Keen sight. The sparrow has advantage on Wisdom(Perception) checks involving sight
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1 piercing damage.
Beast of Burden. The shieldback is considered to be one size larger for the purpose of determining its carrying capacity. 19 Str x15 lbs x2 Large x2 Beast of Burden = 1,140 lbs carrying capacity. Can pull twice its carry capacity or 2,280lbs but at 5 speed.
Defensive crouch. When threatened a shieldback will crouch down protecting its legs and underside. This increases its AC by 2 (17) but in this state it can not attack and it takes one round to stand back up.
Tail slap. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Beak of Concealment. A pelican can hide a small object inside is beak. While inside the object has full cover.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Water Breathing. The ray can breathe only underwater.
Graceful Leap (Recharge 5–6). The ray jumps up to 10 feet out of the water, then glides up to 20 feet through the air without cost to its movement
Keen Smell. The squirrel has advantage on Wisdom (Perception) checks that rely on smell.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Keen Sight. The flamingo has advantage on Wisdom (Perception) checks that rely on sight.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.