Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Mind Flayer

Mind Flayer Medium aberration, lawful evil 7 2,900 xp

  • Armor class 15 (breasrplate)
  • Hit points 71 (13d8 + 13)
  • Speed 30 ft
  • STR 11 (0)
  • DEX 12 (+1)
  • CON 12 (+1)
  • INT 19 (+4)
  • WIS 17 (+3)
  • CHA 17 (+3)

Save Throws: lnt +7 Wis +6 Cha +6

Skills: Arcana +7 Deception +6 Insight +6 Perception +6 Persuasion +6 Stealth +4

Senses: darkvision 120 ft passive Perception 16

Languages: Deep Speech Undercommon telepathy 120 ft

Challenge: 7 (2,900 xp)

Magic Resistance: The mind flayer has advantage on saving throws against spells and other magical effects

Innate Spel/casting (Psionics): The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells requiring no components:

At will: detect thoughts levitate
1/day each: dominate monster plane shift (self only)

Actions

Tentacles: Melee Weapon Attack: +7 to hit reach 5 ft one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends

Extract Brain: Melee Weapon Attack: +7 to hit reach 5 ft
one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points the mind flayer kills the target by extracting and devouring its brain

Mind Blast (Recharge 5-6): The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns ending the effect on itself on a success