Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Lupilisk Elder

Lupilisk Elder Large fiend,, Neutral Evil 6 2 xp

  • Armor class 15 (Natural Armor)
  • Hit points 97 (13d10+26)
  • Speed 50
  • STR 18 (+4)
  • DEX 16 (+3)
  • CON 15 (+2)
  • INT 6 (-2)
  • WIS 14 (+2)
  • CHA 8 (-1)

Skills: Perception +5, Stealth +6

Damage Resistances: cold, fire

Damage Immunities: poison

Condition Immunities: poisoned

Senses: darkvision 120ft., passive Perception 15

Languages: can learn languages but can't speak

Challenge: 6 (2 xp)

Keen Hearing and Smell. The lupilisk elder has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The lupilisk elder has advantage on an attack roll against a creature if at least one of the lupilisk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is permanently petrified.

Pack Attack (Recharge 5–6). One lupilisk or lupilisk whelp the lupilisk elder can see within 30 feet of it can use a reaction to move up to half its speed and make a bite attack. The target must be able to hear or see the elder. The lupilisk elder then makes one bite attack.

Lupilisk Whelp

Lupilisk Whelp Medium Fiend, Neutral Evil 1 200 xp

  • Armor class 12 (Natural Armor)
  • Hit points 33 (6d8+6)
  • Speed 40ft
  • STR 13 (+1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 3 (-4)
  • WIS 11 (0)
  • CHA 6 (-2)

Skills: Perception +2, Stealth +4

Damage Resistances: cold, fire

Damage Immunities: poison

Condition Immunities: poisoned

Senses: Darkvision 120ft., passive Perception 12

Languages: can learn languages but can't speak

Challenge: 1 (200 xp)

Keen Hearing and Smell. The lupilisk whelp has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The lupilisk whelp has advantage on an attack roll against a creature if at least one of the lupilisk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage and 5 (2d4) poison damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is petrified for 24 hours.

Lupilisk

Lupilisk Large Fiend, Neutral Evil 3 700 xp

  • Armor class 13 (Natural Armor)
  • Hit points 60 (8d10+16)
  • Speed 40ft
  • STR 16 (+3)
  • DEX 17 (+3)
  • CON 14 (+2)
  • INT 5 (-3)
  • WIS 13 (+1)
  • CHA 7 (-2)

Skills: Perception +3, Stealth +5

Damage Resistances: cold, fire

Damage Immunities: poison

Condition Immunities: poisoned

Senses: darkvision 120ft., passive Perception 13

Languages: can learn languages but can’t speak

Challenge: 3 (700 xp)

Keen Hearing and Smell. The lupilisk has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The lupilisk has advantage on an attack roll against a creature if at least one of the lupilisk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is petrified for 24 hours. At that time, it can repeat the saving throw, becoming permanently petrified on a failure or ending the effect on a success.