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Aberrant Spirit

Aberrant Spirit Medium aberration, 0 xp

  • Armor class 11 (+ level of the spell (natural armor))
  • Hit points 40 (10 x level of the spell)
  • Speed 30 ft, fly 30 ft (hover) (Beholderkin only)
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 15 (+2)
  • INT 16 (+3)
  • WIS 10 (0)
  • CHA 6 (-2)

Damage Resistances: psychic

Senses: darkvision 60 ft, passive Perception 10

Languages: Common, Draconic, Elvish, Deep Speech

Challenge: (0 xp)

Regeneration (Slaad Only): The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only): At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.

Actions

Multiattack: The aberration makes a number of attacks equal to half this spell's level (rounded down).

Claws (Slaad only): Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft, one target. Hit: 1d10 + 3 + the spell's level slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.

Eye Ray (Beholderkin only): Ranged Spell Attack: your spell attack modifier to hit, range 150 ft, one creature. Hit: 1d8 + 3 + the spell's level psychic damage.

Psychic Slam (Star Spawn only): Melee Spell Attack: your spell attack modifier to hit, reach 5 ft, one creature. Hit: 1d8 + 3 + the spell's level psychic damage.