Incorporeal Movement. The specter can move through other
creatures and objects as if they were difficult terrain. It takes 5(1d10) force damage if it ends its turn insid e an object.
Shared health: Mientras la marioneta siga viva, todo daño que se le haga se refleja en esta.
Sunlight Sensitivity: Si esta en la luz deja de tener inmunidad a ataques bludgeoning, piercing y slashing
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft. , one
creature. Hit: 10 (3d6) necrotic damage. The target must
succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Telekinetic Thrust. The poltergeist targets a creature or
unattended object within 30 feet of it. A creature must be
Medium or smaller to be affected by this magic, and an
object can weigh up to 150 pounds.
If the target is a creature, the poltergeist makes a
Charisma check contested by the target's Strength check.
If the poltergeist wins the contest, the poltergeist hurls
the target up to 30 feet in any direction, including upward.
If the target then comes into contact with a hard surface
or heavy object, the target takes 1 d6 damage per 10
feet moved.
If the target is an object that isn't being worn or carried,
the poltergeist hurls it up to 30 feet in any direction.
The poltergeist can use the object as a ranged weapon,
attacking one creature along the object's path (+4 to hit)
and dealing 5 (2d4) bludgeoning damage on a hit.
Tiene 1 que puede usar tanto él como el maniquí para atacar, moverse o usar telekinetic thrust
Damage Vulnerability fire
False Appearance. While the scarecrow remains motionless, it is indistinguishable from a lady, although an uncanny one
Advantage on saves against magic spells
Multiattack. The scarecrow makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (2d4 + 1) slashing damage. If the target is a creature,
it must succeed on a DC 11 Wisdom saving throw or be
frightened until the end of the scarecrow's next turn.
Spider Thrust. The poltergeist targets a creature or
unattended object within 30 feet of it. A creature must be
Medium or smaller to be affected by this magic, and an
object can weigh up to 150 pounds.
If the target is a creature, the poltergeist makes a
contested Strength check.
If the poltergeist wins the contest, the poltergeist hurls
the target up to 30 feet in any direction, including upward.
If the target then comes into contact with a hard surface
or heavy object, the target takes 1d6 damage per 10
feet moved.
If the target is an object that isn't being worn or carried,
the poltergeist hurls it up to 30 feet in any direction.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) piercing damage. If the target is a creature,
it must succeed on a DC 11 Strength saving throw or be
knocked prone.