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Shadow Spirit, L3

Shadow Spirit, L3 Medium Monstrosity, Spellcasting Mod +1, Neutral Evil CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 33 (4d8+8)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 1 (200 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Chilling Rend. Melee Weapon Attack. +6 to hit, Reach 5 ft.
Hit. 15 (2d8+6) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L4

Shadow Spirit, L4 Medium Monstrosity, Spellcasting Mod +1, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 43 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 3 (700 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +7 to hit, Reach 5 ft.
Hit. 16 (2d8+7) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L5

Shadow Spirit, L5 Medium Monstrosity, Spellcasting Mod +1, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 53 (7d8+14)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 4 (1,100 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 17 (2d8+8) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L6

Shadow Spirit, L6 Medium Monstrosity, Spellcasting Mod +1, Neutral Evil CR 6 2,300 xp

  • Armor class 17 (Natural)
  • Hit points 63 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 6 (2,300 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 18 (2d8+9) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L7

Shadow Spirit, L7 Medium Monstrosity, Spellcasting Mod +1, Neutral Evil CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 73 (10d8+20)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 7 (2,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 19 (2d8+10) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L8

Shadow Spirit, L8 Medium Monstrosity, Spellcasting Mod +1, Neutral Evil CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 83 (11d8+22)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 9 (5,000 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 20 (2d8+11) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L9

Shadow Spirit, L9 Medium Monstrosity, Spellcasting Mod +1, Neutral Evil CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 93 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 10 (5,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 21 (2d8+12) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L3

Shadow Spirit, L3 Medium Monstrosity, Spellcasting Mod +2, Neutral Evil CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 34 (4d8+8)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 1 (200 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Chilling Rend. Melee Weapon Attack. +6 to hit, Reach 5 ft.
Hit. 15 (2d8+6) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L4

Shadow Spirit, L4 Medium Monstrosity, Spellcasting Mod +2, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 44 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 3 (700 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +7 to hit, Reach 5 ft.
Hit. 16 (2d8+7) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L5

Shadow Spirit, L5 Medium Monstrosity, Spellcasting Mod +2, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 54 (7d8+14)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 4 (1,100 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 17 (2d8+8) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L6

Shadow Spirit, L6 Medium Monstrosity, Spellcasting Mod +2, Neutral Evil CR 6 2,300 xp

  • Armor class 17 (Natural)
  • Hit points 64 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 6 (2,300 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 18 (2d8+9) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L7

Shadow Spirit, L7 Medium Monstrosity, Spellcasting Mod +2, Neutral Evil CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 74 (10d8+20)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 7 (2,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 19 (2d8+10) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L8

Shadow Spirit, L8 Medium Monstrosity, Spellcasting Mod +2, Neutral Evil CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 84 (12d8+24)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 9 (5,000 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 20 (2d8+11) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L9

Shadow Spirit, L9 Medium Monstrosity, Spellcasting Mod +2, Neutral Evil CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 94 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 10 (5,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 21 (2d8+12) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L3

Shadow Spirit, L3 Medium Monstrosity, Spellcasting Mod +3, Neutral Evil CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 35 (5d8+10)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 1 (200 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Chilling Rend. Melee Weapon Attack. +6 to hit, Reach 5 ft.
Hit. 15 (2d8+6) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L4

Shadow Spirit, L4 Medium Monstrosity, Spellcasting Mod +3, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 45 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 3 (700 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +7 to hit, Reach 5 ft.
Hit. 16 (2d8+7) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L5

Shadow Spirit, L5 Medium Monstrosity, Spellcasting Mod +3, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 55 (7d8+14)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 4 (1,100 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 17 (2d8+8) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L6

Shadow Spirit, L6 Medium Monstrosity, Spellcasting Mod +3, Neutral Evil CR 6 2,300 xp

  • Armor class 17 (Natural)
  • Hit points 65 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 6 (2,300 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 18 (2d8+9) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L7

Shadow Spirit, L7 Medium Monstrosity, Spellcasting Mod +3, Neutral Evil CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 75 (10d8+20)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 7 (2,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 19 (2d8+10) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L8

Shadow Spirit, L8 Medium Monstrosity, Spellcasting Mod +3, Neutral Evil CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 85 (12d8+24)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 9 (5,000 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 20 (2d8+11) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L9

Shadow Spirit, L9 Medium Monstrosity, Spellcasting Mod +3, Neutral Evil CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 95 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 10 (5,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 21 (2d8+12) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L3

Shadow Spirit, L3 Medium Monstrosity, Spellcasting Mod +4, Neutral Evil CR 2 450 xp

  • Armor class 14 (Natural)
  • Hit points 36 (5d8+10)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 2 (450 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Chilling Rend. Melee Weapon Attack. +6 to hit, Reach 5 ft.
Hit. 15 (2d8+6) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L4

Shadow Spirit, L4 Medium Monstrosity, Spellcasting Mod +4, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 46 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 3 (700 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +7 to hit, Reach 5 ft.
Hit. 16 (2d8+7) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L5

Shadow Spirit, L5 Medium Monstrosity, Spellcasting Mod +4, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 56 (8d8+16)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 4 (1,100 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 17 (2d8+8) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L6

Shadow Spirit, L6 Medium Monstrosity, Spellcasting Mod +4, Neutral Evil CR 6 2,300 xp

  • Armor class 17 (Natural)
  • Hit points 66 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 6 (2,300 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 18 (2d8+9) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L7

Shadow Spirit, L7 Medium Monstrosity, Spellcasting Mod +4, Neutral Evil CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 76 (10d8+20)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 7 (2,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 19 (2d8+10) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L8

Shadow Spirit, L8 Medium Monstrosity, Spellcasting Mod +4, Neutral Evil CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 86 (12d8+24)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 9 (5,000 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 20 (2d8+11) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L9

Shadow Spirit, L9 Medium Monstrosity, Spellcasting Mod +4, Neutral Evil CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 96 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 10 (5,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 21 (2d8+12) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L3

Shadow Spirit, L3 Medium Monstrosity, Spellcasting Mod +5, Neutral Evil CR 2 450 xp

  • Armor class 14 (Natural)
  • Hit points 37 (5d8+10)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 2 (450 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Chilling Rend. Melee Weapon Attack. +6 to hit, Reach 5 ft.
Hit. 15 (2d8+6) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L4

Shadow Spirit, L4 Medium Monstrosity, Spellcasting Mod +5, Neutral Evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 47 (6d8+12)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 3 (700 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +7 to hit, Reach 5 ft.
Hit. 16 (2d8+7) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L5

Shadow Spirit, L5 Medium Monstrosity, Spellcasting Mod +5, Neutral Evil CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 57 (8d8+16)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 4 (1,100 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 2 Attacks.

Chilling Rend. Melee Weapon Attack. +8 to hit, Reach 5 ft.
Hit. 17 (2d8+8) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L6

Shadow Spirit, L6 Medium Monstrosity, Spellcasting Mod +5, Neutral Evil CR 6 2,300 xp

  • Armor class 17 (Natural)
  • Hit points 67 (9d8+18)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 6 (2,300 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +9 to hit, Reach 5 ft.
Hit. 18 (2d8+9) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L7

Shadow Spirit, L7 Medium Monstrosity, Spellcasting Mod +5, Neutral Evil CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 77 (11d8+22)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 7 (2,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 3 Attacks.

Chilling Rend. Melee Weapon Attack. +10 to hit, Reach 5 ft.
Hit. 19 (2d8+10) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L8

Shadow Spirit, L8 Medium Monstrosity, Spellcasting Mod +5, Neutral Evil CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 87 (12d8+24)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 9 (5,000 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +11 to hit, Reach 5 ft.
Hit. 20 (2d8+11) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Shadow Spirit, L9

Shadow Spirit, L9 Medium Monstrosity, Spellcasting Mod +5, Neutral Evil CR 10 5,900 xp

  • Armor class 20 (Natural)
  • Hit points 97 (13d8+26)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON15 (+2)
  • INT4 (-3)
  • WIS10 (0)
  • CHA16 (+3)

Damage Immunities:Necrotic

Condition Immunities:Frightened

Senses:Darkvision 120ft., Passive Perception 10

Languages:Common, understands the languages you speak

Challenge: CR 10 (5,900 xp)


Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.

Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.

Actions

Multiattack. The spirit makes 4 Attacks.

Chilling Rend. Melee Weapon Attack. +12 to hit, Reach 5 ft.
Hit. 21 (2d8+12) cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Legendary Actions

When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block.The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.