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Pentadrone

Pentadrone Large Construct, Loot Value 25, Lawful Neutral CR 5 1,800 xp

  • Armor class 16 (Natural)
  • Hit points 72 (11d10+11)
  • Speed 40ft
  • STR18 (+4)
  • DEX15 (+2)
  • CON13 (+1)
  • INT11 (0)
  • WIS11 (0)
  • CHA14 (+2)

Skills:Athletics +6, Stealth +4, Perception +4,

Senses:Truesight 120ft., Psv Per 14
Social: Bluff DC 12, Bribe DC 16, 15gp
Utility: Carry 540lbs., Push 1,080lbs.

Languages:Modron

Challenge:CR 5 (1,800 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +6 to hit.
Hit. 11 (2d6+4) Slashing damage.

Arm Blaster. Spell Attack. +4 to hit, Range 30ft.
Hit. 9 (2d6+2) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 70, Lawful Neutral CR 7 2,900 xp

  • Armor class 16 (Natural)
  • Hit points 78 (12d10+12)
  • Speed 40ft
  • STR20 (+5)
  • DEX15 (+2)
  • CON13 (+1)
  • INT11 (0)
  • WIS11 (0)
  • CHA14 (+2)

Skills:Athletics +7, Stealth +4, Perception +4,

Senses:Truesight 120ft., Psv Per 14
Social: Bluff DC 12, Bribe DC 16, 40gp
Utility: Carry 600lbs., Push 1,200lbs.

Languages:Modron

Challenge:CR 7 (2,900 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Defensive Swarm. Modrons add +1 to their AC for every friendly Modron within 5ft.

Actions

5x Arm Multiattack Weapon Attack. +7 to hit.
Hit. 12 (2d6+5) Slashing damage.

Arm Blaster. Spell Attack. +4 to hit, Range 30ft.
Hit. 9 (2d6+2) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 90, Lawful Neutral CR 8 3,900 xp

  • Armor class 18 (Natural)
  • Hit points 105 (14d10+28)
  • Speed 40ft
  • STR21 (+5)
  • DEX16 (+3)
  • CON14 (+2)
  • INT11 (0)
  • WIS11 (0)
  • CHA15 (+2)

Save Throws:STR +8,

Skills:Athletics +8, Stealth +6, Perception +6,

Senses:Truesight 120ft., Psv Per 16
Social: Bluff DC 12, Bribe DC 18, 55gp
Utility: Carry 630lbs., Push 1,260lbs.

Languages:Modron

Challenge:CR 8 (3,900 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +8 to hit.
Hit. 12 (2d6+5) Slashing damage.

Arm Blaster. Spell Attack. +5 to hit, Range 50ft.
Hit. 12 (2d8+3) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 13 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 100, Lawful Neutral CR 9 5,000 xp

  • Armor class 18 (Natural)
  • Hit points 120 (16d10+32)
  • Speed 40ft
  • STR23 (+6)
  • DEX16 (+3)
  • CON14 (+2)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA15 (+2)

Save Throws:STR +9,

Skills:Athletics +9, Stealth +6, Perception +7, Persuasion +5,

Senses:Truesight 120ft., Psv Per 17
Social: Bluff DC 13, Bribe DC 19, 65gp
Utility: Carry 690lbs., Push 1,380lbs.

Languages:Modron

Challenge:CR 9 (5,000 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +9 to hit.
Hit. 13 (2d6+6) Slashing damage.

Arm Blaster. Spell Attack. +5 to hit, Range 50ft.
Hit. 12 (2d8+3) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 13 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 250, Lawful Neutral CR 11 7,200 xp

  • Armor class 19 (Natural)
  • Hit points 128 (17d10+34)
  • Speed 40ft
  • STR24 (+7)
  • DEX17 (+3)
  • CON15 (+2)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA16 (+3)

Save Throws:STR +11, DEX +7,

Skills:Athletics +11, Stealth +7, Perception +9, Persuasion +7,

Senses:Truesight 120ft., Psv Per 19
Social: Bluff DC 14, Bribe DC 22, 150gp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 11 (7,200 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Defensive Swarm. Modrons add +1 to their AC for every friendly Modron within 5ft.

Actions

5x Arm Multiattack Weapon Attack. +11 to hit.
Hit. 14 (2d6+7) Slashing damage.

Arm Blaster. Spell Attack. +7 to hit, Range 60ft.
Hit. 12 (2d8+3) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 14 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 150, Lawful Neutral CR 10 5,900 xp

  • Armor class 21 (Natural)
  • Hit points 135 (18d10+36)
  • Speed 40ft
  • STR24 (+7)
  • DEX20 (+5)
  • CON15 (+2)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA16 (+3)

Save Throws:STR +11, DEX +9,

Skills:Athletics +11, Stealth +9, Perception +9, Persuasion +7,

Senses:Truesight 120ft., Psv Per 19
Social: Bluff DC 14, Bribe DC 22, 100gp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 10 (5,900 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +11 to hit.
Hit. 14 (2d6+7) Slashing damage.

Arm Blaster. Spell Attack. +7 to hit, Range 60ft.
Hit. 14 (2d8+5) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 14 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 800, Lawful Neutral CR 13 10,000 xp

  • Armor class 21 (Natural)
  • Hit points 143 (19d10+38)
  • Speed 40ft
  • STR24 (+7)
  • DEX20 (+5)
  • CON15 (+2)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA16 (+3)

Save Throws:STR +11, DEX +9,

Skills:Athletics +11, Stealth +9, Perception +9, Persuasion +7,

Senses:Truesight 120ft., Psv Per 19
Social: Bluff DC 14, Bribe DC 22, 550gp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 13 (10,000 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Defensive Swarm. Modrons add +1 to their AC for every friendly Modron within 5ft.

Actions

5x Arm Multiattack Weapon Attack. +11 to hit.
Hit. 18 (3d6+7) Slashing damage.

Arm Blaster. Spell Attack. +7 to hit, Range 60ft.
Hit. 22 (3d10+5) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 14 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 550, Lawful Neutral CR 12 8,400 xp

  • Armor class 22 (Natural)
  • Hit points 150 (20d10+40)
  • Speed 40ft
  • STR24 (+7)
  • DEX21 (+5)
  • CON15 (+2)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA16 (+3)

Save Throws:STR +12, DEX +10, CHA +8,

Skills:Athletics +12, Stealth +10, Percep. +11, Persuasion +8,

Senses:Truesight 120ft., Psv Per 21
Social: Bluff DC 14, Bribe DC 24, 400gp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 12 (8,400 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +12 to hit.
Hit. 14 (2d6+7) Slashing damage.

Arm Blaster. Spell Attack. +8 to hit, Range 70ft.
Hit. 16 (2d10+5) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 15 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 1,000, Lawful Neutral CR 14 11,500 xp

  • Armor class 23 (Natural)
  • Hit points 179 (21d10+63)
  • Speed 40ft
  • STR24 (+7)
  • DEX22 (+6)
  • CON16 (+3)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA17 (+3)

Save Throws:STR +12, DEX +11, CHA +8,

Skills:Athletics +12, Stealth +11, Percep. +11, Persuasion +8,

Senses:Truesight 120ft., Psv Per 21
Social: Bluff DC 14, Bribe DC 24, 750gp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 14 (11,500 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +12 to hit.
Hit. 14 (2d6+7) Slashing damage.

Arm Blaster. Spell Attack. +8 to hit, Range 80ft.
Hit. 17 (2d10+6) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 16 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactive Magic. As a reaction to seeing a creature cast a spell within 60ft, the Pentadrone can trigger a Wild Magic Surge in the caster.

Pentadrone

Pentadrone Large Construct, Loot Value 1,500, Lawful Neutral CR 15 13,000 xp

  • Armor class 23 (Natural)
  • Hit points 196 (23d10+69)
  • Speed 40ft
  • STR24 (+7)
  • DEX22 (+6)
  • CON16 (+3)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA17 (+3)

Save Throws:STR +12, DEX +11, CHA +8,

Skills:Athletics +12, Stealth +11, Percep. +11, Persuasion +8,

Senses:Truesight 120ft., Psv Per 21
Social: Bluff DC 14, Bribe DC 24, 1kgp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 15 (13,000 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +12 to hit.
Hit. 18 (3d6+7) Slashing damage.

Arm Blaster. Spell Attack. +8 to hit, Range 80ft.
Hit. 26 (3d12+6) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 16 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pentadrone

Pentadrone Large Construct, Loot Value 1,500, Lawful Neutral CR 16 15,000 xp

  • Armor class 25 (Natural)
  • Hit points 213 (25d10+75)
  • Speed 40ft
  • STR24 (+7)
  • DEX24 (+7)
  • CON17 (+3)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA18 (+4)

Save Throws:STR +13, DEX +13, CON +9, CHA +10,

Skills:Athletics +13, Stealth +13, Percep. +14, Persuasion +10,

Senses:Truesight 120ft., Psv Per 24
Social: Bluff DC 16, Bribe DC 28, 1kgp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 16 (15,000 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +13 to hit.
Hit. 18 (3d6+7) Slashing damage.

Arm Blaster. Spell Attack. +10 to hit, Range 90ft.
Hit. 27 (3d12+7) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 17 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Legendary Resistance (OOOO/day). When the Pentadrone fails a saving throw, it may choose to succeed instead.

Pentadrone

Pentadrone Large Construct, Loot Value 2,500, Lawful Neutral CR 17 18,000 xp

  • Armor class 25 (Natural)
  • Hit points 221 (26d10+78)
  • Speed 40ft
  • STR24 (+7)
  • DEX24 (+7)
  • CON17 (+3)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA18 (+4)

Save Throws:STR +13, DEX +13, CON +9, CHA +10,

Skills:Athletics +13, Stealth +13, Investigation +8, Nature +8, Percep. +14, Persuasion +10,

Senses:Truesight 120ft., Psv Per 24
Social: Bluff DC 16, Bribe DC 28, 2kgp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 17 (18,000 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +13 to hit.
Hit. 18 (3d6+7) Slashing damage.

Arm Blaster. Spell Attack. +10 to hit, Range 90ft.
Hit. 27 (3d12+7) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 17 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactive Magic. As a reaction to seeing a creature cast a spell within 70ft, the Pentadrone can trigger a Wild Magic Surge in the caster.

Legendary Actions

Legendary Resistance (OOOO/day). When the Pentadrone fails a saving throw, it may choose to succeed instead.

Pentadrone

Pentadrone Large Construct, Loot Value 4,500, Lawful Neutral CR 18 20,000 xp

  • Armor class 25 (Natural)
  • Hit points 238 (28d10+84)
  • Speed 40ft
  • STR24 (+7)
  • DEX24 (+7)
  • CON17 (+3)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA18 (+4)

Save Throws:STR +13, DEX +13, CON +9, CHA +10,

Skills:Athletics +13, Stealth +13, Investigation +8, Nature +8, Percep. +14, Persuasion +10,

Senses:Truesight 120ft., Psv Per 24
Social: Bluff DC 16, Bribe DC 28, 3,500gp
Utility: Carry 720lbs., Push 1,440lbs.

Languages:Modron

Challenge:CR 18 (20,000 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

5x Arm Multiattack Weapon Attack. +13 to hit.
Hit. 18 (3d6+7) Slashing damage.

Arm Blaster. Spell Attack. +10 to hit, Range 90ft.
Hit. 27 (3d12+7) Piercing damage.

Paralysis Gas (Recharge 5–6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 17 CON Save or be Paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactive Magic. As a reaction to seeing a creature cast a spell within 70ft, the Pentadrone can trigger a Wild Magic Surge in the caster.

Legendary Actions

Legendary Resistance (OOOO/day). When the Pentadrone fails a saving throw, it may choose to succeed instead.

Quadrone

Quadrone Medium Construct, Loot Value 3, Lawful Neutral CR 1/4 50 xp

  • Armor class 14 (Natural)
  • Hit points 5 (1d8+0)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR10 (0)
  • DEX10 (0)
  • CON11 (0)
  • INT9 (-1)
  • WIS9 (-1)
  • CHA10 (0)

Skills:Perception +1,

Senses:Truesight 120ft., Psv Per 11
Social: Bluff DC 9, Bribe DC 13, 2gp
Utility: Carry 150lbs., Push 300lbs.

Languages:Modron

Challenge:CR 1/4 (50 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

4x Shortbow Multiattack +2 to hit., Range 40/320 ft.
Hit. 4 (1d6+0) Slashing damage.

Body Slam. Melee Attack. +2 to hit.
Hit. 3 (1d4+0) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 6, Lawful Neutral CR 1 200 xp

  • Armor class 16 (Natural)
  • Hit points 22 (4d8+4)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR12 (+1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT10 (0)
  • WIS10 (0)
  • CHA11 (0)

Skills:Perception +2,

Senses:Truesight 120ft., Psv Per 12
Social: Bluff DC 10, Bribe DC 14, 3gp
Utility: Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 1 (200 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

4x Shortbow Multiattack +4 to hit., Range 80/320 ft.
Hit. 6 (1d6+2) Slashing damage.

Body Slam. Melee Attack. +4 to hit.
Hit. 4 (1d4+1) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 5, Lawful Neutral CR 1/2 100 xp

  • Armor class 15 (Natural)
  • Hit points 14 (3d8+0)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR11 (0)
  • DEX12 (+1)
  • CON11 (0)
  • INT9 (-1)
  • WIS9 (-1)
  • CHA10 (0)

Skills:Perception +1,

Senses:Truesight 120ft., Psv Per 11
Social: Bluff DC 9, Bribe DC 13, 3gp
Utility: Carry 165lbs., Push 330lbs.

Languages:Modron

Challenge:CR 1/2 (100 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

4x Shortbow Multiattack +3 to hit., Range 60/320 ft.
Hit. 5 (1d6+1) Slashing damage.

Body Slam. Melee Attack. +3 to hit.
Hit. 3 (1d4+0) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 6, Lawful Neutral CR 1 200 xp

  • Armor class 16 (Natural)
  • Hit points 22 (4d8+4)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR12 (+1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT10 (0)
  • WIS10 (0)
  • CHA11 (0)

Skills:Perception +2,

Senses:Truesight 120ft., Psv Per 12
Social: Bluff DC 10, Bribe DC 14, 3gp
Utility: Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 1 (200 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

4x Shortbow Multiattack +4 to hit., Range 80/320 ft.
Hit. 6 (1d6+2) Slashing damage.

Body Slam. Melee Attack. +4 to hit.
Hit. 4 (1d4+1) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 7, Lawful Neutral CR 2 450 xp

  • Armor class 16 (Natural)
  • Hit points 28 (5d8+5)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR12 (+1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT10 (0)
  • WIS10 (0)
  • CHA11 (0)

Skills:Perception +2,

Senses:Truesight 120ft., Psv Per 12
Social: Bluff DC 10, Bribe DC 14, 4gp
Utility: Carry 180lbs., Push 360lbs.

Languages:Modron

Challenge:CR 2 (450 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Defensive Swarm. Modrons add +1 to their AC for every friendly Modron within 5ft.

Actions

4x Shortbow Multiattack +4 to hit., Range 80/320 ft.
Hit. 9 (2d6+2) Slashing damage.

Body Slam. Melee Attack. +4 to hit.
Hit. 6 (2d4+1) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 8, Lawful Neutral CR 3 700 xp

  • Armor class 17 (Natural)
  • Hit points 44 (8d8+8)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR13 (+1)
  • DEX17 (+3)
  • CON13 (+1)
  • INT10 (0)
  • WIS10 (0)
  • CHA12 (+1)

Skills:Stealth +5, Perception +2,

Senses:Truesight 120ft., Psv Per 12
Social: Bluff DC 11, Bribe DC 15, 5gp
Utility: Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 3 (700 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Defensive Swarm. Modrons add +1 to their AC for every friendly Modron within 5ft.

Actions

4x Shortbow Multiattack +5 to hit., Range 100/320 ft.
Hit. 10 (2d6+3) Slashing damage.

Body Slam. Melee Attack. +5 to hit.
Hit. 8 (2d6+1) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 10, Lawful Neutral CR 4 1,100 xp

  • Armor class 18 (Natural)
  • Hit points 55 (10d8+10)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR13 (+1)
  • DEX18 (+4)
  • CON13 (+1)
  • INT11 (0)
  • WIS11 (0)
  • CHA12 (+1)

Skills:Stealth +6, Perception +2,

Senses:Truesight 120ft., Psv Per 12
Social: Bluff DC 11, Bribe DC 15, 6gp
Utility: Carry 195lbs., Push 390lbs.

Languages:Modron

Challenge:CR 4 (1,100 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

4x Shortbow Multiattack +6 to hit., Range 120/320 ft.
Hit. 11 (2d6+4) Slashing damage.

Body Slam. Melee Attack. +6 to hit.
Hit. 8 (2d6+1) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 25, Lawful Neutral CR 5 1,800 xp

  • Armor class 19 (Natural)
  • Hit points 78 (12d8+24)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR14 (+2)
  • DEX20 (+5)
  • CON14 (+2)
  • INT11 (0)
  • WIS11 (0)
  • CHA13 (+1)

Skills:Athletics +4, Stealth +7, Perception +2,

Senses:Truesight 120ft., Psv Per 12
Social: Bluff DC 11, Bribe DC 15, 15gp
Utility: Carry 210lbs., Push 420lbs.

Languages:Modron

Challenge:CR 5 (1,800 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

4x Shortbow Multiattack +7 to hit., Range 140/320 ft.
Hit. 12 (2d6+5) Slashing damage.

Body Slam. Melee Attack. +7 to hit.
Hit. 9 (2d6+2) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 45, Lawful Neutral CR 6 2,300 xp

  • Armor class 19 (Natural)
  • Hit points 98 (13d8+39)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR16 (+3)
  • DEX20 (+5)
  • CON16 (+3)
  • INT11 (0)
  • WIS11 (0)
  • CHA13 (+1)

Skills:Athletics +5, Stealth +7, Perception +2,

Senses:Truesight 120ft., Psv Per 12
Social: Bluff DC 11, Bribe DC 15, 25gp
Utility: Carry 240lbs., Push 480lbs.

Languages:Modron

Challenge:CR 6 (2,300 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

4x Shortbow Multiattack +7 to hit., Range 140/320 ft.
Hit. 12 (2d6+5) Slashing damage.

Body Slam. Melee Attack. +7 to hit.
Hit. 12 (2d8+3) Piercing damage.

Quadrone

Quadrone Medium Construct, Loot Value 70, Lawful Neutral CR 7 2,900 xp

  • Armor class 20 (Natural)
  • Hit points 105 (14d8+42)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR16 (+3)
  • DEX20 (+5)
  • CON16 (+3)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA13 (+1)

Save Throws:DEX +8,

Skills:Athletics +6, Stealth +8, Perception +4,

Senses:Truesight 120ft., Psv Per 14
Social: Bluff DC 12, Bribe DC 18, 45gp
Utility: Carry 240lbs., Push 480lbs.

Languages:Modron

Challenge:CR 7 (2,900 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

4x Shortbow Multiattack +8 to hit., Range 160/320 ft.
Hit. 12 (2d6+5) Slashing damage.

Body Slam. Melee Attack. +8 to hit.
Hit. 12 (2d8+3) Piercing damage.

Reactive Magic. As a reaction to seeing a creature cast a spell within 40ft, the Pentadrone can trigger a Wild Magic Surge in the caster.

Quadrone

Quadrone Medium Construct, Loot Value 90, Lawful Neutral CR 8 3,900 xp

  • Armor class 20 (Natural)
  • Hit points 136 (16d8+64)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR18 (+4)
  • DEX20 (+5)
  • CON18 (+4)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA14 (+2)

Save Throws:DEX +8,

Skills:Athletics +7, Acrobatics +8, Stealth +8, Perception +4,

Senses:Truesight 120ft., Psv Per 14
Social: Bluff DC 13, Bribe DC 19, 55gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Modron

Challenge:CR 8 (3,900 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Pack Tactics. The Modron has advantage on attacks against any creature within 5ft of an ally.

Actions

4x Shortbow Multiattack +8 to hit., Range 160/320 ft.
Hit. 12 (2d6+5) Slashing damage.

Body Slam. Melee Attack. +8 to hit.
Hit. 13 (2d8+4) Piercing damage.

Reactive Magic. As a reaction to seeing a creature cast a spell within 40ft, the Pentadrone can trigger a Wild Magic Surge in the caster.

Quadrone

Quadrone Medium Construct, Loot Value 100, Lawful Neutral CR 9 5,000 xp

  • Armor class 20 (Natural)
  • Hit points 153 (18d8+72)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR18 (+4)
  • DEX20 (+5)
  • CON18 (+4)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA14 (+2)

Save Throws:DEX +8,

Skills:Athletics +7, Acrobatics +8, Stealth +8, Perception +4,

Senses:Truesight 120ft., Psv Per 14
Social: Bluff DC 13, Bribe DC 19, 65gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Modron

Challenge:CR 9 (5,000 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Pack Tactics. The Modron has advantage on attacks against any creature within 5ft of an ally.

Defensive Swarm. Modrons add +1 to their AC for every friendly Modron within 5ft.

Actions

4x Shortbow Multiattack +8 to hit., Range 160/320 ft.
Hit. 12 (2d6+5) Slashing damage.

Body Slam. Melee Attack. +8 to hit.
Hit. 13 (2d8+4) Piercing damage.

Reactive Magic. As a reaction to seeing a creature cast a spell within 40ft, the Pentadrone can trigger a Wild Magic Surge in the caster.

Quadrone

Quadrone Medium Construct, Loot Value 150, Lawful Neutral CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 162 (19d8+76)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR18 (+4)
  • DEX20 (+5)
  • CON18 (+4)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA14 (+2)

Save Throws:DEX +8,

Skills:Athletics +7, Acrobatics +8, Stealth +8, Perception +4,

Senses:Truesight 120ft., Psv Per 14
Social: Bluff DC 13, Bribe DC 19, 100gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Modron

Challenge:CR 10 (5,900 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Pack Tactics. The Modron has advantage on attacks against any creature within 5ft of an ally.

Defensive Swarm. Modrons add +1 to their AC, Attack & Damage Rolls for every friendly Modron within 5ft.

Actions

4x Shortbow Multiattack +8 to hit., Range 160/320 ft.
Hit. 12 (2d6+5) Slashing damage.

Body Slam. Melee Attack. +8 to hit.
Hit. 13 (2d8+4) Piercing damage.

Reactive Magic. As a reaction to seeing a creature cast a spell within 40ft, the Pentadrone can trigger a Wild Magic Surge in the caster.

Quadrone

Quadrone Medium Construct, Loot Value 250, Lawful Neutral CR 11 7,200 xp

  • Armor class 20 (Natural)
  • Hit points 181 (19d8+95)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR18 (+4)
  • DEX20 (+5)
  • CON20 (+5)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA14 (+2)

Save Throws:DEX +8,

Skills:Athletics +7, Acrobatics +8, Stealth +8, Perception +4,

Senses:Truesight 120ft., Psv Per 14
Social: Bluff DC 13, Bribe DC 19, 150gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Modron

Challenge:CR 11 (7,200 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Pack Tactics. The Modron has advantage on attacks against any creature within 5ft of an ally.

Defensive Swarm. Modrons add +1 to their AC for every friendly Modron within 5ft.

Actions

4x Shortbow Multiattack +8 to hit., Range 160/320 ft.
Hit. 16 (3d6+5) Slashing damage.

Body Slam. Melee Attack. +8 to hit.
Hit. 21 (3d10+4) Piercing damage.

Reactive Magic. As a reaction to seeing a creature cast a spell within 40ft, the Pentadrone can trigger a Wild Magic Surge in the caster.

Quadrone

Quadrone Medium Construct, Loot Value 550, Lawful Neutral CR 12 8,400 xp

  • Armor class 21 (Natural)
  • Hit points 189 (18d8+108)
  • Speed 30ft (Walking)
    30ft. (Flying)
  • STR18 (+4)
  • DEX20 (+5)
  • CON22 (+6)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA14 (+2)

Save Throws:STR +8, DEX +9, CON +10,

Skills:Athletics +8, Acrobatics +9, Stealth +9, Perception +5,

Senses:Truesight 120ft., Psv Per 15
Social: Bluff DC 13, Bribe DC 21, 350gp
Utility: Carry 270lbs., Push 540lbs.

Languages:Modron

Challenge:CR 12 (8,400 xp)


Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Pack Tactics. The Modron has advantage on attacks against any creature within 5ft of an ally.

Defensive Swarm. Modrons add +1 to their AC for every friendly Modron within 5ft.

Actions

4x Shortbow Multiattack +9 to hit., Range 180/320 ft.
Hit. 16 (3d6+5) Slashing damage.

Body Slam. Melee Attack. +10 to hit.
Hit. 21 (3d10+4) Piercing damage.

Reactive Magic. As a reaction to seeing a creature cast a spell within 50ft, the Pentadrone can trigger a Wild Magic Surge in the caster.