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level

  • casting timetime
  • rangerange

  • componentscomponents
  • durationduration

classes

text/0 school

0

  • casting timeAction
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Bard, Druid, Sorcerer, Wizard

text/0 T

1 foot of stone, metal, or wood

text/0 or a thin sheet of lead blocks the spell.

2

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a tiny strip of white cloth)
  • duration8 hours

Artificer, Cleric, Paladin

text/0 A

1

  • casting time1 minute
  • range30 feet

  • componentsV, S, M (a tiny bell and a piece of fine silver wire)
  • duration8 hours

Artificer, Ranger, Wizard, Fighter (Eldritch Knight)

text/0 A

2

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 hour

Artificer, Sorcerer, Wizard

text/0 T

1

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a morsel of food)
  • duration24 hours

Bard, Cleric (Nature), Druid, Ranger

text/0 EN

2

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a morsel of food)
  • duration24 hours

Bard, Druid, Ranger

text/0 EN

8

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 24 hours

Druid

text/0 T

name name
Message Message
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence
Aid Aid
Alarm Alarm
Alter Self Alter Self
Animal Friendship Animal Friendship
Animal Messenger Animal Messenger
Animal Shapes Animal Shapes

3

  • casting time1 minute
  • range10 feet

  • componentsV, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
  • durationInstantaneous

Cleric, Cleric (Death), Paladin (Oathbreaker), Wizard

text/0 N

5

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Artificer, Bard, Sorcerer, Wizard

text/0 T

5

  • casting time1 action
  • rangeSelf (10-foot radius)

  • componentsV, S
  • durationConcentration, up to 1 hour

Cleric (Death), Druid

text/0 A

8

  • casting time1 action
  • rangeSelf (10-foot-radius sphere)

  • componentsV, S M (a pinch of powdered iron or iron filings)
  • durationConcentration, up to 1 hour

Cleric, Wizard

text/0 A

8

  • casting time1 hour
  • range60 feet

  • componentsV, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect)
  • duration10 days

Druid, Wizard, Rogue (Arcane Trickster)

text/0 EN

4

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a bit of bat fur)
  • durationConcentration, up to 1 hour

Artificer, Cleric (Arcana), Cleric (Knowledge), Wizard

text/0 D

6

  • casting time1 action
  • range500 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

Sorcerer, Warlock, Wizard

text/0 C

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (gold dust worth at least 25 gp, which the spell consumes)
  • durationUntil dispelled

Artificer, Wizard, Fighter (Eldritch Knight)

text/0 A

1

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a cup of water)
  • duration1 hour

Warlock

text/0 A

Animate Dead Animate Dead
Animate Objects Animate Objects
Antilife Shell Antilife Shell
Antimagic Field Antimagic Field
Antipathy/Sympathy Antipathy/Sympathy
Arcane Eye Arcane Eye
Arcane Gate Arcane Gate
Arcane Lock Arcane Lock
Armor of Agathys Armor of Agathys

1

  • casting time1 action
  • rangeSelf (10-foot radius)

  • componentsV, S
  • durationInstantaneous

Warlock

text/0 C

9

  • casting time1 hour
  • range10 feet

  • componentsV, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)
  • durationSpecial

Cleric, Warlock, Wizard

text/0 N

2

  • casting time1 minute
  • rangeSelf

  • componentsV, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp)
  • durationInstantaneous

Cleric, Cleric (Knowledge)

text/0 D

4

  • casting time1 action
  • rangeSelf (30-foot radius)

  • componentsV
  • durationConcentration, up to 10 minutes

Paladin, Warlock (Undying)

text/0 A

4

  • casting time1 action
  • rangeSelf (30-foot radius)

  • componentsV
  • durationConcentration, up to 10 minutes

Paladin

text/0 A

3

  • casting time1 action
  • rangeSelf (30-foot radius)

  • componentsV
  • durationConcentration, up to 1 minute

Paladin, Paladin (Crown)

text/0 EV

5

  • casting time8 hours
  • rangeTouch

  • componentsV, S, M (an agate worth at least 1,000 gp, which the spell consumes)
  • durationInstantaneous

Bard, Druid

text/0 T

1

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a drop of blood)
  • durationConcentration, up to 1 minute

Bard, Cleric, Paladin (Vengeance)

text/0 EN

5

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Paladin

text/0 A

Arms of Hadar Arms of Hadar
Astral Projection Astral Projection
Augury Augury
Aura of Life Aura of Life
Aura of Purity Aura of Purity
Aura of Vitality Aura of Vitality
Awaken Awaken
Bane Bane
Banishing Smite Banishing Smite

4

  • casting time1 action
  • range60 feet

  • componentsV, S, M (an item distasteful to the target)
  • durationConcentration, up to 1 minute

Cleric, Paladin, Paladin (Crown), Paladin (Vengeance), Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight)

text/0 A

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a handful of oak bark)
  • durationConcentration, up to 1 hour

Cleric (Nature), Druid, Druid (Forest), Ranger

text/0 T

3

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Cleric, Cleric (Life), Paladin (Devotion)

text/0 A

2

  • casting time1 action
  • rangeTouch

  • componentsS
  • durationConcentration, up to 1 hour

Druid, Ranger

text/0 D

3

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard, Cleric, Paladin (Oathbreaker), Wizard

text/0 N

5

  • casting time1 action
  • range120 feet

  • componentsV, S, M (an eggshell and a snakeskin glove)
  • durationConcentration, up to 1 minute

Artificer, Wizard

text/0 EV

6

  • casting time1 action
  • range90 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

Cleric

text/0 EV

0

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 round

Bard, Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

text/0 A

1

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a sprinkling of holy water)
  • durationConcentration, up to 1 minute

Cleric, Cleric (Life), Paladin

text/0 EN

Banishment Banishment
Barkskin Barkskin
Beacon of Hope Beacon of Hope
Beast Sense Beast Sense
Bestow Curse Bestow Curse
Bigby's Hand Bigby's Hand
Blade Barrier Blade Barrier
Blade Ward Blade Ward
Bless Bless

4

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationInstantaneous

Cleric (Death), Druid, Druid (Desert), Paladin (Oathbreaker), Sorcerer, Warlock, Wizard

text/0 N

3

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Paladin

text/0 EV

2

  • casting time1 action
  • range30 feet

  • componentsV
  • duration1 minute

Bard, Cleric, Cleric (Death), Sorcerer, Warlock (Fiend), Warlock (Undying), Wizard

text/0 N

3

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 minute

Artificer, Cleric (Trickery), Sorcerer, Warlock (Archfey), Wizard

text/0 T

2

  • casting time1 action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Artificer, Druid (Desert), Sorcerer, Wizard, Rogue (Arcane Trickster)

text/0 I

2

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Paladin

text/0 EV

1

  • casting time1 action
  • rangeSelf (15-foot cone)

  • componentsV, S
  • durationInstantaneous

Cleric (Light), Sorcerer, Warlock (Fiend), Wizard, Fighter (Eldritch Knight)

text/0 EV

3

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

Cleric (Tempest), Druid, Druid (Forest)

text/0 C

2

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard, Cleric, Warlock (Archfey)

text/0 EN

Blight Blight
Blinding Smite Blinding Smite
Blindness/Deafness Blindness/Deafness
Blink Blink
Blur Blur
Branding Smite Branding Smite
Burning Hands Burning Hands
Call Lightning Call Lightning
Calm Emotions Calm Emotions

6

  • casting time1 action
  • range150 feet

  • componentsV, S, M (a bit of fur, a piece of amber, glass, or crystal rod, and three silver pins)
  • durationInstantaneous

Sorcerer, Wizard

text/0 EV

1

  • casting time1 action
  • range30 feet

  • componentsV, S
  • duration1 hour

Bard, Cleric (Trickery), Druid, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

text/0 EN

0

  • casting time1 action
  • range120 feet

  • componentsV, S
  • duration1 round

Sorcerer, Warlock, Wizard

text/0 N

1

  • casting time1 action
  • range90 feet

  • componentsV, S, M (a diamond worth at least 50 gp)
  • durationInstantaneous

Sorcerer, Wizard, Fighter (Eldritch Knight)

text/0 EV

6

  • casting time1 action
  • range150 feet

  • componentsV, S, M (the powder of a crushed black pearl worth at least 500 gp)
  • durationInstantaneous

Sorcerer, Warlock, Wizard

text/0 N

5

  • casting time1 action
  • rangeSelf (30-foot radius)

  • componentsV
  • durationConcentration, up to 10 minutes

Paladin, Paladin (Crown)

text/0 A

3

  • casting time10 minutes
  • range1 mile

  • componentsV, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for scrying)
  • durationConcentration, up to 10 minutes

Bard, Cleric, Sorcerer, Warlock (Great Old One), Wizard

text/0 D

8

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water)
  • durationInstantaneous

Wizard

text/0 N

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a sliver of glass)
  • durationConcentration, up to 1 minute

Bard, Sorcerer, Warlock, Wizard

text/0 C

Chain Lightning Chain Lightning
Charm Person Charm Person
Chill Touch Chill Touch
Chromatic Orb Chromatic Orb
Circle of Death Circle of Death
Circle of Power Circle of Power
Clairvoyance Clairvoyance
Clone Clone
Cloud of Daggers Cloud of Daggers

5

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

Cleric (Death), Druid (Underdark), Sorcerer, Wizard

text/0 C

1

  • casting time1 action
  • rangeSelf (15-foot cone)

  • componentsV, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
  • duration1 round

Sorcerer, Wizard, Rogue (Arcane Trickster)

text/0 I

1

  • casting time1 action
  • range60 feet

  • componentsV
  • duration1 round

Cleric, Cleric (Knowledge), Paladin, Paladin (Crown), Warlock (Fiend)

text/0 EN

5

  • casting time1 minute
  • rangeSelf

  • componentsV, S, M (incense and a vial of holy or unholy water)
  • duration1 minute

Cleric, Paladin (Devotion)

text/0 D

5

  • casting time1 minute
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

Druid, Druid (Arctic), Druid (Forest), Paladin (Ancients), Ranger

text/0 D

1

  • casting time1 bonus action
  • range30 feet

  • componentsV
  • durationConcentration, up to 1 minute

Paladin, Paladin (Crown)

text/0 EN

1

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a pinch of soot and salt)
  • duration1 hour

Bard, Sorcerer, Warlock, Wizard

text/0 D

4

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard

text/0 EN

5

  • casting time1 action
  • rangeSelf (60-foot cone)

  • componentsV, S, M (a small crystal or glass cone)
  • durationInstantaneous

Druid (Arctic), Sorcerer, Wizard

text/0 EV

Cloudkill Cloudkill
Color Spray Color Spray
Command Command
Commune Commune
Commune with Nature Commune with Nature
Compelled Duel Compelled Duel
Comprehend Languages Comprehend Languages
Compulsion Compulsion
Cone of Cold Cone of Cold

4

  • casting time1 action
  • range90 feet

  • componentsV, S, M (three nut shells)
  • durationConcentration, up to 1 minute

Bard, Cleric (Knowledge), Druid, Paladin (Oathbreaker), Sorcerer, Wizard, Rogue (Arcane Trickster)

text/0 EN

3

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 hour

Druid, Ranger

text/0 C

3

  • casting time1 action
  • rangeSelf (60-foot cone)

  • componentsV, S, M (one piece of ammunition or a thrown weapon)
  • durationInstantaneous

Ranger

text/0 C

7

  • casting time1 minute
  • range90 feet

  • componentsV, S
  • durationConcentration, up to 1 hour

Cleric

text/0 C

5

  • casting time1 minute
  • range90 feet

  • componentsV, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
  • durationConcentration, up to 1 hour

Druid, Druid (Coast), Wizard

text/0 C

6

  • casting time1 minute
  • range90 feet

  • componentsV, S
  • durationConcentration, up to 1 hour

Druid, Warlock

text/0 C

4

  • casting time1 minute
  • range90 feet

  • componentsV, S
  • durationConcentration, up to 1 hour

Druid, Wizard

text/0 C

5

  • casting time1 action
  • range150 feet

  • componentsV, S, M (one piece of ammunition or one thrown weapon)
  • durationInstantaneous

Ranger

text/0 C

4

  • casting time1 action
  • range60 feet

  • componentsV, S, M (one holly berry per creature summoned)
  • durationConcentration, up to 1 hour

Druid, Ranger

text/0 C

Confusion Confusion
Conjure Animals Conjure Animals
Conjure Barrage Conjure Barrage
Conjure Celestial Conjure Celestial
Conjure Elemental Conjure Elemental
Conjure Fey Conjure Fey
Conjure Minor Elementals Conjure Minor Elementals
Conjure Volley Conjure Volley
Conjure Woodland Beings Conjure Woodland Beings

5

  • casting time1 minute
  • rangeSelf

  • componentsV
  • duration1 minute

Warlock, Wizard

text/0 D

5

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration7 days

Cleric, Druid, Paladin (Oathbreaker), Warlock (Undying)

text/0 N

6

  • casting time10 minutes
  • rangeSelf

  • componentsV, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp)
  • duration10 days

Wizard

text/0 EV

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (ruby dust worth 50 gp, which the spell consumes)
  • durationUntil dispelled

Artificer, Cleric, Wizard, Fighter (Eldritch Knight)

text/0 EV

4

  • casting time1 action
  • range300 feet

  • componentsV, S, M (a drop of water and a pinch of dust)
  • durationConcentration, up to 10 minutes

Cleric, Cleric (Tempest), Druid, Druid (Coast), Wizard

text/0 T

8

  • casting time10 minutes
  • rangeSelf (5-mile radius)

  • componentsV, S, M (burning incense and bits of earth and wood mixed in water)
  • durationConcentration, up to 8 hours

Cleric, Druid, Wizard

text/0 T

2

  • casting time1 action
  • range5 feet

  • componentsV, S, M (four or more arrows or bolts)
  • duration8 hours

Ranger

text/0 T

3

  • casting time1 reaction
  • range60 feet

  • componentsS
  • durationInstantaneous

Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight)

text/0 A

3

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationInstantaneous

Cleric, Druid (Desert), Paladin

text/0 C

Contact Other Plane Contact Other Plane
Contagion Contagion
Contingency Contingency
Continual Flame Continual Flame
Control Water Control Water
Control Weather Control Weather
Cordon of Arrows Cordon of Arrows
Counterspell Counterspell
Create Food and Water Create Food and Water

1

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a drop of water if creating water or a few grains of sand if destroying it)
  • durationInstantaneous

Cleric, Druid

You either create or destroy water. T

6

  • casting time1 minute
  • range10 feet

  • componentsV, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse.)
  • durationInstantaneous

Cleric, Warlock, Wizard

You either create or destroy water. N

5

  • casting time1 minute
  • range30 feet

  • componentsV, S, M (a tiny piece of matter of the same type of the item you plan to create)
  • durationSpecial

Artificer, Sorcerer, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

2

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard, Paladin (Oathbreaker), Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

3

  • casting time1 action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Cleric (War), Paladin

You either create or destroy water. EV

1

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Artificer, Bard, Cleric, Cleric (Life), Druid, Paladin, Ranger

You either create or destroy water. EV

0

  • casting time1 action
  • range120 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

Artificer, Bard, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. EV

2

  • casting time1 action
  • range60 feet

  • componentsV, M (bat fur and a drop of pitch or piece of coal)
  • durationConcentration, up to 10 minutes

Druid (Swamp), Paladin (Oathbreaker), Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (either a pinch of dried carrot or an agate)
  • duration8 hours

Artificer, Druid, Ranger, Sorcerer, Wizard

You either create or destroy water. T

Create or Destroy Water Create or Destroy Water
Create Undead Create Undead
Creation Creation
Crown of Madness Crown of Madness
Crusader's Mantle Crusader's Mantle
Cure Wounds Cure Wounds
Dancing Lights Dancing Lights
Darkness Darkness
Darkvision Darkvision

3

  • casting time1 action
  • range60 feet

  • componentsV, S
  • duration1 hour

Cleric, Cleric (Light), Druid, Druid (Grassland), Paladin, Ranger, Sorcerer

You either create or destroy water. EV

4

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration8 hours

Cleric, Cleric (Death), Cleric (Life), Paladin, Warlock (Undying)

You either create or destroy water. A

7

  • casting time1 action
  • range150 feet

  • componentsV, S, M (a tine ball of bat guano and sulfur)
  • durationConcentration, up to 1 minute

Sorcerer, Wizard

You either create or destroy water. EV

8

  • casting time1 action
  • range60 feet

  • componentsS
  • duration1 hour

Warlock, Wizard

You either create or destroy water. C

5

  • casting time1 action
  • rangeSelf (30-foot radius)

  • componentsV
  • durationInstantaneous

Cleric (Tempest), Paladin

You either create or destroy water. EV

1

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

Cleric, Paladin

You either create or destroy water. D

1

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

Artificer, Bard, Cleric, Cleric (Arcana), Druid, Paladin, Ranger, Sorcerer, Wizard

You either create or destroy water. D

1

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a yew leaf)
  • durationConcentration, up to 10 minutes

Cleric, Druid, Paladin, Ranger

You either create or destroy water. D

2

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a copper piece)
  • durationConcentration, up to 1 minute

Bard, Sorcerer, Warlock (Great Old One), Wizard

You either create or destroy water. D

Daylight Daylight
Death Ward Death Ward
Delayed Blast Fireball Delayed Blast Fireball
Demiplane Demiplane
Destructive Wave Destructive Wave
Detect Evil and Good Detect Evil and Good
Detect Magic Detect Magic
Detect Poison and Disease Detect Poison and Disease
Detect Thoughts Detect Thoughts

4

  • casting time1 action
  • range500 feet

  • componentsV
  • durationInstantaneous

Bard, Cleric (Trickery), Paladin (Vengeance), Sorcerer, Warlock, Wizard

You either create or destroy water. C

1

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 hour

Artificer, Bard, Cleric (Trickery), Sorcerer, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

6

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a lodestone and a pinch of dust)
  • durationInstantaneous

Sorcerer, Wizard

You either create or destroy water. T

5

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (holy water or powdered silver and iron)
  • durationConcentration, up to 1 minute

Cleric, Paladin

You either create or destroy water. A

3

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Artificer, Bard, Cleric, Cleric (Arcana), Cleric (Trickery), Druid, Paladin, Paladin (Devotion), Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

1

  • casting time1 action
  • range60 feet

  • componentsV
  • durationInstantaneous

Bard, Warlock (Great Old One)

You either create or destroy water. EN

4

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes)
  • durationInstantaneous

Cleric, Druid (Forest), Druid (Grassland)

You either create or destroy water. D

1

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

Cleric (War), Paladin

You either create or destroy water. EV

7

  • casting time1 bonus action
  • range30 feet

  • componentsV
  • durationInstantaneous

Cleric

You either create or destroy water. EV

Dimension Door Dimension Door
Disguise Self Disguise Self
Disintegrate Disintegrate
Dispel Evil and Good Dispel Evil and Good
Dispel Magic Dispel Magic
Dissonant Whispers Dissonant Whispers
Divination Divination
Divine Favor Divine Favor
Divine Word Divine Word

4

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Cleric (Nature), Druid, Sorcerer, Warlock (Archfey), Warlock (Great Old One)

You either create or destroy water. EN

8

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 hour

Bard, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

5

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard, Cleric (Trickery), Paladin (Oathbreaker), Sorcerer, Warlock (Archfey), Warlock (Great Old One), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

6

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M (a sapphire worth 1,000 gp)
  • durationUntil dispelled

Wizard

You either create or destroy water. C

5

  • casting time1 minute
  • rangeSpecial

  • componentsV, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird)
  • duration8 hours

Bard, Druid (Grassland), Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

0

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationInstantaneous

Druid

You either create or destroy water. T

8

  • casting time1 action
  • range500 feet

  • componentsV, S, M (a pinch of dirt, a piece of rock, and a lump of clay)
  • durationConcentration, up to 1 minute

Cleric, Druid, Sorcerer

You either create or destroy water. EV

0

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Warlock

You either create or destroy water. EV

3

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 hour

Artificer, Paladin

You either create or destroy water. T

Dominate Beast Dominate Beast
Dominate Monster Dominate Monster
Dominate Person Dominate Person
Drawmij's Instant Summon Drawmij's Instant Summon
Dream Dream
Druidcraft Druidcraft
Earthquake Earthquake
Eldritch Blast Eldritch Blast
Elemental Weapon Elemental Weapon

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (fur or a feather from a beast)
  • durationConcentration, up to 1 hour

Artificer, Bard, Cleric, Druid, Sorcerer

You either create or destroy water. T

2

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a pinch of powdered iron)
  • durationConcentration, up to 1 minute

Artificer, Sorcerer, Wizard

You either create or destroy water. T

1

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Paladin (Ancients), Ranger

You either create or destroy water. C

1

  • casting time1 action
  • range90 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Druid

You either create or destroy water. C

2

  • casting time1 action
  • range60 feet

  • componentsV, S
  • duration1 minute

Bard, Warlock

You either create or destroy water. EN

7

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationUp to 8 hours

Bard, Cleric, Sorcerer, Warlock, Wizard

You either create or destroy water. T

4

  • casting time1 action
  • range90 feet

  • componentsV, S, M (a piece of tentacle from a giant octopus or a giant squid)
  • durationConcentration, up to 1 minute

Warlock (Great Old One), Wizard

You either create or destroy water. C

1

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

Artificer, Sorcerer, Warlock, Wizard

You either create or destroy water. T

6

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard, Sorcerer, Warlock, Wizard

You either create or destroy water. N

Enhance Ability Enhance Ability
Enlarge/Reduce Enlarge/Reduce
Ensnaring Strike Ensnaring Strike
Entangle Entangle
Enthrall Enthrall
Etherealness Etherealness
Evard's Black Tentacles Evard's Black Tentacles
Expeditious Retreat Expeditious Retreat
Eyebite Eyebite

4

  • casting time10 minutes
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Artificer, Wizard

You either create or destroy water. T

1

  • casting time1 action
  • range60 feet

  • componentsV
  • durationConcentration, up to 1 minute

Artificer, Bard, Cleric (Light), Druid, Warlock (Archfey)

You either create or destroy water. EV

1

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a small amount of alcohol or distilled spirits)
  • duration1 hour

Artificer, Cleric (Death), Sorcerer, Warlock (Undying), Wizard

You either create or destroy water. N

3

  • casting time1 action
  • rangeSelf (30-foot cone)

  • componentsV, S, M (a white feather or the heart of a hen)
  • durationConcentration, up to 1 minute

Bard, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

1

  • casting time1 reaction
  • range60 feet

  • componentsV, M (a white feather or the heart of a hen)
  • duration1 minute

Artificer, Bard, Sorcerer, Wizard

You either create or destroy water. T

8

  • casting time1 action
  • range150 feet

  • componentsV, S, M (a handful of clay, crystal, glass, or mineral spheres)
  • durationInstantaneous

Bard, Druid, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

3

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a pinch of graveyard dirt)
  • duration1 hour

Bard, Cleric, Druid, Warlock (Undying), Wizard

You either create or destroy water. N

1

  • casting time1 hour
  • range10 feet

  • componentsV, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
  • durationInstantaneous

Wizard

You either create or destroy water. C

2

  • casting time10 minutes
  • range30 feet

  • componentsV, S
  • durationInstantaneous

Paladin

You either create or destroy water. C

Fabricate Fabricate
Faerie Fire Faerie Fire
False Life False Life
Fear Fear
Feather Fall Feather Fall
Feeblemind Feeblemind
Feign Death Feign Death
Find Familiar Find Familiar
Find Steed Find Steed

6

  • casting time1 minute
  • rangeSelf

  • componentsV, S, M (a set of divinatory tools - such as bones, ivory sticks, cards, teeth, or carved runes - worth 100 gp and an object from the location you wish to find)
  • durationConcentration, up to 1 day

Bard, Cleric, Druid

You either create or destroy water. D

2

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Cleric, Druid, Ranger

You either create or destroy water. D

7

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Sorcerer, Warlock, Wizard

You either create or destroy water. N

0

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Artificer, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. EV

4

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a bit of phosphorous or a firefly)
  • duration10 minutes

Warlock (Fiend), Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

7

  • casting time1 action
  • range150 feet

  • componentsV, S
  • durationInstantaneous

Cleric, Druid, Sorcerer

You either create or destroy water. EV

3

  • casting time1 action
  • range150 feet

  • componentsV, S, M (a tiny ball of bat guano and sulfur)
  • durationInstantaneous

Cleric (Light), Sorcerer, Warlock (Fiend), Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

2

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S, M (leaf of sumac)
  • durationConcentration, up to 10 minutes

Druid

You either create or destroy water. EV

5

  • casting time1 action
  • range60 feet

  • componentsV, S, M (pinch of sulfur)
  • durationInstantaneous

Cleric, Cleric (Light), Cleric (War), Paladin (Devotion), Warlock (Fiend)

You either create or destroy water. EV

Find the Path Find the Path
Find Traps Find Traps
Finger of Death Finger of Death
Fire Bolt Fire Bolt
Fire Shield Fire Shield
Fire Storm Fire Storm
Fireball Fireball
Flame Blade Flame Blade
Flame Strike Flame Strike

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
  • durationConcentration, up to 1 minute

Cleric (Light), Druid, Wizard

You either create or destroy water. C

6

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a pinch of lime, water, and earth)
  • durationConcentration, up to 1 minute

Warlock, Wizard

You either create or destroy water. T

3

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a wing feather from any bird)
  • durationConcentration, up to 10 minutes

Artificer, Sorcerer, Warlock, Wizard

You either create or destroy water. T

1

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 1 hour

Cleric (Tempest), Druid, Ranger, Sorcerer, Wizard

You either create or destroy water. C

6

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp)
  • duration1 day

Cleric

You either create or destroy water. A

7

  • casting time1 action
  • range100 feet

  • componentsV, S, M (ruby dust worth 1,500 gp)
  • duration1 hour

Bard, Warlock, Wizard

You either create or destroy water. EV

9

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M (a hummingbird feather)
  • duration8 hours

Bard, Druid, Warlock, Wizard

You either create or destroy water. D

4

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a leather strap, bound around the arm or a similar appendage)
  • duration1 hour

Artificer, Bard, Cleric, Cleric (War), Druid, Druid (Arctic), Druid (Coast), Druid (Forest), Druid (Grassland), Druid (Swamp), Paladin (Devotion), Ranger

You either create or destroy water. A

0

  • casting time1 action
  • rangeSelf

  • componentsS, M
  • durationConcentration, up to 1 minute

Bard, Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. EN

Flaming Sphere Flaming Sphere
Flesh to Stone Flesh to Stone
Fly Fly
Fog Cloud Fog Cloud
Forbiddance Forbiddance
Forcecage Forcecage
Foresight Foresight
Freedom of Movement Freedom of Movement
Friends Friends

3

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a bit of gauze and a wisp of smoke)
  • durationConcentration, up to 1 hour

Artificer, Druid (Underdark), Sorcerer, Warlock, Wizard

You either create or destroy water. T

9

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a diamond worth at least 5,000 gp)
  • durationConcentration, up to 1 minute

Cleric, Sorcerer, Wizard

You either create or destroy water. C

5

  • casting time1 minute
  • range60 feet

  • componentsV
  • duration30 days

Bard, Cleric, Druid, Paladin, Paladin (Crown), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration)
  • duration10 days

Cleric, Wizard

You either create or destroy water. N

4

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

Druid

You either create or destroy water. T

8

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration1 hour

Bard, Warlock

You either create or destroy water. T

6

  • casting time1 action
  • rangeSelf (10-foot radius)

  • componentsV, S, M (a glass or crystal bead that shatters when the spell ends)
  • durationConcentration, up to 1 minute

Sorcerer, Wizard

You either create or destroy water. A

3

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes)
  • durationUntil dispelled or triggered

Artificer, Bard, Cleric, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

1

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a sprig of mistletoe)
  • durationInstantaneous

Druid, Ranger

You either create or destroy water. T

Gaseous Form Gaseous Form
Gate Gate
Geas Geas
Gentle Repose Gentle Repose
Giant Insect Giant Insect
Glibness Glibness
Globe of Invulnerability Globe of Invulnerability
Glyph of Warding Glyph of Warding
Goodberry Goodberry

4

  • casting time1 bonus action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Cleric (Nature), Druid, Ranger

You either create or destroy water. C

1

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a bit of pork rind or butter)
  • duration1 minute

Artificer, Wizard

You either create or destroy water. C

4

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard, Druid (Underdark), Sorcerer, Warlock (Archfey), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

5

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (diamond dust worth 100 gp, which the spell consumes)
  • durationInstantaneous

Artificer, Bard, Cleric, Druid

You either create or destroy water. A

4

  • casting time1 action
  • range30 feet

  • componentsV
  • duration8 hours

Cleric, Cleric (Life), Cleric (Light), Paladin (Crown), Paladin (Devotion)

You either create or destroy water. C

6

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp)
  • duration24 hours

Bard, Wizard

You either create or destroy water. A

0

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

Artificer, Cleric, Druid

You either create or destroy water. D

1

  • casting time1 action
  • range120 feet

  • componentsV, S
  • duration1 round

Cleric

You either create or destroy water. EV

2

  • casting time1 action
  • rangeSelf (60-foot line)

  • componentsV, S, M (a legume seed)
  • durationConcentration, up to 1 minute

Cleric (Tempest), Druid, Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

Grasping Vine Grasping Vine
Grease Grease
Greater Invisibility Greater Invisibility
Greater Restoration Greater Restoration
Guardian of Faith Guardian of Faith
Guards and Wards Guards and Wards
Guidance Guidance
Guiding Bolt Guiding Bolt
Gust of Wind Gust of Wind

1

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Ranger

You either create or destroy water. C

5

  • casting time24 hours
  • rangeTouch

  • componentsV, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes)
  • durationUntil dispelled

Cleric, Warlock (Fiend)

You either create or destroy water. EV

4

  • casting time10 minutes
  • range300 feet

  • componentsV, S, M (a stone, a twig, and a bit of green plant)
  • duration24 hours

Bard, Druid, Druid (Desert), Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

6

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Cleric

You either create or destroy water. N

3

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a shaving of licorice root)
  • durationConcentration, up to 1 minute

Artificer, Druid (Grassland), Paladin (Vengeance), Sorcerer, Wizard

You either create or destroy water. T

6

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Cleric, Druid

You either create or destroy water. EV

1

  • casting time1 bonus action
  • range60 feet

  • componentsV
  • durationInstantaneous

Bard, Cleric, Druid

You either create or destroy water. EV

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a piece of iron and a flame)
  • durationConcentration, up to 1 minute

Artificer, Bard, Druid

You either create or destroy water. T

1

  • casting time1 reaction
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Paladin (Oathbreaker), Warlock

You either create or destroy water. EV

Hail of Thorns Hail of Thorns
Hallow Hallow
Hallucinatory Terrain Hallucinatory Terrain
Harm Harm
Haste Haste
Heal Heal
Healing Word Healing Word
Heat Metal Heat Metal
Hellish Rebuke Hellish Rebuke

6

  • casting time10 minutes
  • range30 feet

  • componentsV, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
  • durationInstantaneous

Cleric, Druid

You either create or destroy water. C

1

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard, Paladin

You either create or destroy water. EN

1

  • casting time1 bonus action
  • range90 feet

  • componentsV, S, M (the petrified eye of a newt)
  • durationConcentration, up to 1 hour

Warlock

You either create or destroy water. EN

5

  • casting time1 action
  • range90 feet

  • componentsV, S, M (a small, straight piece of iron)
  • durationConcentration, up to 1 minute

Bard, Cleric (War), Paladin (Vengeance), Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a small, straight piece of iron)
  • durationConcentration, up to 1 minute

Bard, Cleric, Druid, Druid (Arctic), Paladin (Vengeance), Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

8

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)
  • durationConcentration, up to 1 minute

Cleric

You either create or destroy water. A

3

  • casting time1 action
  • range150 feet

  • componentsV, S, M (a pickled octopus tentacle)
  • durationConcentration, up to 1 minute

Warlock

You either create or destroy water. C

1

  • casting time1 bonus action
  • range90 feet

  • componentsV
  • durationConcentration, up to 1 hour

Paladin (Vengeance), Ranger

You either create or destroy water. D

3

  • casting time1 action
  • range120 feet

  • componentsS, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
  • durationConcentration, up to 1 minute

Bard, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

Heroes' Feast Heroes' Feast
Heroism Heroism
Hex Hex
Hold Monster Hold Monster
Hold Person Hold Person
Holy Aura Holy Aura
Hunger of Hadar Hunger of Hadar
Hunter's Mark Hunter's Mark
Hypnotic Pattern Hypnotic Pattern

4

  • casting time1 action
  • range300 feet

  • componentsV, S, M (a pinch of dust and a few drops of water)
  • durationInstantaneous

Cleric (Tempest), Druid, Druid (Arctic), Paladin (Ancients), Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

1

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M (a pearl worth at least 100 gp and an owl feather)
  • durationInstantaneous

Artificer, Bard, Cleric (Knowledge), Wizard

You either create or destroy water. D

1

  • casting time1 minute
  • rangeTouch

  • componentsS, M (a lead-based ink worth at least 10 gp, which the spell consumes)
  • duration10 days

Bard, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

9

  • casting time1 minute
  • range30 feet

  • componentsV, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)
  • durationUntil dispelled

Warlock, Wizard

You either create or destroy water. A

8

  • casting time1 action
  • range150 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Sorcerer, Wizard

You either create or destroy water. C

1

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cleric, Paladin (Oathbreaker)

You either create or destroy water. N

5

  • casting time1 action
  • range300 feet

  • componentsV, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
  • durationConcentration, up to 10 minutes

Cleric, Cleric (Nature), Cleric (Tempest), Druid, Druid (Desert), Druid (Grassland), Druid (Swamp), Druid (Underdark), Sorcerer

You either create or destroy water. C

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (an eyelash encased in gum arabic)
  • durationConcentration, up to 1 hour

Artificer, Bard, Druid (Grassland), Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

1

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a grasshopper's hind leg)
  • duration1 minute

Artificer, Druid, Ranger, Sorcerer, Wizard

You either create or destroy water. T

Ice Storm Ice Storm
Identify Identify
Illusory Script Illusory Script
Imprisonment Imprisonment
Incendiary Cloud Incendiary Cloud
Inflict Wounds Inflict Wounds
Insect Plague Insect Plague
Invisibility Invisibility
Jump Jump

2

  • casting time1 action
  • range60 feet

  • componentsV
  • durationInstantaneous

Bard, Sorcerer, Wizard

You either create or destroy water. T

5

  • casting time10 minutes
  • rangeSelf

  • componentsV, S, M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)
  • durationInstantaneous

Bard, Cleric, Cleric (Knowledge), Warlock (Undying), Wizard

You either create or destroy water. D

4

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp)
  • durationInstantaneous

Artificer, Cleric (Arcana), Wizard

You either create or destroy water. C

3

  • casting time1 minute
  • rangeSelf (10-foot-radius hemisphere)

  • componentsV, S, M (a small crystal bead)
  • duration8 hours

Bard, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

2

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Artificer, Bard, Cleric, Cleric (Life), Druid, Paladin, Paladin (Devotion), Ranger

You either create or destroy water. A

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
  • durationConcentration, up to 10 minutes

Artificer, Sorcerer, Wizard

You either create or destroy water. T

0

  • casting time1 action
  • rangeTouch

  • componentsV, M (a firefly or phosphorescent moss)
  • duration1 hour

Artificer, Bard, Cleric, Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

3

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

Ranger

You either create or destroy water. T

3

  • casting time1 action
  • rangeSelf (100-foot line)

  • componentsV, S, M (a bit of fur and a rod of amber, crystal, or glass)
  • durationInstantaneous

Druid (Mountain), Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

Knock Knock
Legend Lore Legend Lore
Leomund's Secret Chest Leomund's Secret Chest
Leomund's Tiny Hut Leomund's Tiny Hut
Lesser Restoration Lesser Restoration
Levitate Levitate
Light Light
Lightning Arrow Lightning Arrow
Lightning Bolt Lightning Bolt

2

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a bit of fur from a bloodhound)
  • durationInstantaneous

Bard, Druid, Ranger

You either create or destroy water. D

4

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a bit of fur from a bloodhound)
  • durationConcentration, up to 1 hour

Bard, Cleric, Druid, Druid (Swamp), Paladin, Ranger, Wizard

You either create or destroy water. D

2

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a forked twig)
  • durationConcentration, up to 10 minutes

Bard, Cleric, Druid, Paladin, Ranger, Wizard

You either create or destroy water. D

1

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a pinch of dirt)
  • duration1 hour

Artificer, Bard, Druid, Ranger, Wizard

You either create or destroy water. T

1

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a piece of cured leather)
  • duration8 hours

Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

0

  • casting time1 action
  • range30 feet

  • componentsV, S
  • duration1 minute

Artificer, Bard, Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. C

3

  • casting time1 minute
  • range10 feet

  • componentsV, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
  • duration1 hour

Cleric, Cleric (Arcana), Paladin, Warlock, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

6

  • casting time1 minute
  • rangeSelf

  • componentsV, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)
  • durationUntil dispelled

Wizard

You either create or destroy water. N

1

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Cleric (Arcana), Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

Locate Animals or Plants Locate Animals or Plants
Locate Creature Locate Creature
Locate Object Locate Object
Longstrider Longstrider
Mage Armor Mage Armor
Mage Hand Mage Hand
Magic Circle Magic Circle
Magic Jar Magic Jar
Magic Missile Magic Missile

2

  • casting time1 minute
  • range30 feet

  • componentsV, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)
  • durationUntil dispelled

Artificer, Bard, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

2

  • casting time1 bonus action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 hour

Artificer, Cleric (Arcana), Cleric (War), Paladin, Wizard

You either create or destroy water. T

3

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a bit of fleece)
  • durationConcentration, up to 10 minutes

Bard, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

5

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Bard, Cleric, Cleric (Life), Druid

You either create or destroy water. EV

9

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Cleric

You either create or destroy water. EV

3

  • casting time1 bonus action
  • range60 feet

  • componentsV
  • durationInstantaneous

Cleric

You either create or destroy water. EV

6

  • casting time1 action
  • range60 feet

  • componentsV, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
  • duration24 hours

Bard, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

8

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

Wizard

You either create or destroy water. C

3

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration8 hours

Cleric, Druid, Druid (Mountain)

You either create or destroy water. T

Magic Mouth Magic Mouth
Magic Weapon Magic Weapon
Major Image Major Image
Mass Cure Wounds Mass Cure Wounds
Mass Heal Mass Heal
Mass Healing Word Mass Healing Word
Mass Suggestion Mass Suggestion
Maze Maze
Meld into Stone Meld into Stone

2

  • casting time1 action
  • range90 feet

  • componentsV, S, M (powdered rhubarb leaf and an adder's stomach)
  • durationInstantaneous

Druid (Swamp), Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

0

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M (two lodestones)
  • durationInstantaneous

Artificer, Bard, Cleric, Druid, Sorcerer, Wizard

You either create or destroy water. T

0

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a short piece of copper wire)
  • duration1 round

Artificer, Bard, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. T

9

  • casting time1 action
  • range1 mile

  • componentsV, S
  • durationInstantaneous

Sorcerer, Wizard

You either create or destroy water. EV

8

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration24 hours

Bard, Wizard

You either create or destroy water. A

0

  • casting time1 action
  • range30 feet

  • componentsS, M (a bit of fleece)
  • duration1 minute

Bard, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster), Fighter (Eldritch Knight)

You either create or destroy water. I

7

  • casting time10 minutes
  • rangeSight

  • componentsV, S
  • duration10 days

Bard, Druid, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

2

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 minute

Cleric (Trickery), Druid (Coast), Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

5

  • casting time1 action
  • rangeSelf

  • componentsS
  • durationConcentration, up to 1 hour

Bard, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

Melf's Acid Arrow Melf's Acid Arrow
Mending Mending
Message Message
Meteor Swarm Meteor Swarm
Mind Blank Mind Blank
Minor Illusion Minor Illusion
Mirage Arcane Mirage Arcane
Mirror Image Mirror Image
Mislead Mislead

2

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationInstantaneous

Druid (Coast), Paladin (Ancients), Paladin (Vengeance), Sorcerer, Warlock, Wizard

You either create or destroy water. C

5

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Bard, Cleric (Trickery), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

2

  • casting time1 action
  • range120 feet

  • componentsV, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
  • durationConcentration, up to 1 minute

Druid, Paladin (Ancients)

You either create or destroy water. EV

4

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a tiny silver whistle, a piece of bone, and a thread)
  • duration8 hours

Artificer, Wizard

You either create or destroy water. C

7

  • casting time1 minute
  • range300 feet

  • componentsV, S, M (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp)
  • duration24 hours

Bard, Wizard

You either create or destroy water. C

4

  • casting time10 minutes
  • range120 feet

  • componentsV, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite)
  • duration24 hours

Artificer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

7

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)
  • durationConcentration, up to 1 minute

Bard, Wizard

You either create or destroy water. EV

6

  • casting time1 action
  • range120 feet

  • componentsV, S, M (an iron blade and a small bag containing a mixture of soils - clay, loam, and sand)
  • durationConcentration, up to 2 hours

Druid, Sorcerer, Wizard

You either create or destroy water. T

3

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)
  • duration8 hours

Bard, Cleric (Knowledge), Ranger, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

Misty Step Misty Step
Modify Memory Modify Memory
Moonbeam Moonbeam
Mordenkainen's Faithful Hound Mordenkainen's Faithful Hound
Mordenkainen's Magnificent Mansion Mordenkainen's Magnificent Mansion
Mordenkainen's Private Sanctum Mordenkainen's Private Sanctum
Mordenkainen's Sword Mordenkainen's Sword
Move Earth Move Earth
Nondetection Nondetection

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a small square of silk)
  • duration24 hours

Cleric (Arcana), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

6

  • casting time1 action
  • range300 feet

  • componentsV, S, M (a small crystal sphere)
  • durationInstantaneous

Artificer, Wizard

You either create or destroy water. EV

4

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic)
  • durationConcentration, up to 1 minute

Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

6

  • casting time1 action
  • range30 feet

  • componentsV
  • durationConcentration, up to 1 minute

Bard, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

2

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)
  • durationConcentration, up to 1 hour

Cleric (Trickery), Druid, Druid (Grassland), Ranger

You either create or destroy water. A

5

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a pinch of sesame seeds)
  • duration1 hour

Druid (Mountain), Wizard

You either create or destroy water. T

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a bit of fleece)
  • durationConcentration, up to 1 minute

Bard, Sorcerer, Warlock (Archfey), Warlock (Great Old One), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

4

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

3

  • casting time1 minute
  • range30 feet

  • componentsV, S
  • duration1 hour

Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

Nystul's Magic Aura Nystul's Magic Aura
Otiluke's Freezing Sphere Otiluke's Freezing Sphere
Otiluke's Resilient Sphere Otiluke's Resilient Sphere
Otto's Irresistible Dance Otto's Irresistible Dance
Pass Without Trace Pass Without Trace
Passwall Passwall
Phantasmal Force Phantasmal Force
Phantasmal Killer Phantasmal Killer
Phantom Steed Phantom Steed

6

  • casting time10 minutes
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Cleric

You either create or destroy water. C

5

  • casting time1 hour
  • range60 feet

  • componentsV, S, M (a jewel worth at least 1,000 gp, which the spell consumes)
  • duration24 hours

Bard, Cleric, Cleric (Arcana), Druid, Wizard

You either create or destroy water. A

7

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
  • durationInstantaneous

Cleric, Druid, Sorcerer, Warlock, Wizard

You either create or destroy water. C

3

  • casting time1 action or 8 hours
  • range150 feet

  • componentsV, S
  • durationInstantaneous

Cleric (Nature), Druid, Druid (Forest), Paladin (Ancients), Ranger, Warlock (Archfey)

You either create or destroy water. T

0

  • casting time1 action
  • range10 feet

  • componentsV, S
  • durationInstantaneous

Artificer, Druid, Sorcerer, Warlock, Wizard

You either create or destroy water. C

4

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a caterpillar cocoon)
  • durationConcentration, up to 1 hour

Bard, Cleric (Trickery), Druid, Sorcerer, Wizard

You either create or destroy water. T

9

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Bard

You either create or destroy water. EV

9

  • casting time1 action
  • range60 feet

  • componentsV
  • durationInstantaneous

Bard, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

8

  • casting time1 action
  • range60 feet

  • componentsV
  • durationInstantaneous

Bard, Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

Planar Ally Planar Ally
Planar Binding Planar Binding
Plane Shift Plane Shift
Plant Growth Plant Growth
Poison Spray Poison Spray
Polymorph Polymorph
Power Word Heal Power Word Heal
Power Word Kill Power Word Kill
Power Word Stun Power Word Stun

2

  • casting time10 minutes
  • range30 feet

  • componentsV
  • durationInstantaneous

Cleric

You either create or destroy water. EV

0

  • casting time1 action
  • range10 feet

  • componentsV, S
  • durationUp to 1 hour

Artificer, Bard, Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. T

7

  • casting time1 action
  • rangeSelf (60 foot cone)

  • componentsV, S
  • durationInstantaneous

Sorcerer, Wizard

You either create or destroy water. EV

9

  • casting time1 action
  • range60 feet

  • componentsV, S
  • duration10 minutes

Wizard

You either create or destroy water. A

0

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration10 minutes

Druid

You either create or destroy water. C

6

  • casting time1 action
  • range120 feet

  • componentsV, S, M
  • durationUntil dispelled

Bard, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

7

  • casting time1 action
  • range500 miles

  • componentsV, S, M (a small replica of you made from materials worth at least 5 gp)
  • durationConcentration, up to 1 day

Bard, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

3

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 hour

Artificer, Cleric, Druid, Druid (Desert), Paladin (Ancients), Paladin (Vengeance), Ranger, Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

1

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (holy water or powdered silver and iron, which the spell consumes)
  • durationConcentration, up to 10 minutes

Cleric, Paladin, Paladin (Devotion), Warlock, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

Prayer of Healing Prayer of Healing
Prestidigitation Prestidigitation
Prismatic Spray Prismatic Spray
Prismatic Wall Prismatic Wall
Produce Flame Produce Flame
Programmed Illusion Programmed Illusion
Project Image Project Image
Protection from Energy Protection from Energy
Protection from Evil and Good Protection from Evil and Good

2

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration1 hour

Artificer, Cleric, Druid, Paladin, Ranger

You either create or destroy water. A

1

  • casting time1 action
  • range10 feet

  • componentsV, S
  • durationInstantaneous

Cleric, Druid, Paladin

You either create or destroy water. T

5

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M (a diamond worth at least 500 gp, which the spell consumes)
  • durationInstantaneous

Bard, Cleric, Cleric (Life), Paladin

You either create or destroy water. N

5

  • casting time1 action
  • range30 feet

  • componentsV, S, M (pieces of eggshell from two different kinds of creatures)
  • duration1 hour

Wizard

You either create or destroy water. D

2

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Cleric (Death), Warlock, Wizard

You either create or destroy water. N

0

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Artificer, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. EV

1

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Cleric (Death), Sorcerer, Warlock (Undying), Wizard

You either create or destroy water. N

7

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M (a prayer wheel and holy water)
  • duration1 hour

Bard, Cleric, Druid

You either create or destroy water. T

5

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes)
  • durationInstantaneous

Druid

You either create or destroy water. T

Protection from Poison Protection from Poison
Purify Food and Drink Purify Food and Drink
Raise Dead Raise Dead
Rary's Telepathic Bond Rary's Telepathic Bond
Ray of Enfeeblement Ray of Enfeeblement
Ray of Frost Ray of Frost
Ray of Sickness Ray of Sickness
Regenerate Regenerate
Reincarnate Reincarnate

3

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cleric, Paladin, Warlock, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

0

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • durationConcentration, up to 1 minute

Artificer, Cleric, Druid

You either create or destroy water. A

7

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M (a diamond worth at least 1,000 gp, which the spell consumes)
  • durationInstantaneous

Bard, Cleric

You either create or destroy water. N

7

  • casting time1 action
  • range100 feet

  • componentsV, S, M (a lodestone and iron filings)
  • durationConcentration, up to 1 minute

Druid, Sorcerer, Wizard

You either create or destroy water. T

3

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (diamonds worth 300 gp, which the spell consumes)
  • durationInstantaneous

Artificer, Cleric, Cleric (Life), Paladin

You either create or destroy water. N

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (powdered corn extract and a twisted loop of parchment)
  • duration1 hour

Artificer, Wizard

You either create or destroy water. T

0

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Cleric

You either create or destroy water. EV

1

  • casting time1 bonus action
  • range30 feet

  • componentsV, S, M (a small silver mirror)
  • duration1 minute

Artificer, Cleric, Paladin (Devotion)

You either create or destroy water. A

2

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Cleric (Light), Sorcerer, Warlock (Fiend), Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

Remove Curse Remove Curse
Resistance Resistance
Resurrection Resurrection
Reverse Gravity Reverse Gravity
Revivify Revivify
Rope Trick Rope Trick
Sacred Flame Sacred Flame
Sanctuary Sanctuary
Scorching Ray Scorching Ray

5

  • casting time10 minutes
  • rangeSelf

  • componentsV, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)
  • durationConcentration, up to 10 minutes

Bard, Cleric, Cleric (Knowledge), Cleric (Light), Druid, Druid (Coast), Druid (Swamp), Paladin (Vengeance), Warlock, Wizard

You either create or destroy water. D

1

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Paladin

You either create or destroy water. EV

2

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (A pinch of Talc and a small sprinkling of powdered silver)
  • duration1 hour

Artificer, Bard, Sorcerer, Wizard

You either create or destroy water. D

5

  • casting time1 action
  • range30 feet

  • componentsV, S
  • duration8 hours

Bard, Sorcerer, Warlock (Archfey), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

3

  • casting time1 action
  • rangeUnlimited

  • componentsV, S, M (A short piece of fine copper wire)
  • duration1 round

Cleric, Warlock (Great Old One), Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

7

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)
  • durationUntil dispelled

Wizard

You either create or destroy water. T

9

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)
  • durationConcentration, up to 1 hour

Druid, Wizard

You either create or destroy water. T

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a chip of mica)
  • durationInstantaneous

Bard, Cleric (Tempest), Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

1

  • casting time1 reaction
  • rangeSelf

  • componentsV, S
  • duration1 round

Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

Scrying Scrying
Searing Smite Searing Smite
See Invisibility See Invisibility
Seeming Seeming
Sending Sending
Sequester Sequester
Shapechange Shapechange
Shatter Shatter
Shield Shield

1

  • casting time1 bonus action
  • range60 feet

  • componentsV, S, M (a small parchment with a bit of holy text written on it)
  • durationConcentration, up to 10 minutes

Cleric, Cleric (War), Paladin

You either create or destroy water. A

0

  • casting time1 bonus action
  • rangeTouch

  • componentsV, S, M
  • duration1 minute

Druid

You either create or destroy water. T

0

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Artificer, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. EV

2

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

Bard, Cleric, Druid (Desert), Ranger, Warlock (Undying)

You either create or destroy water. I

1

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a bit of fleece)
  • durationConcentration, up to 10 minute

Bard, Sorcerer, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

7

  • casting time12 hours
  • rangeTouch

  • componentsV, S, M (snow or ice in quantities sufficient to made a life-size copy of the duplicated creature some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell)
  • durationUntil dispelled

Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

1

  • casting time1 action
  • range90 feet

  • componentsV, S, M (a pinch of find sand, rose petals, or a cricket)
  • duration1 minute

Bard, Sorcerer, Warlock (Archfey), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

3

  • casting time1 action
  • range150 feet

  • componentsV, S, M (a pinch of dust and a few drops of water)
  • durationConcentration, up to 1 minute

Cleric (Tempest), Druid, Druid (Arctic), Sorcerer, Wizard

You either create or destroy water. C

3

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a drop of molasses)
  • durationConcentration, up to 1 minute

Druid (Arctic), Sorcerer, Wizard

You either create or destroy water. T

Shield of Faith Shield of Faith
Shillelagh Shillelagh
Shocking Grasp Shocking Grasp
Silence Silence
Silent Image Silent Image
Simulacrum Simulacrum
Sleep Sleep
Sleet Storm Sleet Storm
Slow Slow

0

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Artificer, Cleric

You either create or destroy water. N

1

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration10 minutes

Bard, Cleric (Nature), Druid, Paladin (Ancients), Ranger

You either create or destroy water. D

3

  • casting time1 action
  • range10 feet

  • componentsV, S, M (burning incense)
  • duration10 minutes

Bard, Cleric, Cleric (Knowledge), Warlock (Undying)

You either create or destroy water. N

3

  • casting time1 action
  • rangeSelf (30-foot radius)

  • componentsV, S
  • duration10 minutes

Bard, Druid, Ranger

You either create or destroy water. T

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a drop of bitumen and a spider)
  • durationConcentration, up to 1 hour

Artificer, Druid (Forest), Druid (Mountain), Druid (Underdark), Sorcerer, Warlock, Wizard

You either create or destroy water. T

2

  • casting time1 action
  • range150 feet

  • componentsV, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
  • durationConcentration, up to 10 minutes

Cleric (Nature), Druid, Druid (Arctic), Druid (Mountain), Ranger

You either create or destroy water. T

3

  • casting time1 action
  • rangeSelf (15-foot-radius)

  • componentsV, S, M (a holy symbol)
  • durationConcentration, up to 10 minutes

Cleric, Cleric (War), Paladin (Crown)

You either create or destroy water. C

2

  • casting time1 bonus action
  • range60 feet

  • componentsV, S
  • duration1 minute

Cleric, Cleric (Life), Cleric (War)

You either create or destroy water. EV

4

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Paladin

You either create or destroy water. EV

Spare the Dying Spare the Dying
Speak with Animals Speak with Animals
Speak with Dead Speak with Dead
Speak with Plants Speak with Plants
Spider Climb Spider Climb
Spike Growth Spike Growth
Spirit Guardians Spirit Guardians
Spiritual Weapon Spiritual Weapon
Staggering Smite Staggering Smite

3

  • casting time1 action
  • range90 feet

  • componentsV, S, M (a rotten egg or several skunk cabbage leaves)
  • durationConcentration, up to 1 minute

Bard, Druid (Swamp), Druid (Underdark), Sorcerer, Warlock (Fiend), Wizard

You either create or destroy water. C

4

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (soft clay, which must be worked into roughly the desired shape of the stone object)
  • durationInstantaneous

Artificer, Cleric, Druid, Druid (Mountain), Druid (Underdark), Wizard

You either create or destroy water. T

4

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (diamond dust worth 100 gp, which the spell consumes)
  • durationConcentration, up to 1 hour

Artificer, Cleric (War), Druid, Druid (Mountain), Paladin (Ancients), Ranger, Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. A

9

  • casting time1 action
  • rangeSight

  • componentsV, S
  • durationConcentration, up to 1 minute

Druid

You either create or destroy water. C

2

  • casting time1 action
  • range30 feet

  • componentsV, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
  • durationConcentration, up to 8 hours

Bard, Cleric (Knowledge), Sorcerer, Warlock, Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

6

  • casting time1 action
  • rangeSelf (60-foot line)

  • componentsV, S, M (a magnifying glass)
  • durationConcentration, up to 1 minute

Druid, Sorcerer, Wizard

You either create or destroy water. EV

8

  • casting time1 action
  • range150 feet

  • componentsV, S, M (fire and a piece of sunstone)
  • durationInstantaneous

Druid, Sorcerer, Wizard

You either create or destroy water. EV

5

  • casting time1 bonus action
  • rangeTouch

  • componentsV, S, M (a quiver containing at least one piece of ammunition)
  • durationConcentration, up to 1 minute

Ranger

You either create or destroy water. T

7

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)
  • durationUntil dispelled or triggered

Bard, Cleric, Wizard

You either create or destroy water. A

Stinking Cloud Stinking Cloud
Stone Shape Stone Shape
Stoneskin Stoneskin
Storm of Vengeance Storm of Vengeance
Suggestion Suggestion
Sunbeam Sunbeam
Sunburst Sunburst
Swift Quiver Swift Quiver
Symbol Symbol

1

  • casting time1 action
  • range30 feet

  • componentsV, S, M (tiny tarts and a feather that waved in the air)
  • durationConcentration, up to 1 minute

Bard, Warlock (Great Old One), Wizard, Rogue (Arcane Trickster)

You either create or destroy water. EN

5

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

Sorcerer, Warlock (Great Old One), Wizard

You either create or destroy water. T

8

  • casting time1 action
  • rangeUnlimited

  • componentsV, S, M (a pair of linked silver rings)
  • duration24 hours

Wizard

You either create or destroy water. EV

7

  • casting time1 action
  • range10 feet

  • componentsV
  • durationInstantaneous

Bard, Sorcerer, Wizard

You either create or destroy water. C

5

  • casting time1 minute
  • range10 feet

  • componentsV, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
  • duration1 round

Bard, Cleric (Arcana), Sorcerer, Wizard

You either create or destroy water. C

1

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a drop of mercury)
  • duration1 hour

Wizard

You either create or destroy water. C

0

  • casting time1 action
  • range30 feet

  • componentsV
  • durationUp to 1 minute

Cleric

You either create or destroy water. T

0

  • casting time1 action
  • range30 feet

  • componentsV, S, M
  • durationInstantaneous

Artificer, Druid

You either create or destroy water. T

1

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Paladin

You either create or destroy water. EV

Tasha's Hideous Laughter Tasha's Hideous Laughter
Telekinesis Telekinesis
Telepathy Telepathy
Teleport Teleport
Teleportation Circle Teleportation Circle
Tenser's Floating Disk Tenser's Floating Disk
Thaumaturgy Thaumaturgy
Thorn Whip Thorn Whip
Thunderous Smite Thunderous Smite

1

  • casting time1 action
  • rangeSelf (15-foot cube)

  • componentsV, S
  • durationInstantaneous

Bard, Cleric (Tempest), Druid, Sorcerer, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

9

  • casting time1 action
  • rangeSelf

  • componentsV
  • durationInstantaneous

Sorcerer, Wizard

You either create or destroy water. T

3

  • casting time1 action
  • rangeTouch

  • componentsV, M (a small clay model of a ziggurat)
  • duration1 hour

Bard, Cleric, Sorcerer, Warlock, Wizard

You either create or destroy water. D

6

  • casting time1 action
  • range10 feet

  • componentsV, S
  • duration1 round

Druid

You either create or destroy water. C

5

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

Cleric (Nature), Druid, Druid (Forest), Paladin (Ancients), Ranger

You either create or destroy water. C

9

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
  • durationConcentration, up to 1 hour

Bard, Warlock, Wizard

You either create or destroy water. T

9

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)
  • durationInstantaneous

Cleric, Druid

You either create or destroy water. N

6

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (an ointment for the eyes that costs 25 gp, is made from mushroom powder, saffron, and fat, and is consumed by the spell)
  • duration1 hour

Bard, Cleric, Sorcerer, Warlock, Wizard

You either create or destroy water. D

0

  • casting time1 action
  • range30 feet

  • componentsS
  • durationConcentration, up to 1 round

Bard, Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

You either create or destroy water. D

Thunderwave Thunderwave
Time Stop Time Stop
Tongues Tongues
Transport via Plants Transport via Plants
Tree Stride Tree Stride
True Polymorph True Polymorph
True Resurrection True Resurrection
True Seeing True Seeing
True Strike True Strike

8

  • casting time1 minute
  • rangeSight

  • componentsV, S
  • durationConcentration, up to 6 rounds

Druid

You either create or destroy water. C

1

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a piece of string and a bit of wood)
  • duration1 hour

Bard, Warlock, Wizard

You either create or destroy water. C

3

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

Cleric (Death), Warlock, Wizard

You either create or destroy water. N

0

  • casting time1 action
  • range60 feet

  • componentsV
  • durationInstantaneous

Bard

You either create or destroy water. EN

4

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a small piece of phosphorus)
  • durationConcentration, up to 1 minute

Cleric (Light), Druid, Sorcerer, Warlock (Fiend), Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

5

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a pinch of powder made by crushing a clear gemstone)
  • durationConcentration, up to 10 minutes

Wizard

You either create or destroy water. EV

6

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a small piece of quartz)
  • durationConcentration, up to 10 minutes

Wizard

You either create or destroy water. EV

5

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a small block of granite)
  • durationConcentration, up to 10 minutes

Artificer, Druid, Druid (Desert), Druid (Mountain), Sorcerer, Wizard

You either create or destroy water. EV

6

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a handful of thorns)
  • durationConcentration, up to 10 minutes

Druid

You either create or destroy water. C

Tsunami Tsunami
Unseen Servant Unseen Servant
Vampiric Touch Vampiric Touch
Vicious Mockery Vicious Mockery
Wall of Fire Wall of Fire
Wall of Force Wall of Force
Wall of Ice Wall of Ice
Wall of Stone Wall of Stone
Wall of Thorns Wall of Thorns

2

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a pair of platinum rings worth at least 50 gp each, which you and target must wear for the duration)
  • duration1 hour

Cleric, Paladin (Crown)

You either create or destroy water. A

3

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a short reed or piece of straw)
  • duration24 hours

Artificer, Druid, Druid (Coast), Ranger, Sorcerer, Wizard

You either create or destroy water. T

3

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a piece of cork)
  • duration1 hour

Artificer, Cleric, Druid, Druid (Coast), Druid (Swamp), Ranger, Sorcerer

You either create or destroy water. T

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a bit of spider web)
  • durationConcentration, up to 1 hour

Druid (Underdark), Sorcerer, Wizard

You either create or destroy water. C

9

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Wizard, Rogue (Arcane Trickster)

You either create or destroy water. I

6

  • casting time1 minute
  • range30 feet

  • componentsV, S, M (fire and holy water)
  • duration8 hours

Druid

You either create or destroy water. T

3

  • casting time1 action
  • range120 feet

  • componentsV, S, M (a tiny fan and a feather of exotic origin)
  • durationConcentration, up to 1 minute

Cleric (Nature), Druid, Ranger

You either create or destroy water. EV

9

  • casting time1 action
  • rangeSelf

  • componentsV, S, M
  • durationInstantaneous

Sorcerer, Wizard

You either create or destroy water. C

1

  • casting time1 action
  • range30 feet

  • componentsV, S, M (a twig from a tree that has been struck by lightning)
  • durationConcentration, up to 1 minute

Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight)

You either create or destroy water. EV

Warding Bond Warding Bond
Water Breathing Water Breathing
Water Walk Water Walk
Web Web
Weird Weird
Wind Walk Wind Walk
Wind Wall Wind Wall
Wish Wish
Witch Bolt Witch Bolt

6

  • casting time1 action
  • range5 feet

  • componentsV, S, M
  • durationInstantaneous

Cleric

You either create or destroy water. C

1

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 1 minute

Paladin

You either create or destroy water. EV

2

  • casting time1 action
  • range60 feet

  • componentsV, S, M
  • duration10 minutes

Bard, Cleric, Paladin, Paladin (Devotion), Paladin (Crown)

You either create or destroy water. EN

Word of Recall Word of Recall
Wrathful Smite Wrathful Smite
Zone of Truth Zone of Truth