Magic Resistance. The Кровопийца has advantage on saving throws against spells and other magical effects.
Claw (Bite). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing(slashing) damage, and the target must succeed on a DC 10 Constitution saving throw or become blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Invisibility. The Кровопийца magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the Кровопийца wears or carries is invisible with it.