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Cat

Cat Tiny beast, Unaligned 0 10 xp

  • Armor class 12 (natural armor)
  • Hit points 2 (1d4)
  • Speed 40ft, climb 30ft
  • STR 3 (-4)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3, Stealth +4

Senses: PP13

Languages:

Challenge: 0 (10 xp)

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5ft, one target.
Hit: 7 (2d4 + 2) slashing damage.

Deer

Deer Medium beast, Unaligned 0 10 xp

  • Armor class 13 (natural armor)
  • Hit points 4 (1d8)
  • Speed 50ft
  • STR 11 (0)
  • DEX 16 (+3)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 14 (+2)
  • CHA 5 (-3)

Senses: PP 12

Languages:

Challenge: 0 (10 xp)

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: (1d4) piercing damage.

Kick. Melee Weapon Attack: +3 to hit, reach 10 ft., one target.
Hit: (1d4) bludgeoning damage.

Quipper

Quipper Tiny beast, Unaligned 0 10 xp

  • Armor class 13 (natural armor)
  • Hit points 1 (1d4-1)
  • Speed Swim 40ft
  • STR 2 (-4)
  • DEX 16 (+3)
  • CON 9 (-1)
  • INT 1 (-5)
  • WIS 7 (-2)
  • CHA 2 (-4)

Senses: PP 8, Darkvision 60ft

Languages:

Challenge: 0 (10 xp)

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d1) piercing damage.

Owl

Owl Tiny beast, Unaligned 0 10 xp

  • Armor class 11 (natural armor)
  • Hit points 1 (1d4-1)
  • Speed 5ft, fly 60ft
  • STR 3 (-4)
  • DEX 13 (+1)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3, Stealth +3

Senses: PP 13, Darkvision 120 ft

Languages:

Challenge: 0 (10 xp)

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: (1d1) slashing damage.

Boar

Boar Medium beast, Unaligned 1/4 50 xp

  • Armor class 11 (natural armor)
  • Hit points 11 (2d8+2)
  • Speed
  • STR 13 (+1)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 9 (-1)
  • CHA 5 (-3)

Senses: PP 9

Languages:

Challenge: 1/4 (50 xp)

Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: (1d6 + 1) slashing damage.

Giant Boar

Giant Boar Large beast, Unaligned 2 450 xp

  • Armor class 12 (natural armor)
  • Hit points 42 (5d10+15)
  • Speed 40 ft
  • STR 17 (+3)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 2 (-4)
  • WIS 7 (-2)
  • CHA 5 (-3)

Senses: PP 8

Languages:

Challenge: 2 (450 xp)

Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (2d6 + 3) slashing damage.

Mastiff

Mastiff Medium beast, Unaligned 1/8 25 xp

  • Armor class 12 (natural armor)
  • Hit points 5 (1d8+1)
  • Speed 40ft
  • STR 13 (+1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3

Senses: PP 13

Languages:

Challenge: 1/8 (25 xp)

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone

Black Bear

Black Bear Medium beast, unalinged 1/2 100 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d8 + 6)
  • Speed 40ft, climb 30ft
  • STR15 (+2)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +3

Senses: PP 13

Languages:

Challenge: 1/2 (100 xp)

Keen Smell. The bear has advantage on WIS (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 5 (1d6 +2) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 7 (2d4 + 2) slashing damage.

Worg

Worg Large Monstrosity, Neutral Evil 1/2 100 xp

  • Armor class 13 (natural armor)
  • Hit points 26 (4d10+4)
  • Speed 50ft
  • STR 16 (+3)
  • DEX 13 (+1)
  • CON 13 (+1)
  • INT 7 (-2)
  • WIS 11 (0)
  • CHA 8 (-1)

Skills: Perception +4

Senses: Darkvision 60ft., PP 14

Languages: Goblin, Worg

Challenge: 1/2 (100 xp)

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.