Heated Body. A creature that touches the shadow azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) necrotic damage.
Heated Weapons. When the shadow azer hits with a metal melee weapon, it deals an extra 3 (1d6) necrotic damage (included in the attack).
Shadowlight The shadow azer sheds dim light in a 100-foot radius.
Protection When a creature you can see attacks a target other than you that is within 5 feet of you,you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) necrotic damage.
Throw Warhammer. Ranged Weapon Attack: +5 to hit, range 20/60 ft ., one target. Hit: 6 (1d6 + 3) bludgeoning damage, plus 3 (1d6) necrotic damage.