Martial Arts.Unarmed strike or monk weapon, melee, 1d6+4 damage.
Flurry of Blows
After you take Attack action, spend 1 ki to make 2 unarmed strikes.
Make an extra unarmed strike when you take Attack action.
Spend 1 ki point to take the Dodge action.
Step of the Wind
Spend 1 ki point to take the Disengage or Dash action and jump distance is doubled for the turn.
When hit by a ranged attack, reduce the damage by 1d10 +12. If you reduce it to 0, you can catch the missile (if you have a free hand and it's small enough to hold) and use it in a ranged attack with proficiency, as a monk weapon, for 1 ki point with range 20/60.
Reduce falling damage by 40.