Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Bo Staff

  • casting time1 action
  • range10 feet

  • componentsVersatile, Bludgenoing
  • durationInstantaneous

This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon.
Trip
You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Parry
This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.

Attack: dex+pro = _
Damage: dex = 1d __ + __

Monk Weapon

Shuriken

  • casting time1 action
  • range20 / 60 feet

  • componentsFinesse, Thrown, Piercing
  • durationInstantaneous

This throwing star is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.

Attack: dex+pro = _
Damage: dex = 1d _ + _

Monk Weapon

Martial Arts

  • casting timebonus action
  • rangeAttack range

  • componentsUnarmed Strike
  • durationInstantaneous

You gain the following benefits while you aren't wearing armor or wielding a shield:

- You can roll your Martial Arts die as the damage for your unarmed attacks.
- You can use Strength or Dexterity for the attack and damage rolls of your unarmed strikes.

Attack: dex+pro = _
Damage: dex = 1d _ + _

Martial Arts Die:
Monk Level 1-4 = d4
Monk Level 5-8 = d6
Monk Level 9-12 = d8
Monk Level 13-16 = d10
Monk Level 17-19 = d12
Monk Level 20 = d20

Monk Weapon

Hand of Healing

  • casting time1 action
  • rangeAttack range

  • components1 ki or Flurry of Blows
  • durationInstantaneous

Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.

1 ki or during Flurry of Blows Heal 1d__ + __

Monk Way of Mercy

Hand of Harm

  • casting timefree
  • rangeAttack range

  • componentsHit with unarmed strike
  • durationInstantaneous

You use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die + your Wisdom modifier. You can use this feature only once per turn.

Attack: on hit
Damage: wis = 1d _ + _

Monk Way of Mercy

Physician's Touch

  • casting timefree
  • rangeself

  • componentsHand of Healing and Harm
  • durationInstantaneous

You can administer even greater cures with a touch, and if you feel it's necessary, you can use your knowledge to cause harm.

When you use Hand of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature:
blinded, deafened, paralyzed, poisoned, or stunned

When you use Hand of Harm on a creature, you can subject that creature to the poisoned condition until the end of your next turn.

Monk Way of Mercy

Flury of Blows

  • casting timefree
  • rangeAttack range

  • components1-10 ki
  • durationInstantaneous

When you make an unarmed attack on your turn, you can make additional unarmed attacks. You can add an additional number of attacks equal to your proficiency bonus. Each additional attack you add costs 1 more ki.

1st attack: Attack action
2 attacks: 1 ki
3 attacks: 1+2 = 3 ki
4 attacks: 1+2+3 = 6 ki
5 attacks: 1+2+3+4 = 10 ki

Monk Technique

Focused Aim

  • casting timefree
  • rangeAttack range

  • components2 ki
  • durationInstantaneous

When you miss an attack, you can increase your attack roll by your proficiency bonus, potentially turning the miss into a hit.

Attack: hit + prof

Monk Technique

Patient Defense

  • casting timebonus action
  • rangeself

  • components1 ki
  • durationInstantaneous

On your turn, you can take the following bonus action:

Patient Defense = 1 ki to dodge

Monk Bonus Technique

1 1
1 1
1 1
3 3
3 3
6 6
1 1
1 1
1 1

Step of the Wind

  • casting timebonus action
  • rangeself

  • components1 ki
  • durationInstantaneous

On your turn, you can take the following bonus action:

Step of the Wind = 1 ki to dash

Monk Bonus Technique

Elusive Maneuvers

  • casting timebonus action
  • rangeself

  • components1 ki
  • durationInstantaneous

On your turn, you can take the following bonus action:

Elusive Maneuvers = 1 ki to disengage

Monk Bonus Technique

Empty Body

  • casting timebonus action
  • rangeself

  • components4 ki
  • durationInstantaneous

On your turn, you can take the following bonus action:

Empty Body = 4 ki to become invisible and gain resistance to all damage but force damage
until the start of your next turn

Monk Bonus Technique

Deflect Missile

  • casting timeReaction
  • range20 / 60 feet

  • components0-1 ki
  • durationInstantaneous



Attack: dex+pro = _
Damage: dex = 1d _ + _

Monk Reaction Technique

Bodyguard

  • casting timeReaction
  • rangeadjacent

  • components2 ki
  • durationInstantaneous

Monk Reaction Technique

Deflect Ray

  • casting timeReaction
  • rangeself

  • components3 ki
  • durationInstantaneous

Monk Reaction Technique

Tranquility

  • casting timeReaction
  • rangeself

  • components3 ki
  • durationInstantaneous

Monk Reaction Technique

Combat Roll

  • casting timeReaction
  • rangeself

  • components2 ki
  • durationInstantaneous

Monk Reaction Technique

Slow Fall

  • casting timeReaction
  • rangeself

  • components1 ki
  • durationInstantaneous

Monk Reaction Technique

1 1
1 1
1 1
3 3
3 3
5 5
1 1
1 1
4 4