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Elemental Spirit, L4

Elemental Spirit, L4 Medium Elemental, Spellcasting Mod +1, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 44 (5d8+10)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 3 (700 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L5

Elemental Spirit, L5 Medium Elemental, Spellcasting Mod +1, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 54 (6d8+12)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 4 (1,100 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L6

Elemental Spirit, L6 Medium Elemental, Spellcasting Mod +1, Neutral Evil CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 64 (8d8+16)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 5 (1,800 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L7

Elemental Spirit, L7 Medium Elemental, Spellcasting Mod +1, Neutral Evil CR 6 2,300 xp

  • Armor class 18 (Natural)
  • Hit points 74 (9d8+18)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 6 (2,300 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L8

Elemental Spirit, L8 Medium Elemental, Spellcasting Mod +1, Neutral Evil CR 8 3,900 xp

  • Armor class 19 (Natural)
  • Hit points 84 (10d8+20)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 8 (3,900 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L9

Elemental Spirit, L9 Medium Elemental, Spellcasting Mod +1, Neutral Evil CR 9 5,000 xp

  • Armor class 20 (Natural)
  • Hit points 94 (11d8+22)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 9 (5,000 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L4

Elemental Spirit, L4 Medium Elemental, Spellcasting Mod +2, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 45 (5d8+10)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 3 (700 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L5

Elemental Spirit, L5 Medium Elemental, Spellcasting Mod +2, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 55 (6d8+12)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 4 (1,100 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L6

Elemental Spirit, L6 Medium Elemental, Spellcasting Mod +2, Neutral Evil CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 65 (8d8+16)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 5 (1,800 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L7

Elemental Spirit, L7 Medium Elemental, Spellcasting Mod +2, Neutral Evil CR 6 2,300 xp

  • Armor class 18 (Natural)
  • Hit points 75 (9d8+18)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 6 (2,300 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L8

Elemental Spirit, L8 Medium Elemental, Spellcasting Mod +2, Neutral Evil CR 8 3,900 xp

  • Armor class 19 (Natural)
  • Hit points 85 (10d8+20)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 8 (3,900 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L9

Elemental Spirit, L9 Medium Elemental, Spellcasting Mod +2, Neutral Evil CR 9 5,000 xp

  • Armor class 20 (Natural)
  • Hit points 95 (11d8+22)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 9 (5,000 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L4

Elemental Spirit, L4 Medium Elemental, Spellcasting Mod +3, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 46 (5d8+10)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 3 (700 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L5

Elemental Spirit, L5 Medium Elemental, Spellcasting Mod +3, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 56 (7d8+14)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 4 (1,100 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L6

Elemental Spirit, L6 Medium Elemental, Spellcasting Mod +3, Neutral Evil CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 66 (8d8+16)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 5 (1,800 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L7

Elemental Spirit, L7 Medium Elemental, Spellcasting Mod +3, Neutral Evil CR 6 2,300 xp

  • Armor class 18 (Natural)
  • Hit points 76 (9d8+18)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 6 (2,300 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L8

Elemental Spirit, L8 Medium Elemental, Spellcasting Mod +3, Neutral Evil CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 86 (10d8+20)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 9 (5,000 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L9

Elemental Spirit, L9 Medium Elemental, Spellcasting Mod +3, Neutral Evil CR 9 5,000 xp

  • Armor class 20 (Natural)
  • Hit points 96 (12d8+24)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 9 (5,000 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L4

Elemental Spirit, L4 Medium Elemental, Spellcasting Mod +4, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 47 (5d8+10)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 3 (700 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L5

Elemental Spirit, L5 Medium Elemental, Spellcasting Mod +4, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 57 (7d8+14)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 4 (1,100 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L6

Elemental Spirit, L6 Medium Elemental, Spellcasting Mod +4, Neutral Evil CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 67 (8d8+16)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 5 (1,800 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L7

Elemental Spirit, L7 Medium Elemental, Spellcasting Mod +4, Neutral Evil CR 6 2,300 xp

  • Armor class 18 (Natural)
  • Hit points 77 (9d8+18)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 6 (2,300 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L8

Elemental Spirit, L8 Medium Elemental, Spellcasting Mod +4, Neutral Evil CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 87 (10d8+20)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 9 (5,000 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L9

Elemental Spirit, L9 Medium Elemental, Spellcasting Mod +4, Neutral Evil CR 9 5,000 xp

  • Armor class 20 (Natural)
  • Hit points 97 (12d8+24)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 9 (5,000 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L4

Elemental Spirit, L4 Medium Elemental, Spellcasting Mod +5, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 48 (6d8+12)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 3 (700 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 14 (1d10+8 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L5

Elemental Spirit, L5 Medium Elemental, Spellcasting Mod +5, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 58 (7d8+14)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 4 (1,100 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 2 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 15 (1d10+9 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L6

Elemental Spirit, L6 Medium Elemental, Spellcasting Mod +5, Neutral Evil CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 68 (8d8+16)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 5 (1,800 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 16 (1d10+10 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L7

Elemental Spirit, L7 Medium Elemental, Spellcasting Mod +5, Neutral Evil CR 6 2,300 xp

  • Armor class 18 (Natural)
  • Hit points 78 (9d8+18)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 6 (2,300 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 3 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 17 (1d10+11 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L8

Elemental Spirit, L8 Medium Elemental, Spellcasting Mod +5, Neutral Evil CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 88 (11d8+22)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 9 (5,000 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 18 (1d10+12 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Elemental Spirit, L9

Elemental Spirit, L9 Medium Elemental, Spellcasting Mod +5, Neutral Evil CR 9 5,000 xp

  • Armor class 20 (Natural)
  • Hit points 98 (12d8+24)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Poison, Fire (Fire Only)

Condition Immunities:Lightning, Thunder (Air Only)
Piercing, Slashing (Earth Only)
Acid (Water Only)

Senses:Darkvision 60ft., Psv Per. 10

Languages:Primordial, Caster's Languages

Challenge: CR 9 (5,000 xp)


Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The spirit makes 4 Attacks.

Slam (Air, Earth and Water). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Bludgeoning damage.

Fire Punch (Fire Only). Melee Weapon Attack. +13 to hit, Reach 5 ft.
Hit. 19 (1d10+13 Fire damage.

Legendary Actions

When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.