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Fey Spirit, L2

Fey Spirit, L2 Small Fey, Casting Mod +1, Chaotic Good CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 23 (3d8+6)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1/2 (100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, Reach 5 ft., one target.
Hit. 9 (1d6+6) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L3

Fey Spirit, L3 Small Fey, Casting Mod +1, Chaotic Good CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 33 (4d8+8)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1 (200 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, Reach 5 ft., one target.
Hit. 10 (1d6+7) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L4

Fey Spirit, L4 Small Fey, Casting Mod +1, Chaotic Good CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 43 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 3 (700 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +7 to hit, Reach 5 ft., one target.
Hit. 11 (1d6+8) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L5

Fey Spirit, L5 Small Fey, Casting Mod +1, Chaotic Good CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 53 (7d8+14)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 4 (1,100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +8 to hit, Reach 5 ft., one target.
Hit. 12 (1d6+9) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L6

Fey Spirit, L6 Small Fey, Casting Mod +1, Chaotic Good CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 63 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 5 (1,800 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +9 to hit, Reach 5 ft., one target.
Hit. 13 (1d6+10) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L7

Fey Spirit, L7 Small Fey, Casting Mod +1, Chaotic Good CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 73 (10d8+20)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 7 (2,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +10 to hit, Reach 5 ft., one target.
Hit. 14 (1d6+11) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L8

Fey Spirit, L8 Small Fey, Casting Mod +1, Chaotic Good CR 8 3,900 xp

  • Armor class 19 (Natural)
  • Hit points 83 (11d8+22)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 8 (3,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +11 to hit, Reach 5 ft., one target.
Hit. 15 (1d6+12) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L9

Fey Spirit, L9 Small Fey, Casting Mod +1, Chaotic Good CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 93 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 10 (5,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +12 to hit, Reach 5 ft., one target.
Hit. 16 (1d6+13) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L2

Fey Spirit, L2 Small Fey, Casting Mod +2, Chaotic Good CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 24 (3d8+6)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1/2 (100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, Reach 5 ft., one target.
Hit. 9 (1d6+6) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L3

Fey Spirit, L3 Small Fey, Casting Mod +2, Chaotic Good CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 34 (4d8+8)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1 (200 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, Reach 5 ft., one target.
Hit. 10 (1d6+7) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L4

Fey Spirit, L4 Small Fey, Casting Mod +2, Chaotic Good CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 44 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 3 (700 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +7 to hit, Reach 5 ft., one target.
Hit. 11 (1d6+8) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L5

Fey Spirit, L5 Small Fey, Casting Mod +2, Chaotic Good CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 54 (7d8+14)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 4 (1,100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +8 to hit, Reach 5 ft., one target.
Hit. 12 (1d6+9) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L6

Fey Spirit, L6 Small Fey, Casting Mod +2, Chaotic Good CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 64 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 5 (1,800 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +9 to hit, Reach 5 ft., one target.
Hit. 13 (1d6+10) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L7

Fey Spirit, L7 Small Fey, Casting Mod +2, Chaotic Good CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 74 (10d8+20)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 7 (2,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +10 to hit, Reach 5 ft., one target.
Hit. 14 (1d6+11) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L8

Fey Spirit, L8 Small Fey, Casting Mod +2, Chaotic Good CR 8 3,900 xp

  • Armor class 19 (Natural)
  • Hit points 84 (12d8+24)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 8 (3,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +11 to hit, Reach 5 ft., one target.
Hit. 15 (1d6+12) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L9

Fey Spirit, L9 Small Fey, Casting Mod +2, Chaotic Good CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 94 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 10 (5,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +12 to hit, Reach 5 ft., one target.
Hit. 16 (1d6+13) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L2

Fey Spirit, L2 Small Fey, Casting Mod +3, Chaotic Good CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 25 (3d8+6)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1/2 (100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, Reach 5 ft., one target.
Hit. 9 (1d6+6) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L3

Fey Spirit, L3 Small Fey, Casting Mod +3, Chaotic Good CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 35 (5d8+10)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1 (200 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, Reach 5 ft., one target.
Hit. 10 (1d6+7) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L4

Fey Spirit, L4 Small Fey, Casting Mod +3, Chaotic Good CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 45 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 3 (700 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +7 to hit, Reach 5 ft., one target.
Hit. 11 (1d6+8) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L5

Fey Spirit, L5 Small Fey, Casting Mod +3, Chaotic Good CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 55 (7d8+14)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 4 (1,100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +8 to hit, Reach 5 ft., one target.
Hit. 12 (1d6+9) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L6

Fey Spirit, L6 Small Fey, Casting Mod +3, Chaotic Good CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 65 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 5 (1,800 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +9 to hit, Reach 5 ft., one target.
Hit. 13 (1d6+10) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L7

Fey Spirit, L7 Small Fey, Casting Mod +3, Chaotic Good CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 75 (10d8+20)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 7 (2,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +10 to hit, Reach 5 ft., one target.
Hit. 14 (1d6+11) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L8

Fey Spirit, L8 Small Fey, Casting Mod +3, Chaotic Good CR 8 3,900 xp

  • Armor class 19 (Natural)
  • Hit points 85 (12d8+24)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 8 (3,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +11 to hit, Reach 5 ft., one target.
Hit. 15 (1d6+12) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L9

Fey Spirit, L9 Small Fey, Casting Mod +3, Chaotic Good CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 95 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 10 (5,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +12 to hit, Reach 5 ft., one target.
Hit. 16 (1d6+13) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L2

Fey Spirit, L2 Small Fey, Casting Mod +4, Chaotic Good CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 26 (3d8+6)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1/2 (100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, Reach 5 ft., one target.
Hit. 9 (1d6+6) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L3

Fey Spirit, L3 Small Fey, Casting Mod +4, Chaotic Good CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 36 (5d8+10)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1 (200 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, Reach 5 ft., one target.
Hit. 10 (1d6+7) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L4

Fey Spirit, L4 Small Fey, Casting Mod +4, Chaotic Good CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 46 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 3 (700 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +7 to hit, Reach 5 ft., one target.
Hit. 11 (1d6+8) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L5

Fey Spirit, L5 Small Fey, Casting Mod +4, Chaotic Good CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 56 (8d8+16)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 4 (1,100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +8 to hit, Reach 5 ft., one target.
Hit. 12 (1d6+9) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L6

Fey Spirit, L6 Small Fey, Casting Mod +4, Chaotic Good CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 66 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 5 (1,800 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +9 to hit, Reach 5 ft., one target.
Hit. 13 (1d6+10) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L7

Fey Spirit, L7 Small Fey, Casting Mod +4, Chaotic Good CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 76 (10d8+20)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 7 (2,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +10 to hit, Reach 5 ft., one target.
Hit. 14 (1d6+11) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L8

Fey Spirit, L8 Small Fey, Casting Mod +4, Chaotic Good CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 86 (12d8+24)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 9 (5,000 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +11 to hit, Reach 5 ft., one target.
Hit. 15 (1d6+12) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L9

Fey Spirit, L9 Small Fey, Casting Mod +4, Chaotic Good CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 96 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 10 (5,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +12 to hit, Reach 5 ft., one target.
Hit. 16 (1d6+13) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L2

Fey Spirit, L2 Small Fey, Casting Mod +5, Chaotic Good CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 27 (3d8+6)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1/2 (100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, Reach 5 ft., one target.
Hit. 9 (1d6+6) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L3

Fey Spirit, L3 Small Fey, Casting Mod +5, Chaotic Good CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 37 (5d8+10)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 1 (200 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, Reach 5 ft., one target.
Hit. 10 (1d6+7) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L4

Fey Spirit, L4 Small Fey, Casting Mod +5, Chaotic Good CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 47 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 3 (700 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +7 to hit, Reach 5 ft., one target.
Hit. 11 (1d6+8) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L5

Fey Spirit, L5 Small Fey, Casting Mod +5, Chaotic Good CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 57 (8d8+16)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 4 (1,100 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 2 Attacks.

Shortsword. Melee Weapon Attack: +8 to hit, Reach 5 ft., one target.
Hit. 12 (1d6+9) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L6

Fey Spirit, L6 Small Fey, Casting Mod +5, Chaotic Good CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 67 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 5 (1,800 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +9 to hit, Reach 5 ft., one target.
Hit. 13 (1d6+10) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L7

Fey Spirit, L7 Small Fey, Casting Mod +5, Chaotic Good CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 77 (11d8+22)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 7 (2,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 3 Attacks.

Shortsword. Melee Weapon Attack: +10 to hit, Reach 5 ft., one target.
Hit. 14 (1d6+11) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L8

Fey Spirit, L8 Small Fey, Casting Mod +5, Chaotic Good CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 87 (12d8+24)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 9 (5,000 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +11 to hit, Reach 5 ft., one target.
Hit. 15 (1d6+12) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Fey Spirit, L9

Fey Spirit, L9 Small Fey, Casting Mod +5, Chaotic Good CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 97 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:Charmed

Senses:Darkvision 60ft., Passive Perception 10

Languages:Sylvan, Understands the languages you speak

Challenge: CR 10 (5,900 xp)

When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.


Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.

Actions

Multiattack. The Fey makes 4 Attacks.

Shortsword. Melee Weapon Attack: +12 to hit, Reach 5 ft., one target.
Hit. 16 (1d6+13) piercing damage, +3 (1d6) Force Damage.

Legendary Actions

Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.

Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.

Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.