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you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature

Paladin you must finish a short or long rest before you can use it again.;Fighter

you can push yourself beyond your normal limits for a moment. On your turn

  • casting time you must finish a short or long rest before you can use it again. Starting at 17th level
  • range you can use it twice before a rest

  • components but only once on the same turn.;Fighter
  • duration

Paladin you can take one additional action.

Once you use this feature

you can magically teleport up to 30 feet to an unoccupied space you can see.

You can use this trait a number of times equal to your proficiency bonus

  • casting time up to two creatures that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute
  • range or until you or your companions deal any damage to the creatures.
    Winter:Before you teleport

  • components one creature of your choice that you can see within 5 feet of you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
    Spring:Before you teleport
  • duration you can touch one willing creature within 5 feet of you. That creature then teleports instead of you.
    Summer:After your Fey Step

each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.;Eladrin

Paladin regaining all uses when you finish a long rest.
Autumn:After your Fey Step

learning techniques that grant you the following benefits:

•You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

•You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

•When a hostile creature's movement provokes an opportunity attack from you

  • casting time rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.;Druid ASI 1
  • range

Paladin you can use your reaction to cast a spell at the creature

0;Second Wind;Fighter Class Feature;1 bonus action;Self;-;Instantaneous;You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn 0;Second Wind;Fighter Class Feature;1 bonus action;Self;-;Instantaneous;You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn
0;Action Surge;Fighter Class Feature;-;Self;-;Instantaneous;Starting at 2nd level 0;Action Surge;Fighter Class Feature;-;Self;-;Instantaneous;Starting at 2nd level
0;Fey Step;Eladrin Feature;1 bonus action;30 feet;S;Instantaneous;As a bonus action 0;Fey Step;Eladrin Feature;1 bonus action;30 feet;S;Instantaneous;As a bonus action
0;War Caster;Feat;1 reaction;-;S;Instantaneous;You have practiced casting spells in the midst of combat 0;War Caster;Feat;1 reaction;-;S;Instantaneous;You have practiced casting spells in the midst of combat