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Eelfolk Medium humanoid, Chaotic Evil 1/2 100 xp

  • Armor class 15 (Hide armor, shield)
  • Hit points 19 (3d8 + 6)
  • Speed 30 ft. swim 40 ft.
  • STR 10 (0)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 7 (-2)

Skills: Stealth +3

Damage Immunities: Lightning

Senses: Blindsight 60 ft., Perception 10

Languages: Eelfolk

Challenge: 1/2 (100 xp)

Death Burst. When the eelfolk dies, it explodes in a burst
of pent-up electricity. Each creature within 10 feet of it
must make a DC 12 Dexterity saving throw, taking 7 (2d6)
lightning damage on a failed save, or half as much on a
successful one.
Hold Breath. The eelfolk can hold its breath for 1 hour.
Lunge. If the eelfolk moves at least 20 feet straight
toward a target and then hits it with a long knife attack on
the same turn, the target takes an extra 7 (2d6) piercing


Long Knife. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 4 (1d6 + 1) slashing damage.