Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon: +4 to hit, reach 5 ft.,
Hit. 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon: +4 to hit, reach 5 ft.,
Hit. 10 (3d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Cunning Action. The wolf can dash, disengage, or hide as a bonus action.
2x Bite Multiattack.
Bite. Melee Weapon: +5 to hit, reach 5 ft.,
Hit. 11 (3d4+3) piercing damage. If the target is a creature, it must succeed on a DC 11 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Cunning Action. The wolf can dash, disengage, or hide as a bonus action.
2x Bite Multiattack.
Bite. Melee Weapon: +5 to hit, reach 5 ft.,
Hit. 11 (3d4+3) piercing damage. If the target is a creature, it must succeed on a DC 11 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
2x Bite Multiattack.
Bite. Melee Weapon: +7 to hit, reach 5 ft.,
Hit. 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
2x Bite Multiattack.
Bite. Melee Weapon: +7 to hit, reach 5 ft.,
Hit. 15 (3d6+4) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
2x Bite Multiattack.
Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 19 (4d6+5) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
3x Bite Multiattack.
Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 12 (2d6+5) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
3x Bite Multiattack.
Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 16 (3d6+5) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
3x Bite Multiattack.
Bite. Melee Weapon: +10 to hit, reach 5 ft.,
Hit. 15 (2d8+6) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
3x Bite Multiattack.
Bite. Melee Weapon: +10 to hit, reach 5 ft.,
Hit. 15 (2d8+6) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
3x Bite Multiattack.
Bite. Melee Weapon: +10 to hit, reach 5 ft.,
Hit. 20 (3d8+6) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
3x Bite Multiattack.
Bite. Melee Weapon: +11 to hit, reach 5 ft.,
Hit. 21 (3d8+7) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
4x Bite Multiattack.
Bite. Melee Weapon: +12 to hit, reach 5 ft.,
Hit. 18 (2d10+7) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
4x Bite Multiattack.
Bite. Melee Weapon: +12 to hit, reach 5 ft.,
Hit. 18 (2d10+7) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
4x Bite Multiattack.
Bite. Melee Weapon: +12 to hit, reach 5 ft.,
Hit. 18 (2d10+7) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
3x Bite Multiattack.
Bite. Melee Weapon: +12 to hit, reach 5 ft.,
Hit. 29 (4d10+7) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
3x Bite Multiattack.
Bite. Melee Weapon: +13 to hit, reach 5 ft.,
Hit. 27 (3d12+7) piercing damage. If the target is a creature, it must succeed on a DC 18 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
3x Bite Multiattack.
Bite. Melee Weapon: +14 to hit, reach 5 ft.,
Hit. 28 (3d12+8) piercing damage. If the target is a creature, it must succeed on a DC 19 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
3x Bite Multiattack.
Bite. Melee Weapon: +13 to hit, reach 5 ft.,
Hit. 33 (4d12+7) piercing damage. If the target is a creature, it must succeed on a DC 19 STR Save or be knocked prone.
Abilities:
Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.
4x Bite Multiattack.
Bite. Melee Weapon: +13 to hit, reach 5 ft.,
Hit. 27 (3d12+7) piercing damage. If the target is a creature, it must succeed on a DC 19 STR Save or be knocked prone.