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City Guard

City Guard Medium humanoid, lawful neutral 1 200 xp

  • Armor class 16 (breastplate)
  • Hit points 27 (5d8+5)
  • Speed 30 ft.
  • STR 14 (+2)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 10 (0)

Skills: Athletics +4

Senses: passive Perception 10

Languages: Common

Challenge: 1 (200 xp)

Martial Advantage: Once per turn, the guard can deal extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the guard that isn't incapacitated.

Actions

Pike: Melee Weapon Attack: +4 to hit, reach 10 ft.., one target. Hit: 7 (1d10+2) piercing damage

Corssbow heavy: Ranged Weapon Attack: +4 to hiz, range 100/400 ft., one target. Hit: 7 (1d10+2) piercing damage