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Dahlia Severhin

Dahlia Severhin Medium Human, Chaotic Good LV7 0 xp

  • Armor class 16 (Studded Leather)
  • Hit points 53 (7d10+7)
  • Speed 30 ft.
  • STR 9 (-1)
  • DEX 18 (+4)
  • CON 13 (+1)
  • INT 15 (+2)
  • WIS 12 (+1)
  • CHA 15 (+2)

Save Throws: Strength +2, Constitution +4

Skills: Acrobatics +7, Arcana+5, Intimidation+5

Senses: Passive perception 11

Languages: Common, Elvish

Challenge: LV7 (0 xp)

Second wind. Dahlia may heal 1d10+7 HP as a bonus action. Recharge on SR.

Action surge. May take another action on their turn. Recharge on SR.

Arcane Shot. (2 charges, recharge on SR, DC 13)
Grasping / Seeking / Bursting arrow

Arcane archer magic
Dahlia may cast Prestidigitation at will.

Biogic cannon. (6 ammo, recharge 1d6 per round) Dahlia is equipped with a Biogic cannon, which she may use like a Longbow.
Arcane singluarity. (1 ammo) As bonus action, fire 1 magic missle, or all remaining ammo for an equal amount of missiles to a creature she can see within 60 ft. , for 1d4+1 force damage per missile. When this feature is used to fire all remaining ammo, it stops recharging until a Short Rest is finished.

Actions

Extra attack. Dahlia makes 2 attacks with the attack action.

Biogic cannon. (1 ammo) Ranged weapon attack: +9 to hit, reach 150/600 ft., one target. Hit: 2d4+4 exploding magical fire damage. Miss: may use a bonus action to reroll the attack against a different target within 60ft of original target.

Scimitar. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 1d6+4 slashing damage.

Grasping arrow add 2d6 poison damage. For 1 minute, target takes 2d6 slashing damage when it moves. Effect can be removed with a Strength(athletics) check vs Ability save DC.
Seeking arrow add 1d6 force damage, can hit any target that was seen within 1 minute and has a possible trajectory towards it. target makes Dex save to halve damage.
Bursting arrow add 2d6 force damage. All creatures within 10ft of target also take damage.

Giant Lizard

Giant Lizard Large beast, unaligned 1/4 50 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 30 ft., climb 30 ft.
  • STR 15 (+2)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 5 (-3)

Senses: darkvision 30 ft., passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.

Adult Blue Dragon

Adult Blue Dragon Huge dragon, lawful evil 16 15 xp

  • Armor class 19 (natural armor)
  • Hit points 225 (18d12+108)
  • Speed 40 ft., burrow 30 ft., fly 80 ft.
  • STR 25 (+7)
  • DEX 10 (0)
  • CON 23 (+6)
  • INT 16 (+3)
  • WIS 15 (+2)
  • CHA 19 (+4)

Save Throws: Dex +5, Con +11, Wis +7, Cha +9

Skills: Perception +12, Stealth +5

Damage Immunities: lightning

Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22

Languages: Common, Draconic

Challenge: 16 (15 xp)

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Actions

Multiattack.The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack:+12 to hit, reach 10 ft., one target.
Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit:14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit:16 (2d8 + 7) bludgeoning damage.

Lightning Breath (Recharge 5-6). The dragon exhales lightning
in a 90-foot line that is 5 feet wide. Each creature in that line
must make a DC 19 Dexterity saving throw, taking 66 (12d10)
lightning damage on a failed save, or half as much damage on
a successful one.

Legendary Actions

Legendary Resistance (3/Day).If the dragon fails a saving throw, it can choose to succeed instead.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect.The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ancient Blue Dragon

Ancient Blue Dragon Gargantuan dragon, lawful evil 23 50 xp

  • Armor class 22 (Natural Armor)
  • Hit points 481 (26d20+208)
  • Speed 40 ft., burrow 40 ft., fly 80 ft.
  • STR 29 (+9)
  • DEX 10 (0)
  • CON 27 (+8)
  • INT 18 (+4)
  • WIS 17 (+3)
  • CHA 21 (+5)

Save Throws: Dex +7, Con +15, Wis +10, Cha +12

Skills: Perception +17, Stealth +7

Damage Immunities: Lightning

Senses: Blindsight 60 Ft., Darkvision 120 Ft., passive Perception 27

Languages: Common, Draconic

Challenge: 23 (50 xp)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: (2d10 + 9) piercing damage plus (2d10)lightning damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: (2d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: (2d8 + 9) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Ancient Blue Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ancient Blue Dragon regains spent legendary actions at the start of their turn.

Detect.The dragon makes a Wisdom (Perception) check.
Tail Attack.The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Young Blue Dragon

Young Blue Dragon Large dragon, lawful evil 9 5 xp

  • Armor class 18 (Natural Armor)
  • Hit points 152 (16d10+64)
  • Speed 40 ft., burrow 40 ft., fly 80 ft.
  • STR 21 (+5)
  • DEX 10 (0)
  • CON 19 (+4)
  • INT 14 (+2)
  • WIS 13 (+1)
  • CHA 17 (+3)

Save Throws: Dex +4, Con +8, Wis +5, Cha +7

Skills: Perception +9, Stealth +4

Damage Immunities: Lightning

Senses: Blindsight 30 Ft., Darkvision 120 Ft., passive Perception 19

Languages: Common, Draconic

Challenge: 9 (5 xp)

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (2d10 + 5) piercing damage plus (1d10)lightning damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (2d6 + 5) slashing damage.

Lightning Breath (Recharge 5-6). The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Blue Dragon Wyrmling

Blue Dragon Wyrmling Medium dragon, lawful evil 3 700 xp

  • Armor class 17 (Natural Armor)
  • Hit points 52 (8d8+16)
  • Speed 30 ft., burrow 15 ft., fly 60 ft.
  • STR 17 (+3)
  • DEX 10 (0)
  • CON 15 (+2)
  • INT 12 (+1)
  • WIS 11 (0)
  • CHA 15 (+2)

Save Throws: Dex +2, Con +4, Wis +2, Cha +4

Skills: Perception +4, Stealth +2

Damage Immunities: Lightning

Senses: Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14

Languages: Draconic

Challenge: 3 (700 xp)

,

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10 + 3) piercing damage plus (1d6)lightning damage.

Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Lizard

Lizard Tiny beast, unaligned 0 10 xp

  • Armor class 10
  • Hit points 2 (1d4)
  • Speed 20 ft., climb 20 ft.
  • STR 2 (-4)
  • DEX 11 (0)
  • CON 10 (0)
  • INT 1 (-5)
  • WIS 8 (-1)
  • CHA 3 (-4)

Senses: Darkvision 30 Ft., passive Perception 9

Languages:

Challenge: 0 (10 xp)

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.