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Leaf Blade

  • casting time 1 action
  • range Touch

  • components 5 Move Points
  • duration Instantaneous

You strike with a leaf sharpened like a sword. Make a Physical attack roll against a creature you can see within range. On a hit, the target takes 4d6 Grass damage. This move scores a critical hit on a natural roll of 19 and 20.

Grass 3rd-level Physical

Trailblaze

  • casting time 1 action
  • range Melee/Touch

  • components 2 Move Points
  • duration 2 rounds

You attack suddenly as if leaping out from tall grass. Choose a point within range, make separate attack roll(s) for each creature within 5 feet of the point. On a hit, a target takes 1d6 Grass damage.

For the duration, your speed increases by 1 stage.

Grass 1st-level Finesse

Energy Ball

  • casting time 1 action
  • range 90 feet

  • components 7 Move Points
  • duration Instantaneous

You draw power from nature and use it to attack. Make a Special attack roll against a creature you can see within range. On a hit, the target takes 5d6 Grass damage.

Grass 5th-level Special

Grass Knot

  • casting time 1 reaction on a moving target
  • range 30 feet

  • components 5 Move Points
  • duration Instantaneous

You lay a snare in the grass to trip a moving creature. The creature must make a Speed/Dexterity saving throw. A target becomes grappled and knocked prone by the snare and takes 2d8 Grass damage on failed save, or half as much damage and isn't prone on a successful save. For each weight above Small, add an additional 1d8 damage dice. A Tiny creature takes 1d6 Grass damage.

A creature can make a Attack/Strength (Athletics) check against your move save DC to break free.

Grass 3rd-level Astute

Magical Leaf

  • casting time 1 action
  • range 30 feet

  • components 3 Move Points
  • duration Instantaneous

You scatter curious leaves that chase a creature you can see within range. The target takes 3d4 Grass damage.

Grass 2nd-level Special

Seed Bomb

  • casting time 1 action
  • range 25 feet

  • components 6 Move Points
  • duration Instantaneous

You slam a barrage of hard-shelled seeds down on a point you can see within range from above. All creatures within 5 feet of that point must make a Defense/Dexterity saving throw. A creature takes 4d8 Grass damage on a failed save, or half as much damage on a successful one.

Grass 4th-level Physical

Bullet Seed

  • casting time 1 action
  • range 30 feet

  • components 2 Move Points
  • duration Instantaneous

You spit several seed shells at a creature you can see within range. You can hurl them at one target or several. Make 1d4+1 Physical Attack rolls. On a hit, the target takes 1d4 Grass damage per hit.

Grass 1st-level Finesse

3 3
1 1
5 5
3 3
2 2
4 4
1 1