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Dretch

Dretch Small Fiend (Demon), Chaotic Evil 1/4 50 xp

  • Armor class 11 (Natural)
  • Hit points 18 (4d6+4)
  • Speed 20ft.
  • STR 11 (0)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 5 (-3)
  • WIS 8 (-1)
  • CHA 3 (-4)

Damage Resistances: Cold, Fire, Lightning

Damage Immunities: Poison

Condition Immunities: Poisoned

Senses: Darkvision 60Ft., Passive Perception 9

Languages: Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)

Challenge: 1/4 (50 xp)

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d4) slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.