Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Baby Griffon

Baby Griffon Large Monstrosity, Unaligned 0 xp

  • Armor class 2
  • Hit points 10
  • Speed 20
  • STR 8 (-1)
  • DEX 5 (-3)
  • CON 6 (-2)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 8 (-1)

Skills: Perception +5

Senses: Darkvision 60 Ft., passive Perception 15

Languages:

Challenge: (0 xp)

Keen Sight. The Griffon has advantage on Wisdom (Perception) checks that rely on sight.


Griffon Mount. While not being tamed, the Griffon may be ridden by its caretaker with a carrying capacity of 540 lbs.

Taming. The Baby Griffon is being tamed until the 10th level.

Imprinted. Once a caretaker claims the Baby Griffon, it will not respond to the commands of any other person.

Actions


Beak. Melee Weapon Attack: -2 to hit, reach 5 ft., one target. Hit: (1d4) piercing damage.

Juvenile Griffon, level 4:
Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d8+4) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d6+4) slashing damage.

Adolescent Griffon, level 8:
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 8) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6 + 8) slashing damage.

Mature Griffon, level 10:
Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 10) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 10) slashing damage.

Legendary Actions


Level Up: While being tamed, upon its caretaker gaining a level, the Baby Griffon also gains a level, granting a permanent +1 AC, +5 or (1d10) HP, +1 Speed, +1 STR, +1 DEX, and +1 CON.