion

Shapechange

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, F
  • duration10 min./level (D)

Step into shadow to travel rapidly.
Target: Up to one touched creature/level
Saving: Will negates
SP: Step into shadow to travel rapidly.

You Transmutation

Shatter

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • durationInstantaneous

Transforms you into any creature, and change forms once per round.
Target: You
Saving: None
SP: Transforms you into any creature, and change forms once per round.

5-ft. -radius spread Evocation

Shield

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Sonic vibration damages objects or crystalline creatures.
Target: 5-ft. -radius spread

5-ft. -radius spread Abjuration

Shocking Grasp

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Invisible disc gives +4 to AC, blocks magic missiles.
Target: You
Saving: None
SP: Invisible disc gives +4 to AC, blocks magic missiles.

Creature or object touched Evocation

Shout

  • casting time1 standard action
  • range30 ft.

  • componentsV
  • durationInstantaneous

Touch delivers 1d6/level electricity damage (max 5d6).
Target: Creature or object touched
Saving: None
SP: Touch delivers 1d6/level electricity damage (max 5d6).

None Evocation

7 7
5 5
8 8
6 6
9 9
2 2
1 1
1 1
4 4

Shout, Greater

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, F
  • durationInstantaneous

Deafens all within cone and deals 5d6 sonic damage.
Target: None
Saving: Fortitude partial or Reflex negates (object)

None Evocation

Shrink Item

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationOne day/level

see text

None Transmutation

Silent Image

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, F
  • durationConcentration

Object shrinks to one-sixteenth size.
Target: One touched object of up to 2 cu. ft./level
Saving: Will negates (object)
SP: Object shrinks to one-sixteenth size.

None Illusion

Simulacrum

  • casting time12 hours
  • range0 ft.

  • componentsV, S, M, XP
  • durationInstantaneous

Creates minor illusion of your design.
Target: None
Saving: Will disbelief (if interacted with)
SP: Creates minor illusion of your design.

None Illusion

Sleep

  • casting time1 round
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 min./level

Creates partially real double of a creature.
Target: None
Saving: None
SP: Creates partially real double of a creature.

None Enchantment

Sleet Storm

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

Puts 4 HD of creatures into magical slumber.
Target: None
Saving: Will negates
SP: Puts 4 HD of creatures into magical slumber.

None Conjuration

Slow

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round/level

Hampers vision and movement.
Target: None
Saving: None
SP: Hampers vision and movement.

None Transmutation

Solid Fog

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft. level)

  • componentsV, S, M
  • duration1 min./level

One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.

None Conjuration

Soul Bind

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F
  • durationPermanent

Blocks vision and slows movement.
Target: None
Saving: None
SP: Blocks vision and slows movement.

Corpse Necromancy

8 8
3 3
1 1
7 7
1 1
3 3
3 3
4 4
9 9

Spectral Hand

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • duration1 min./level (D)

Traps newly dead soul to prevent resurrection.
Target: Corpse
Saving: Will negates
SP: Traps newly dead soul to prevent resurrection.

None Necromancy

Spell Turning

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • durationUntil expended or 10 min./level

Creates disembodied glowing hand to deliver touch attacks.
Target: None
Saving: None
SP: Creates disembodied glowing hand to deliver touch attacks.

You Abjuration

Spider Climb

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration10 min./level

Reflect 1d4+6 spell levels back at caster.
Target: You
Saving: None
SP: Reflect 1d4+6 spell levels back at caster.

Creature touched Transmutation

Statue

  • casting time1 round
  • rangeTouch

  • componentsV, S, M
  • duration1 hour/level (D)

Grants ability to walk on walls and ceilings.
Target: Creature touched
Saving: Will negates (harmless)
SP: Grants ability to walk on walls and ceilings.

Creature touched Transmutation

Stinking Cloud

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 round/level

Subject can become a statue at will.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject can become a statue at will.

None Conjuration

Stone Shape

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • durationInstantaneous

Nauseating vapors, 1 round/level.
Target: None
Saving: Fortitude negates

None Transmutation

Stoneskin

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration10 min./level or until discharged

Sculpts stone into any shape.
Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
Saving: None
SP: Sculpts stone into any shape.

Creature touched Abjuration

Stone to Flesh

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Ignore 10 points of damage per attack.
Target: Creature touched
Saving: Will negates (harmless)
SP: Ignore 10 points of damage per attack.

Creature touched Transmutation

Suggestion

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, M
  • duration1 hour/level or until completed

Restores petrified creature.
Target: One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long
Saving: Fortitude negates (object)

Creature touched Enchantment

2 2
7 7
2 2
7 7
3 3
4 4
4 4
6 6
3 3

Suggestion, Mass

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, M
  • duration1 hour/level or until completed

Compels subject to follow stated course of action.
Target: One living creature
Saving: Will negates
SP: Compels subject to follow stated course of action.

Creature touched Enchantment

Summon Monster I

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

As suggestion, plus one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: As suggestion, plus one subject/level.

None Conjuration

Summon Monster II

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster III

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster IV

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster V

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster VI

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster VII

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Monster VIII

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

6 6
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8

Summon Monster IX

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Summon Swarm

  • casting time1 round
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M/DF
  • durationConcentration + 2 rounds

Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.

None Conjuration

Sunburst

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

Summons swarm of bats, rats, or spiders.
Target: None
Saving: None
SP: Summons swarm of bats, rats, or spiders.

None Evocation

Symbol of Death

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Necromancy

Symbol of Fear

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Necromancy

Symbol of Insanity

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Enchantment

Symbol of Pain

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Necromancy

Symbol of Persuasion

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Enchantment

Symbol of Sleep

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Enchantment

9 9
2 2
8 8
8 8
6 6
8 8
5 5
6 6
5 5

Symbol of Stunning

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Enchantment

Symbol of Weakness

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

None Necromancy

Sympathy

  • casting time1 hour
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration2 hours/level (D)

Triggered rune weakens nearby creatures.
Target: None
Saving: Fortitude negates
SP: Triggered rune weakens nearby creatures.

None Enchantment

Telekinesis

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S
  • durationConcentration (up to 1 round/level) or instantaneous

see text

None Transmutation

Telekinetic Sphere

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 min./level (D)

Moves object, attacks creature, or hurls object or creature.
Target: See text
Saving: Will negates (object) or None

None Evocation

Telepathic Bond

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration10 min./level (D)

As resilient sphere, but you move sphere telekinetically.
Target: None
Saving: Reflex negates (object)
SP: As resilient sphere, but you move sphere telekinetically.

None Divination

Teleport

  • casting time1 standard action
  • rangePersonal and touch

  • componentsV
  • durationInstantaneous

Link lets allies communicate.
Target: You plus one willing creature per three levels, no two of which can be more than 30 ft. apart
Saving: None
SP: Link lets allies communicate.

None Conjuration

Teleport Object

  • casting time1 standard action
  • rangeTouch

  • componentsV
  • durationInstantaneous

Instantly transports you as far as 100 miles/level.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: Instantly transports you as far as 100 miles/level.

None Conjuration

Teleport, Greater

  • casting time1 standard action
  • rangePersonal and touch

  • componentsV
  • durationInstantaneous

As teleport, but affects a touched object.
Target: One touched object of up to 50 lb./level and 3 cu. ft./level
Saving: Will negates (object)
SP: As teleport, but affects a touched object.

None Conjuration

7 7
7 7
8 8
5 5
8 8
5 5
5 5
7 7
7 7

Teleportation Circle

  • casting time10 minutes
  • range0 ft.

  • componentsV, M
  • duration10 min./level (D)

As teleport, but no range limit and no off-target arrival.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: As teleport, but no range limit and no off-target arrival.

None Conjuration

Temporal Stasis

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Circle teleports any creature inside to designated spot.
Target: None
Saving: None
SP: Circle teleports any creature inside to designated spot.

Creature touched Transmutation

Time Stop

  • casting time1 standard action
  • rangePersonal

  • componentsV
  • duration1d4+1 rounds (apparent time)

see text

Creature touched Transmutation

Tiny Hut

  • casting time1 standard action
  • range20 ft.

  • componentsV, S, M
  • duration2 hours/level (D)

You act freely for 1d4+1 rounds.
Target: You
Saving: None
SP: You act freely for 1d4+1 rounds.

None Evocation

Tongues

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level

Creates shelter for ten creatures.
Target: None
Saving: None
SP: Creates shelter for ten creatures.

Creature touched Divination

Touch of Fatigue

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 round/level

Speak any language.
Target: Creature touched
Saving: Will negates (harmless)
SP: Speak any language.

Creature touched Necromancy

Touch of Idiocy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration10 min./level

Touch attack fatigues target.
Target: Creature touched
Saving: Fortitude negates
SP: Touch attack fatigues target.

Living creature touched Enchantment

Transformation

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M
  • duration1 round/level

Subject takes 1d6 points of Int, Wis, and Cha damage.
Target: Living creature touched
Saving: No
SP: Subject takes 1d6 points of Int, Wis, and Cha damage.

You Transmutation

Transmute Mud to Rock

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationPermanent

You gain combat bonuses.
Target: You
Saving: None
SP: You gain combat bonuses.

None Transmutation

9 9
8 8
9 9
3 3
3 3
0 0
2 2
6 6
5 5

Transmute Rock to Mud

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationPermanent

see text

None Transmutation

Trap the Soul

  • casting time1 standard action or see text
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M, (F)
  • duration see text

Permanent

see text Conjuration

True Seeing

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

Imprisons subject within gem.
Target: One creature
Saving: See text
SP: Imprisons subject within gem.

Creature touched Divination

True Strike

  • casting time1 standard action
  • rangePersonal

  • componentsV, F
  • durationSee text

Lets you see all things as they really are.
Target: Creature touched
Saving: Will negates (harmless)
SP: Lets you see all things as they really are.

You Divination

Undeath to Death

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

+20 on your next attack roll.
Target: You
Saving: None
SP: +20 on your next attack roll.

None Necromancy

Unseen Servant

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 hour/level

Destroys 1d4/level HD of undead (max 20d4).
Target: None
Saving: Will negates
SP: Destroys 1d4/level HD of undead (max 20d4).

None Conjuration

Vampiric Touch

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous/1 hour

see text

None Necromancy

Veil

  • casting time1 standard action
  • rangeLong (400 ft. + 40 ft./level)

  • componentsV, S
  • durationConcentration + 1 hour/level (D)

Touch deals 1d6/two levels damage

None Illusion

Ventriloquism

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, F
  • duration1 min./level (D)

Changes appearance of group of creatures.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates

None Illusion

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Vision

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M, XP
  • durationSee text

Throws voice for 1 min./level.
Target: None
Saving: Will disbelief (if interacted with)
SP: Throws voice for 1 min./level.

You Divination

Wail of the Banshee

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV
  • durationInstantaneous

As legend lore, but quicker and strenuous.
Target: You
Saving: None
SP: As legend lore, but quicker and strenuous.

None Necromancy

Wall of Fire

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationConcentration + 1 round/level

Kills one creature/level.
Target: None
Saving: Fortitude negates
SP: Kills one creature/level.

None Evocation

Wall of Force

  • casting time1 standard action
  • rangeClose (25 ft. + 5 ft./2 levels)

  • componentsV, S, M
  • duration1 round /level (D)

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Target: None
Saving: None
SP: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

None Evocation

Wall of Ice

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration1 min./level

Wall is immune to damage.
Target: None
Saving: None
SP: Wall is immune to damage.

None Evocation

Wall of Iron

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • durationInstantaneous

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Target: None
Saving: Reflex negates

None Conjuration

Wall of Stone

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • durationInstantaneous

30 hp/four levels

None Conjuration

Water Breathing

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration2 hours/level

see text

None Transmutation

Waves of Exhaustion

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationInstantaneous

Subjects can breathe underwater.
Target: Living creatures touched
Saving: Will negates (harmless)
SP: Subjects can breathe underwater.

None Necromancy

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Waves of Fatigue

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • durationInstantaneous

Several targets become exhausted.
Target: None
Saving: No
SP: Several targets become exhausted.

None Necromancy

Web

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M
  • duration10 min./level (D)

Several targets become fatigued.
Target: None
Saving: No
SP: Several targets become fatigued.

None Conjuration

Weird

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S
  • durationInstantaneous

Fills 20-ft. -radius spread with sticky spiderwebs.
Target: None
Saving: Reflex negates

None Illusion

Whispering Wind

  • casting time1 standard action
  • range1 mile/level

  • componentsV, S
  • durationNo more than 1 hour/level or until discharged (destination is reached)

As phantasmal killer, but affects all within 30 ft.
Target: Any number of creatures, no two of which can be more than 30 ft. apart
Saving: Will disbelief (if interacted with), then Fortitude partial

None Transmutation

Wind Wall

  • casting time1 standard action
  • rangeMedium (100 ft. + 10 ft./level)

  • componentsV, S, M/DF
  • duration1 round/level

Sends a short message 1 mile/level.
Target: None
Saving: None
SP: Sends a short message 1 mile/level.

None Evocation

Wish

  • casting time1 standard action
  • rangeSee text

  • componentsV, XP
  • durationSee text

Deflects arrows, smaller creatures, and gases.
Target: None
Saving: None

None Universal

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