() A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Attack/Save:
WIS 14
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
( ) You make a small cut on your fingertips and point forward, launching three blood darts. You can hurl them at one or several targets you are able to see. Make a ranged spell attack for each dart. On a hit, the target takes 1d6 piercing damage.
If the target is bloodied (at half its maximum hit points or lower) the dart automatically hits, without requiring an attack, unless the target is behind total cover.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can hurl one additional dart for each spell slot higher than 1st-level.