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Winter-Touched Sprite Fighter 1

Winter-Touched Sprite Fighter 1 Diminutive fey (cold), chaotic evil 1/2 200 xp

  • Armor class 17 (size)
  • Hit points 10 (1d6 + 1d10 + 2)
  • Speed 15 ft., fly 60 ft. (perfect)
  • STR 7 (-2)
  • DEX 16 (+3)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 8 (-1)
  • CHA 13 (+1)

Save Throws: Fort +3, Ref +5, Will +1

Skills: Escape Artist +15, Fly +23, Perception +6, Sense Motive +5, Stealth +20, Survival +4

Damage Resistances: 2/cold iron

Damage Immunities: cold

Senses: detect evil, detect good, low-light vision, Perception +6

Languages: Common, Sylvan

Challenge: 1/2 (200 xp)

Initiative +3
Vulnerable to Fire
Spell-Like Abilities (CL 5th, concentration +6)
-Constant: detect evil, detect good
-At Will: dancing lights, daze (DC 11)
-1/Day: color spray (DC 12)

Actions

Short Sword: Melee Attack, +3 to hit, reach 0 ft., one target, Hit: 1d2-2/19-20 slashing damage plus numbing cold
Shortbow: Ranged Attack, +8 to hit, range 60 ft./ 300 ft., one target, Hit: 1d2-2 piercing plus numbing cold
Numbing Cold (DC 11): Any creature hit by a winter-touched creature’s attacks (natural or weapon) must succeed at a Fortitude save or be staggered for 1 round. The save DC is Constitution-based.