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Giant Bat

Giant Bat Large beast, unaligned 1/4 50 xp

  • Armor class 13 (natural)
  • Hit points 22 (4d10)
  • Speed 10 ft., fly 60 ft.
  • STR15 (+2)
  • DEX16 (+3)
  • CON11 (0)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:blindsight 60 ft., passive Perception 11

Languages:

Challenge:1/4 (50 xp)

Echolocation. The bat can’t use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Zombie

Zombie Medium undead, neutral evil 1/4 50 xp

  • Armor class 8 (natural)
  • Hit points 22 (3d8 + 9)
  • Speed 20 ft.
  • STR13 (+1)
  • DEX6 (-2)
  • CON16 (+3)
  • INT3 (-4)
  • WIS6 (-2)
  • CHA5 (-3)

Save Throws:Wis +0

Damage Immunities:poison

Condition Immunities:poisoned

Senses:darkvision 60 ft., passive Perception 8

Languages:understands the languages it knew in life but can’t speak

Challenge:1/4 (50 xp)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Mist Zombie (Lesser Strahd Zombie)

Mist Zombie (Lesser Strahd Zombie) Medium undead, neutral evil 1/2 100 xp

  • Armor class 8 (natural)
  • Hit points 22 (3d8 + 9)
  • Speed 20 ft.
  • STR13 (+1)
  • DEX6 (-2)
  • CON16 (+3)
  • INT3 (-4)
  • WIS6 (-2)
  • CHA5 (-3)

Save Throws:Wis +0

Damage Immunities:poison

Condition Immunities:poisoned

Senses:darkvision 60 ft., passive Perception 8

Languages:understands the languages it knew in life but can’t speak

Challenge:1/2 (100 xp)

Severed Limb. The first time a zombie takes slashing damage, in severs a limb. That limb animates and can also attack as an independent creature. It has the same stats as the zombie with the following changes: It has a speed of 10 ft. and 10 hit points.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Claw. Melee Weapon Attack (severed limb only): +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.