Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Baboon

Baboon Small beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 30ft, climb 30ft
  • STR8 (-1)
  • DEX14 (+2)
  • CON11 (0)
  • INT4 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:Passive Perception 11

Languages:

Challenge:0 (10 xp)

Pack Tactics. The baboon has advantage on an attack rolla against a creature if at least one of the baboon's allies is within 5ft. Of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack:+1 to hit, reach 5 ft., one creature.
Hit:4 (1d4 - 1) piercing damage.

Badger

Badger Tiny beast, unaligned 0 10 xp

  • Armor class 10
  • Hit points 3 (1d4+1)
  • Speed 20ft, burrow 5ft
  • STR4 (-3)
  • DEX11 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses:Darkvision 30ft, Passive Perception 11

Languages:

Challenge:0 (10 xp)

Keen Smell. The badger has advantage on WIS (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack:+2 to hit, reach 5 ft., one creature.
Hit:1 piercing damage.

Cat

Cat Tiny beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 2 (1d4+1)
  • Speed 40ft, climb 30ft
  • STR3 (-4)
  • DEX15 (+2)
  • CON10 (0)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +3, Stealth +4

Senses:Passive Perception 13

Languages:

Challenge:0 (10 xp)

Keen Smell. The cat has advantage on WIS (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.
Hit:1 slashing damage.

Deer

Deer Medium beast, unaligned 0 10 xp

  • Armor class 13
  • Hit points 4 (1d8)
  • Speed 50 ft.
  • STR11 (0)
  • DEX16 (+3)
  • CON11 (0)
  • INT2 (-4)
  • WIS14 (+2)
  • CHA5 (-3)

Senses: passive Perception 12

Languages:

Challenge:0 (10 xp)

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) piercing damage.

Giant Fire Beetle

Giant Fire Beetle small beast, unaligned 0 10 xp

  • Armor class 13 (natural)
  • Hit points 4 (1d6+1)
  • Speed 30 ft.
  • STR8 (-1)
  • DEX10 (0)
  • CON12 (+1)
  • INT1 (-5)
  • WIS7 (-2)
  • CHA3 (-4)

Senses: blindsight 30 ft., passive Perception 8

Languages: --

Challenge:0 (10 xp)

A giant fire beetle is a nocturnal creature that takes its
name from a pair of glowing glands that give off light.
Miners and adventurers prize these creatures, for a
giant fire beetle's glands continue to shed light for 1d6
days after the beetle dies. Giant fire beetles are most
commonly found underground and in dark forests.

Illumination. The beetle sheds bright light in a 10-foot radius
and dim light for an additional 10 feet.,,

Actions

Bite. . Melee Weapon Attack:+ 1 to hit, re ach 5 ft., one target. Hit: 2 (1d6- 1) slashing damage.

Hyena

Hyena Medium beast, unaligned 0 10 xp

  • Armor class 11
  • Hit points 5 (1d8+1)
  • Speed 50ft
  • STR11 (0)
  • DEX13 (+1)
  • CON12 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Skills:Perception +3

Senses:Passive Perception 13

Languages:

Challenge:0 (10 xp)

Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) piercing damage.

Rat

Rat Tiny beast, unaligned 0 10 xp

  • Armor class 10
  • Hit points 1 (1d4-1)
  • Speed 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON9 (-1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses:Darkvision 30ft, Passive perception 10

Languages:

Challenge:0 (10 xp)

Keen Smell. The rat has advantage on WIS (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1) piercing damage.

Rabbit

Rabbit Tiny beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 1 (1d4-2)
  • Speed 35ft, burrow 5ft
  • STR1 (-5)
  • DEX15 (+2)
  • CON7 (-2)
  • INT2 (-4)
  • WIS13 (+1)
  • CHA4 (-3)

Skills:Perception +2

Senses:Pasive Perception 13

Languages:

Challenge:0 (10 xp)

Keen Hearing. The rabbit has advantage on WIS (Perception) checks that rely on smell.

Hop. The rabbit long jump is up to 5ft and its high jump is up to 5 ft, with or without a running start.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1) piercing damage.

Spider

Spider Tiny beast, unaligned 0 1 xp

  • Armor class 12
  • Hit points 1 (1d4-1)
  • Speed 20ft, climb 20ft
  • STR2 (-4)
  • DEX14 (+2)
  • CON8 (-1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA2 (-4)

Skills:Stealth +4

Senses:Darkvisin 30ft, Passive Perception 10

Languages:

Challenge:0 (1 xp)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense.While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker.The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1) piercing damage and the target must succed on a DC 9 Constitution Saving Throw or take 1d4 poison damage.

Brown Bear

Brown Bear Large beast, unalinged 1 200 xp

  • Armor class 11 (natural armor)
  • Hit points 34 (4d10 + 12)
  • Speed 40ft, climb 30ft
  • STR19 (+4)
  • DEX10 (0)
  • CON16 (+3)
  • INT2 (-4)
  • WIS13 (+1)
  • CHA7 (-2)

Skills: Perception +3

Senses:Pasive Perception 13

Languages:

Challenge:1 (200 xp)

Keen Smell. The bear has advantage on WIS (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 1d8 +4 piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: (2d6 + 4) slashing damage.

Dire Wolf

Dire Wolf Large beast, unaligned 1 200 xp

  • Armor class 14 (natural armor)
  • Hit points 37 (5d10+10)
  • Speed 50 ft
  • STR17 (+3)
  • DEX15 (+2)
  • CON15 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +3, Stealth +4

Senses:Passive Perception 13

Languages:

Challenge:1 (200 xp)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ,,

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Giant Hyena

Giant Hyena Large beast, unaligned 1 200 xp

  • Armor class 12
  • Hit points 45 (6d10+12)
  • Speed 50ft
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:Pasive Perception 13

Languages:

Challenge:1 (200 xp)

Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage.

Giant Spider

Giant Spider Large beast, unaligned 1 200 xp

  • Armor class 14 (natural Armor)
  • Hit points 26 (4d10+4)
  • Speed 30 ft., climb 30 ft.
  • STR14 (+2)
  • DEX16 (+3)
  • CON12 (+1)
  • INT2 (-4)
  • WIS11 (0)
  • CHA4 (-3)

Skills: Stealth +7

Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages:

Challenge:1 (200 xp)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense.While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker.The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit:7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5-6). Ranged Weapon Attack:+5 to hit, range 30/60 ft., one creature.Hit:The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).

Tiger

Tiger Large beast, unaligned 1 200 xp

  • Armor class 12
  • Hit points 37 (5d10+10)
  • Speed 40ft
  • STR17 (+3)
  • DEX15 (+2)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA8 (-1)

Skills: Perception +3, Stealth +6

Senses:Darkvision 60ft, Passive Perception 13

Languages:

Challenge:1 (200 xp)

Keen Smell. The tiger has advantage on WIS (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 1d10 +3 piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 1d8 + 3 slashing damage.

Ape

Ape Medium beast, unalinged 1/2 100 xp

  • Armor class 12
  • Hit points 19 (3d8 + 6)
  • Speed 30ft, climb 30ft
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +3, Athletics +5

Senses:Passive Perception 13

Languages:

Challenge: 1/2 (100 xp)

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 1d6 +3 bludgeoning damage.

Rock. Ranged Weapon Attack: +5 to hit, range 25/50ft, one target. Hit: 1d6 +3) bludgeoning damage.

Black Bear

Black Bear Medium beast, unalinged 1/2 100 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d8 + 6)
  • Speed 40ft, climb 30ft
  • STR15 (+2)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +3

Senses:Pasive Perception 13

Languages:

Challenge: 1/2 (100 xp)

Keen Smell. The bear has advantage on WIS (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 5 (1d6 +2) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 7 (2d4 + 2) slashing damage.

Warhorse

Warhorse Large beast, unaligned 1/2 100 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 60 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Senses: PP 11

Languages:

Challenge: 1/2 (100 xp)

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.,,

Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Boar

Boar Medium beast, unaligned 1/4 50 xp

  • Armor class 11 (natural armor)
  • Hit points 11 (2d8+2)
  • Speed 40ft
  • STR13 (+1)
  • DEX11 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Senses:Passive Perception 9

Languages:

Challenge: 1/4 (50 xp)

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest) If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5ft., one target Hit: (1d6 + 1) slashing damage.

Elk

Elk Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d10+2)
  • Speed 50 ft.
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses: passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Charge.If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack:+5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack:+5 to hit, reach 5 ft., one prone creature.
Hit:8 (2d4 + 3) bludgeoning damage.

Giant Badger

Giant Badger Medium beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d8+4)
  • Speed 30ft, burrow 10ft
  • STR13 (+1)
  • DEX10 (0)
  • CON15 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses:Darkvision 30ft, Passive Perception 11

Languages:

Challenge: 1/4 (50 xp)

Keen Smell. The badger has advantage on WIS (Perception) checks that rely on smell.

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 1d6 +1 piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 2d4 + 1) slashing damage.

Giant Centipede

Giant Centipede Small beast, unaligned 1/4 50 xp

  • Armor class 13 (natural armor)
  • Hit points 4 (1d6+1)
  • Speed 30 ft., climb 30 ft.
  • STR5 (-3)
  • DEX14 (+2)
  • CON12 (+1)
  • INT1 (-5)
  • WIS7 (-2)
  • CHA3 (-4)

Senses: blindsight 30 ft., passive Perception 8

Languages:

Challenge: 1/4 (50 xp)

Actions

Bite. Melee Weapon Attack:+4 to hit, reach 5 ft., one creature.
Hit:4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Giant Lizard

Giant Lizard Large beast, unaligned 1/4 50 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 30 ft., climb 30 ft.
  • STR15 (+2)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Senses: darkvision 30 ft., passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.

Giant Wolf Spider

Giant Wolf Spider Medium beast, unaligned 1/4 50 xp

  • Armor class 13
  • Hit points 11 (2d8+2)
  • Speed 40ft, climb 40ft
  • STR12 (+1)
  • DEX16 (+3)
  • CON13 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA4 (-3)

Skills:Perception +3, Stealth +7

Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages:

Challenge: 1/4 (50 xp)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense.While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker.The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Panther

Panther Medium beast, unalinged 1/4 50 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 50ft, climb 40ft
  • STR14 (+2)
  • DEX15 (+2)
  • CON10 (0)
  • INT3 (-4)
  • WIS14 (+2)
  • CHA7 (-2)

Skills: Perception +4. Stealth +6

Senses:Pasive Perception 14

Languages:

Challenge: 1/4 (50 xp)

Keen Smell. The panther has advantage on WIS (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 1d6 +2 piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 1d4 + 2 slashing damage.

Wolf

Wolf Medium beast, unaligned 1/4 50 xp

  • Armor class 13 (natural)
  • Hit points 11 (2d8+2)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills: Perception +3, Stealth +4

Languages:

Challenge: 1/4 (50 xp)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ,,

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Giant Rat

Giant Rat Small beast, unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30ft
  • STR7 (-2)
  • DEX15 (+2)
  • CON11 (0)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses: darkvision 60ft, Passive perception 10

Languages:

Challenge: 1/8 (25 xp)

Keen Smell. The rat has advantage on WIS (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.

Giant Weasel

Giant Weasel Medium beast, unaligned 1/8 25 xp

  • Armor class 13
  • Hit points 9 (2d8)
  • Speed 40ft
  • STR11 (0)
  • DEX16 (+3)
  • CON10 (0)
  • INT4 (-3)
  • WIS12 (+1)
  • CHA5 (-3)

Skills: Perception +3, Stealth +5

Senses:passive perception 13

Languages:

Challenge: 1/8 (25 xp)

Keen Hearing and Smell. The giant weasel has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d6 + 2 piercing damage. The target must make a DC 11 Constitution saving throw, taking 10 (or 3d6 ) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Mastiff

Mastiff Medium beast, unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 5 (1d8+1)
  • Speed 40ft
  • STR13 (+1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:Passive Perception 13

Languages:

Challenge: 1/8 (25 xp)

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6+1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.