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Cultist

Cultist Humanoid, any non-good alignment 1/8 25 xp

  • Armor class 12 (leather armor)
  • Hit points 9 (2d8)
  • Speed 30 feet
  • STR 11 (0)
  • DEX 12 (+1)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 11 (0)
  • CHA 10 (0)

Skills: Deception +2, Religion +2

Senses: passive Perception 10

Languages: Any 1 language (usually Common)

Challenge: 1/8 (25 xp)

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultist often show signs of insanity in their beliefs and practices.

Dark Devotion:
- The Cultist has advantage on saving throws against
being charmed or frightened

Actions

Scimitar:
- Melee Weapon Attack
- +3 to hit
- reach 5 feet
- one creature
- Hit: 4 (1d6+1) slashing damage