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Orc Warrior

Orc Warrior Orc (Humanoid), Chaotic Evil 1/2 100 xp

  • Armor class 13 (Hide Armor)
  • Hit points 22 (2d8+6)
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 16 (+3)
  • INT 7 (-2)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Intimidation +2

Senses: Passive Perception 10, Darkvision 60 ft.

Languages: Orc

Challenge: 1/2 (100 xp)


Aggressive- As a Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.

Battleaxe/Longsword- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Hand Axe- Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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Actions

Orc Defender

Orc Defender Orc (Humanoid), Neutral Evil 1 200 xp

  • Armor class 16 (Hide Armor, Greatshield)
  • Hit points 22 (2d8+6)
  • Speed 25 ft.
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 16 (+3)
  • INT 7 (-2)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Intimidation +2

Senses: Passive Perception 10, Darkvision 60 ft.

Languages: Orc

Challenge: 1 (200 xp)


Aggressive- As a Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.

Glaive/Halberd- Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Hand Axe- Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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Actions

Orc Savage

Orc Savage Orc (Humanoid), Chaotic Evil 1 200 xp

  • Armor class 13 (Hide Armor)
  • Hit points 22 (2d8+6)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 12 (+1)
  • CON 16 (+3)
  • INT 7 (-2)
  • WIS 11 (0)
  • CHA 8 (-1)

Skills: Intimidation +3

Damage Resistances: Frightened

Senses: Passive Perception 10, Darkvision 60 ft.

Languages: Orc

Challenge: 1 (200 xp)


Aggressive- As a Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.

Savage Attacker- Once per a turn when the Savage rolls damage for a melee weapon attack, they can reroll the weapon's damage dice and use either total.

Greataxe- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Hand Axe- Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 4) slashing damage.
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Actions

Ogrillon

Ogrillon Large Giant, Chaotic Evil 1 200 xp

  • Armor class 12 (Hide Armor)
  • Hit points 48 (4d10 + 8)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 7 (-2)
  • WIS 9 (-1)
  • CHA 10 (0)

Senses: Passive Perception 10, Darkvision 60 ft.

Languages: Orc

Challenge: 1 (200 xp)


An Ogrillon is the Half-Ogre offspring of an Ogre and an Orc. An adult Ogrillon stands 8 feet tall and weighs 450 pounds on average.



Aggressive- As a Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.

Warhammer- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d10 + 4) bludgeoning damage.
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Actions

Orc Hunter

Orc Hunter Orc (Humanoid), Chaotic Evil 3/4 150 xp

  • Armor class 14 (Hide Armor)
  • Hit points 20 (2d8+4)
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 7 (-2)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Stealth +4, Nature +0, Perception+2, Survival +2

Senses: Passive Perception 12, Darkvision 60 ft.

Languages: Orc

Challenge: 3/4 (150 xp)


Aggressive- As a Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.

Beast Slayer- Hunters do an extra +3 damage to beasts or monstrosities.

Javelin- Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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Actions

Orc Archer

Orc Archer Orc (Humanoid), Chaotic Evil 1/2 100 xp

  • Armor class 14 (Hide Armor)
  • Hit points 20 (2d8+4)
  • Speed 30 ft.
  • STR 14 (+2)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 7 (-2)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Stealth +5

Senses: Passive Perception 10, Darkvision 60 ft.

Languages: Orc

Challenge: 1/2 (100 xp)


Aggressive- As a Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.

Longbow- Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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Actions

Orc Captain

Orc Captain Orc (Humanoid), Chaotic Evil 3 700 xp

  • Armor class 16 (Chain Mail)
  • Hit points 70 (6d8 + 21)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 12 (+1)
  • CON 16 (+3)
  • INT 8 (-1)
  • WIS 11 (0)
  • CHA 12 (+1)

Save Throws: STR + 8, CON +6

Skills: Athetics +9, Stealth +5, Perception +3, Intimidation +3

Senses: Passive Perception 15, Darkvision 60 ft.

Languages: Orc, Common

Challenge: 3 (700 xp)


Aggressive- As a Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.

Gruumsh's Fury- The Orc deals extra damage when it hits with a weapon attack (included in the attacks).

Multiattack- The Orc can attack two times.

Battleaxe- Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 8 slashing damage.

Hand Axe- Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. 1d6 + 4 slashing damage.
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Actions