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Kraken Priest

Kraken Priest Medium Humanoid, Neutral Evil 4 1,100 xp

  • Armor class 10
  • Hit points 75 (10d8 + 30)
  • Speed 30 swim 30
  • STR 12 (+1)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 15 (+2)
  • CHA 14 (+2)

Skills: Perception +5

Damage Resistances: Bludgeoning, piercing, and slashing from nonmagical attacks

Senses: Passive Perception 15

Languages: Sylvan, Primordial, Common

Challenge: 4 (1,100 xp)

Amphibious. The priest can breathe air and water.

Innate Spellcasting. The priest's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: command, cause fear.
3/day each: darkness, bestow curse, shadow blink, shadow of Moil.
1/day each: Evard's black tentacles, vampiric touch

Actions

Necrotic Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 27 (5d10) necrotic damage.

Voice of the Council (Recharges after a Short or Long Rest).
The council speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the councils words (which are spoken in Primordial) must succeed on a DC 13 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.