Martial Advantage: Once per turn, the guard can deal extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the guard that isn't incapacitated.
Pike: Melee Weapon Attack: +4 to hit, reach 10 ft.., one target. Hit: 7 (1d10+2) piercing damage
Corssbow heavy: Ranged Weapon Attack: +4 to hiz, range 100/400 ft., one target. Hit: 7 (1d10+2) piercing damage