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Baby Griffon

Baby Griffon Large Monstrosity, Unaligned 0 xp

  • Armor class 2
  • Hit points 10
  • Speed 20
  • STR 8 (-1)
  • DEX 5 (-3)
  • CON 6 (-2)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 8 (-1)

Skills: Perception +5

Senses: Darkvision 60 Ft., passive Perception 15

Languages:

Challenge: (0 xp)

Keen Sight. The Griffon has advantage on Wisdom (Perception) checks that rely on sight.


Griffon Mount. While not being tamed, the Griffon may be ridden by its caretaker with a carrying capacity of 540 lbs.

Taming. The Baby Griffon is being tamed until the 10th level.

Imprinted. Once a caretaker claims the Baby Griffon, it will not respond to the commands of any other person.

Actions


Beak. Melee Weapon Attack: -2 to hit, reach 5 ft., one target. Hit: (1d4) piercing damage.

Juvenile Griffon, level 4:
Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d8+4) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d6+4) slashing damage.

Adolescent Griffon, level 8:
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 8) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6 + 8) slashing damage.

Mature Griffon, level 10:
Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 10) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 10) slashing damage.

Legendary Actions


Level Up: While being tamed, upon its caretaker gaining a level, the Baby Griffon also gains a level, granting a permanent +1 AC, +5 or (1d10) HP, +1 Speed, +1 STR, +1 DEX, and +1 CON.

Fire Elemental

Fire Elemental Large Elemental, Neutral 0 xp

  • Armor class 13
  • Hit points
  • Speed 50 ft.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Damage Resistances: Bludgeoning, Piercing, and Slashing From Nonmagical Attacks

Damage Immunities: Fire, Poison

Senses: Darkvision 60 Ft., passive Perception 10

Languages: Ignan

Challenge: (0 xp)

Mirrored. The elemental has HP, STR, DEX, CON, INT, WIS, and CHA equal to its summoner's.

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire, until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

Water Susceptibility. For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns