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Do This All Day

  • casting time Action
  • range Self

  • components 5 or More Focus
  • duration Instantaneous

The character heals 2 points of Health for every point of Focus they spend.

Rank 2 Shield Bearer, Martial Arts

Hurled Shield Block

  • casting time Reaction
  • range 5 * Rank

  • components 5 Focus
  • duration Instantaneous

Trigger: An enemy makes an attack against an ally's Agility.

The ally gains Health Damage Reduction equal to the character's Shield power against that attack. The shield then bounces back to the character.

Shield 1, Rank 2

Shield 4

  • casting time Standard or Reaction
  • range Self

  • components None
  • duration Concentration

Trigger: The character is attacked.

The character gains Health Damage Reduction 4.

Shield Bearer

Shield 3

  • casting time Standard or Reaction
  • range Self

  • components None
  • duration Concentration

Trigger: The character is attacked.

The character gains Health Damage Reduction 3.

Shield Bearer

Shield 2

  • casting time Standard or Reaction
  • range Self

  • components None
  • duration Concentration

Trigger: The character is attacked.

The character gains Health Damage Reduction 2.

Shield Bearer

Shield 1

  • casting time Standard or Reaction
  • range Self

  • components None
  • duration Concentration

Trigger: The character is attacked.

The character gains Health Damage Reduction 1.

Shield Bearer

Operations Center

  • casting time Standard
  • range Earshot

  • components 15 Focus
  • duration Concentration

The character inspires one or more allies of their choice in earshot, up to the character's Vigilance defense. Affected allies gain an edge on all action checks until the start of the character's next turn. The character breaks concentration on this power if they use a movement action.

Combat Supper, Focus Fire, Rank 4 Tactics

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