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Specter (Sergei)

Specter (Sergei) Medium undead, Chaotic Evil 1 200 xp

  • Armor class 12
  • Hit points 40
  • Speed fly 50ft (hover)
  • STR1 (-5)
  • DEX14 (+2)
  • CON11 (0)
  • INT10 (0)
  • WIS10 (0)
  • CHA11 (0)

Damage Resistances: acid , cold, fire , lightning, thunder

Damage Immunities: necrotic, poison

Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses: darkvision 60 ft.

Languages: Common

Challenge:1 (200 xp)

Incorporeal Movement. The specter can move through other
creatures and objects as if they were difficult terrain. It takes 5(1d10) force damage if it ends its turn insid e an object.

Shared health: Mientras la marioneta siga viva, todo daño que se le haga se refleja en esta

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft. , one
creature. Hit: 10 (3d6) necrotic damage. The target must
succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Telekinetic Thrust. The poltergeist targets a creature or
unattended object within 30 feet of it. A creature must be
Medium or smaller to be affected by this magic, and an
object can weigh up to 150 pounds.
If the target is a creature, the poltergeist makes a
Charisma check contested by the target's Strength check.
If the poltergeist wins the contest, the poltergeist hurls
the target up to 30 feet in any direction, including upward.
If the target then comes into contact with a hard surface
or heavy object, the target takes 1 d6 damage per 10
feet moved.
If the target is an object that isn't being worn or carried,
the poltergeist hurls it up to 30 feet in any direction.
The poltergeist can use the object as a ranged weapon,
attacking one creature along the object's path (+4 to hit)
and dealing 5 (2d4) bludgeoning damage on a hit.

Legendary Actions

Tiene 1 que puede usar tanto él como el maniquí para atacar, moverse o usar telekinetic thrust

Lobo

Lobo Medium beast, unaligned 1/4 50 xp

  • Armor class 13
  • Hit points 11
  • Speed 40 ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills: Perception +3, Stealth +4

Languages:

Challenge: 1/4 (50 xp)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) piercing damage. If the target is a creature,
it must succeed on a DC 11 Strength saving throw or be
knocked prone.