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Fairy

Fairy Tiny Fey, Day Rate 6, Neutral Good CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 2 (1d4+-1)
  • Speed 10ft, Fly 40ft.
  • STR2 (-4)
  • DEX15 (+2)
  • CON8 (-1)
  • INT9 (-1)
  • WIS10 (0)
  • CHA13 (+1)

Skills:Acrobatics +2, Sleight of Hand +2, Stealth +2, Performance +2,

Senses:Truesight 10ft., Darkvision 60 ft.Psv Per 10
Social: Bluff DC 9, Bribe DC 10, 30gp
Utility: Carry 8lbs., Push 15lbs.

Languages:Common, Elvish, Sylvan

Challenge:CR 1/2 (100 xp)

Heart Sight. Creatures within 5 feet the sprite must make a DC 11 CHA save to hide their emotoins and intentions from the Sprite. Celestials, Fiends, and Undead automatically fail the save.

Invisibility. The sprite casts Invisibility on itself.

Actions

Needle Sword Weapon Attack. +4 to hit.
Hit. 5 (1d4+2) Piercing damage.

Enchanting Bow. +3 to hit, Range 40/160ft.
Hit. 6 (1d4+3) Force damage, and the target must make a DC 11 WIS Save or become Charmed until they make the save at the end of their turn.
The Sprite may choose to not deal damage and increase the saving throw to a DC 10.

Spellcasting. The Fairy is a L1 spellcaster, and has prepared 2 Spells through CHATheir Spell Save DC is 11 and their Spell Attack mod is +3
Spell Points. 4
===Spell Slots.===
L1: OO